DungeonSettlers.wiki

Alerts and Warnings

Steam
Every HUD alert the game can raise - 57 definitions from AlertTable, joined with their localized name, cause and consequence. The trigger column reads the in-game condition out as a sentence.
AlertTypeCauseConsequenceTrigger condition
Heavy
ALERT_Heavy
CautionInventory is Overloaded.Movement speed is reduced.Has Affecter: Overloaded
Very Heavy
ALERT_VeryHeavy
CautionInventory is Severely OverloadedMovement speed is reduced a lot.Has Affecter: Severe Overloaded
Low HP
ALERT_LowHp
CautionHealth is low.Use healing items to restore health.Stat Ratio Above: Health Total 20 + Stat Ratio Under: Health Total 40
Low Head HP
ALERT_LowHeadHp
CautionHead Health is low.If damage reduces health to 0 or below, the character will enter Near Death even if Torso Health remains, or die instantly if they have Near Death Aftereffect.Stat Ratio Above: Health Head 20 + Stat Ratio Under: Health Head 40
Low Hunger
ALERT_Hungry
CautionHunger is low.
Need to eat something.
When the unit's Hunger reaches 0, they will fall unconscious and become uncontrollable.
Prolonged starvation will lead to death.
Has Affecter: Hungry
Low Energy
ALERT_Exhausted
CautionThe unit is exhausted.
Need some rest.
When the unit's Energy reaches 0, they will fall into a deep sleep and become unconscious, unable to be controlled.

TIP: During expedition, units will not automatically sleep even if Energy is low. Use the 'Rest Priority' action option if needed.
Has Affecter: Exhausted
High Stress
ALERT_Stressed
CautionStress is high.
Take care of Mood.
When Stress reaches its maximum, the unit enters a Mental Collapse state, causing negative effects, and Stress is reset to 0.
If Stress reaches the maximum again while in Mental Collapse state, the unit will die instantly.
Stress decreases when the unit's Mood is above 0.

TIP: The longer the unit stays in a dungeon, the stronger the negative effects on Mood. If Mood is difficult to manage during expedition, it's better to return to the settlement.
Stat Ratio Above: Stress 40 + Stat Ratio Under: Stress 60
Low Mood
ALERT_LowMood
CautionThe unit's Mood is low.When Mood is below 0, Stress increases in proportion to it.

TIP: In the Mood tab of the status you can check why the unit's Mood is low.
Stat Above: Mood -10 + Stat Under: Mood -5
Low Food Stock
ALERT_LowFood
CautionFood supplies in the settlement are low.Food will soon run out. Consider securing more.Low Food
Low Durability
ALERT_LowDurability
CautionEquipment durability is low.It may soon break, so be cautious.Equip Durability Ratio Under: Primary 20 or Equip Durability Ratio Under: Secondary 20 or Equip Durability Ratio Under: Head 20 or Equip Durability Ratio Under: Body 20 or Equip Durability Ratio Under: Accessory1 20 or Equip Durability Ratio Under: Accessory2 20
No Head Equipment
ALERT_NoHeadEquip
CautionNo head equipment is equipped.In the Dungeon + Not In Tutorial + Empty Equipment: Head
No Body Equipment
ALERT_NoBodyEquip
CautionNo body equipment is equipped.In the Dungeon + Not In Tutorial + Empty Equipment: Body
No Weapon Equipment
ALERT_NoWeaponEquip
CautionNo weapon is equipped.In the Dungeon + Not In Tutorial + Empty Equipment: Primary
No Interactable Area
ALERT_BuildingInteractablePositionBlocked
CautionThe building currently has no interactable area. Tasks applied to this building cannot be performed.Unavailable To Interact
Low Ammo
ALERT_LowAmmo
CautionAmmunition is running low.Refill ammunition before it runs out.Low Ammo
Severely Low HP
ALERT_SevereHp
WarningHealth is critically low.Use healing items to restore health.Stat Ratio Above: Health Total 0 + Stat Ratio Under: Health Total 20
Severely Low Head HP
ALERT_SevereHeadHp
WarningHead Health is critically low.If Head Health drops to 0 or below, the unit will enter Near Death state or die, even if Torso Health remains.Stat Ratio Above: Health Head 0 + Stat Ratio Under: Health Head 20
Very Low Hunger
ALERT_VeryHungry
WarningHunger is very low.
Need to eat something.
When the unit's Hunger reaches 0, they will fall unconscious and become uncontrollable.
Prolonged starvation will lead to death.
Stat Ratio Above: Hunger 0 + Stat Ratio Under: Hunger 20
Very Low Energy
ALERT_VeryExhausted
WarningThe unit is very exhausted.
Need some rest.
When the unit's Energy reaches 0, they will fall into a deep sleep and become unconscious, unable to be controlled.

TIP: During expedition, units do not automatically sleep even if Energy is low. Use the 'Rest Priority' action option if needed.
Stat Ratio Above: Energy 0 + Stat Ratio Below: Energy 20
Very High Stress
ALERT_VeryStressed
WarningStress is very high.When Stress reaches its maximum, the unit enters a Mental Collapse state, causing negative effects, and Stress is reset to 0.
If Stress reaches the maximum again while in Mental Collapse state, the unit will die instantly.
Stress decreases when the unit's Mood is above 0.

TIP: The longer the unit stays in a dungeon, the stronger the negative effects on Mood. If Mood is difficult to manage during exploration, it's better to return to the settlement.
Stat Ratio Above: Stress 60 + Stat Ratio Under: Stress 100
Very Low Mood
ALERT_VeryLowMood
WarningThe unit's Mood is very low.When Mood is below 0, Stress increases proportionally.

TIP: Check the Mood tab in the status window to see why the unit's Mood is low.
Stat Above: Mood -99 + Stat Under: Mood -10
Dying by Hunger
ALERT_DeadlyHungry
WarningHunger is severely low.
Need to eat something.
When the unit's Hunger reaches zero, they will fall unconscious and become uncontrollable.
Prolonged starvation will lead to death.

If no action is taken, death will occur soon!!

TIP: The unit cannot feed itself. If another unit has food, you can feed it to this unit.
Has Affecter: Severe Hungry
Dying by Damage
ALERT_DeadlyDamage
WarningThe unit has taken severe damage and is in a Near Death state.If no action is taken, death will occur soon!!

Another unit can rescue them using surgical tools or Black Serum.
Has Affecter: Severe Damage
No Edible food
ALERT_NoFood
WarningNo edible food exists for this unit.There is no food. Secure more supplies.

TIP: Different cooking methods affect Mood and Hunger recovery. If food is scarce, use recipes that restore more Hunger even with the same ingredients.
Has Affecter: Hungry or Has Affecter: Very Hungry + Fail Find Food
No Ammo
ALERT_NoAmmo
WarningEquipped ammunition is low.Without ammunition, attacks cannot be performed.Need Ammo Weapon + Empty Ammo
{0} Complete
ALERT_ResearchComplete
ResearchResearch has been completed.On Research Completed
Someone awaits your decision.
ALERT_EventOccur
EventOn Event Occur
Idle Unit
ALERT_Idle
StatusUnit has nothing to do.In the Settlement + Is Idling
No Research Selected
ALERT_NoResearch
StatusNo research is currently in progress.Please select the next research topic.In the Settlement + Has Building Above: Research Station 1 + Not Researching + Has Remain Research
Impending Doom
ALERT_Tutorial_GameObjective
TutorialFirst-time trigger. Opens the handbook topic Impending Doom.The Red Terror has already run
Camera Movement
ALERT_Tutorial_CameraMove
TutorialFirst-time trigger. Opens the handbook topic Camera Movement.The Red Terror has already run
Camera Zoom
ALERT_Tutorial_CameraZoom
TutorialFirst-time trigger. Opens the handbook topic Camera Zoom.Tutorial 1 is finished
Inventory
ALERT_Tutorial_InventoryManagement
TutorialFirst-time trigger. Opens the handbook topic Inventory.Tutorial 6 is finished
Health
ALERT_Tutorial_Health
TutorialFirst-time trigger. Opens the handbook topic Health.Tutorial 4 is finished or First Stat Ratio Under: Health Total 89
Item Interaction
ALERT_Tutorial_InventoryItemInteraction
TutorialFirst-time trigger. Opens the handbook topic Item Interaction.First UI: Entity Inventory
Tooltip
ALERT_Tutorial_Tooltip
TutorialFirst-time trigger. Opens the handbook topic Tooltip.First UI: Entity Inventory
Skills
ALERT_Tutorial_SkillsAbility
TutorialFirst-time trigger. Opens the handbook topic Skills.First UI: Entity Skill
Auto Skill
ALERT_Tutorial_AutoSkill
TutorialFirst-time trigger. Opens the handbook topic Auto Skill.Main Quest 4 is finished
Game Speed
ALERT_Tutorial_GameSpeed
TutorialFirst-time trigger. Opens the handbook topic Game Speed.Tutorial 10 is finished
Item Weight
ALERT_Tutorial_ItemWeight
TutorialFirst-time trigger. Opens the handbook topic Item Weight.First Affecter: Overloaded
Multi-Selection
ALERT_Tutorial_MultiSelect
TutorialFirst-time trigger. Opens the handbook topic Multi-Selection.Tutorial 11 is finished
Inspect
ALERT_Tutorial_Inspect
TutorialFirst-time trigger. Opens the handbook topic Inspect.Tutorial 12 is finished
Dungeon Portal
ALERT_Tutorial_DungeonPortal
TutorialFirst-time trigger. Opens the handbook topic Dungeon Portal.Tutorial 14 is finished
Storage and Carrying Items
ALERT_Tutorial_Storage
TutorialFirst-time trigger. Opens the handbook topic Storage and Carrying Items.Main Quest 5 is finished
Hunger
ALERT_Tutorial_Hunger
TutorialFirst-time trigger. Opens the handbook topic Hunger.First Affecter: Hungry
Energy
ALERT_Tutorial_EnergyStatus
TutorialFirst-time trigger. Opens the handbook topic Energy.First Affecter: Exhausted
Research
ALERT_Tutorial_Research
TutorialFirst-time trigger. Opens the handbook topic Research.Main Quest 6 is finished
Level Up
ALERT_Tutorial_LevelUp
TutorialFirst-time trigger. Opens the handbook topic Level Up.Main Quest 6 is finished
Mood
ALERT_Tutorial_MoodStatus
TutorialFirst-time trigger. Opens the handbook topic Mood.1 members are Level 2 or higher
Stress
ALERT_Tutorial_StressStatus
TutorialFirst-time trigger. Opens the handbook topic Stress.First Affecter: Hight Stressed
Consumption Policy
ALERT_Tutorial_ConsumptionPolicy
TutorialFirst-time trigger. Opens the handbook topic Consumption Policy.First Affecter: Plant Rage
Room Type
ALERT_Tutorial_RoomType
TutorialFirst-time trigger. Opens the handbook topic Room Type.1 members are Level 2 or higher
Dismissing Units
ALERT_Tutorial_UnitFire
TutorialFirst-time trigger. Opens the handbook topic Dismissing Units.Main Quest 2 is finished
Skill Reset
ALERT_Tutorial_SkillReset
TutorialFirst-time trigger. Opens the handbook topic Skill Reset.First UI: Entity Skill
Settlement Expansion
ALERT_Tutorial_GoddessTears
TutorialFirst-time trigger. Opens the handbook topic Settlement Expansion.First Item: Goddess Tears
Death and Funeral
ALERT_Tutorial_DeadUnitTreatment
TutorialFirst-time trigger. Opens the handbook topic Death and Funeral.First Settlement Corpse
Task Priority
ALERT_Tutorial_TaskPriority
TutorialFirst-time trigger. Opens the handbook topic Task Priority.Main Quest 6 is finished