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Summoned Creatures

Steam

Water Magic units can summon creatures (Bubblelings and Bubbletoads). A summon's power scales off the summoner's Magic Attack Power at the moment of the summon rather than being a fixed statline.

At a glance

Summon Max HPsummoner Magic Attack Power x 1 + base HP
Summon Magic Attacksummoner Magic Attack Power x 0.5 + base Magic Attack
Base statlinesBubble Toad: 300 HP / 50.7 Magic AttackBubbleling: 300 HP / 50.7 Magic Attack
Abilities scale onThe summon's own Magic Attack Power, set at spawn and recomputed when a save loads
Spawn conditionFull health; the summoner's health and energy are not read
Leash rangeAbout 5 tiles from the summoner

Scaling formulas

  • Summon Max HP = (summoner's Magic Attack Power x 1) + the summon's base HP
  • Summon's own Magic Attack Power = (summoner's Magic Attack Power x 0.5) + the summon's base Magic Attack Power

So a summon inherits the summoner's full Magic Attack Power into its health pool and half of it into its own attack. The game reads the summoner's value at spawn. When a save loads, it computes the creature's stats again from the summoner's current Magic Attack Power.

Base values by creature

Both summons carry the same base statline in this build, so the difference between them is their skills, not their numbers.

SummonBase HPBase Magic AttackSpawned by a mage with 80 Magic Attack Power
Bubble Toad30050.7380 HP / 90.7 Magic Attack
Bubbleling30050.7380 HP / 90.7 Magic Attack
Watch outa summon never spawns with its flat base HP alone - the summoner's Magic Attack Power is added on top every time.

Ability scaling

RuleA summon's stats are locked in at spawn (until a save loads, which recomputes them from the summoner). Its abilities (the Bubbleling's death burst and ally Barrier included) use the creature's own Magic Attack Power, not the summoner's live value.

A buff active on the summoner at the moment of the summon is banked into the creature and kept after the buff ends. Buffing the summoner after the spawn does not change an existing summon, but a save loaded after the buff ends recomputes the summon without it.

Spawn state and leash

RuleA summon always spawns at full health. The summoner's own health and energy do not matter.

Summons are leashed to about 5 tiles from their summoner.