Red Rat
UNIT_RedRat · Enemy Beast DefaultEnemy
A Red Rat that lives in the forest.
Variants
Red Rat
Base form
Abyss Red Rat
Abyss variant
Traits & skills
TRAITS
SKILLS
Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 9 | 24 | 61 | 76 | 91 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Summoned by
Summon stats are derived from the summoner: HP = summoner Magic Attack ×1 + base HP; summon Magic Attack = summoner Magic Attack ×0.5 + base. The stat card above shows raw table base values. Summoned Creatures guide
Combat stats
| Max HP | 800 |
| Physical attack | 63 |
| Magic attack | 20 |
| Attack speed | 0.3 |
| Critical chance | 5% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 130 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1 |
| Blood type | Red_Small |
| Combat pattern | OnlyBasicAttack |
| Behaviour | DefaultEnemy |
| On-death EXP | 12 |
Drops
Pool
DROP_Common_Power2| Item | Amount | Chance |
| 2× | 32.26% | |
| 4× | 3.23% |
Pool
DROP_RedRatRandom| Item | Amount | Chance |
| 2× | 16.67% |
Kill EXP: 12
Spawns
Spawns naturally in Core / Patrol rooms of The Veil of Silence from phase 3 onward - each group below is one possible room population.
| Spawn group | Region | Phases | Room type | Weight | Pool composition |
|---|---|---|---|---|---|
| Phase3 Patrol Beast1 | The Veil of Silence | 3 | Patrol | 100 | 3× Red Rat |
| Phase4 Patrol Beast1 | The Veil of Silence | 4 | Patrol | 100 | 4× Red Rat |
| Phase3 Core | The Veil of Silence | 3 | Core | 100 | 5× Red Rat, 3× Acid Insect, 1× Metal Scarab |
Appears in rooms
Placed directly into 7 room templates (Combat / Event rooms in The Veil of Silence) - each row below shows the floor and the chance of that room being rolled.
| Room | Region | Room type | Floors | Room odds |
|---|---|---|---|---|
| Small-Sized Normal Battle Room x2 | The Veil of Silence | Combat | 3, 4 | F3 ~10% · F4 ~10% |
| Small-Sized Normal Battle Room x2 | The Veil of Silence | Combat | 3, 4 | F3 ~10% · F4 ~10% |
| Small-Sized Normal Battle Room x3 | The Veil of Silence | Combat | 3, 4 | F3 ~10% · F4 ~10% |
| Small-Sized Normal Battle Room x2 | The Veil of Silence | Combat | 3, 4 | F3 ~10% · F4 ~10% |
| Small-Sized Normal Battle Room x3 | The Veil of Silence | Combat | 3, 4 | F3 ~10% · F4 ~10% |
| Small-Sized Normal Battle Room x4 | The Veil of Silence | Combat | 3, 4 | F3 ~10% · F4 ~10% |
| Common Event Mandrake x2 | The Veil of Silence | Event | 2, 3, 4, 5 | F2 ~10% · F3 ~9% · F4 ~8% · F5 ~0% |
