Blood Rain
SKILL_BloodRain · Active Magic Ranged MultipleHostile
Creates an area that deals magic damage equal to 80% of Magic Attack Power to all enemy units within range and applies 2 Bleeding for 10 seconds. The attack lasts for 7 hits.
Effects & keywords
Bleeding (on enemy): 5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.
16s
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Monster | Where | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|---|
| any | 7 | 19 | 47 | 59 | 70 |
Also applies 2 Bleeding for 10 s (100 flat damage per application, 5/stack/s). Damage-over-time is flat and ignores resistance and the tier scaling above.
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) is capped at 100. Abyss casters on this page: Day 100 is health x2, both attacks x2, they deal x1.5. Combat difficulty percents add with saturation, then apply once.
Granted by
Units:
EyeBall
Numbers
| Range | 0 |
| Area | Square, radius 2 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 16s |
| Energy cost | 0 |
| Durability cost | 1 (None) |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | yes |
| Can target over walls | no |
| Raw values | 80, 10, 2, 7 |
Range and area

Blue caster; light blue range (0 tiles); orange area hit (Square, radius 2). The range distance metric shown is approximate; the area shape is exact.
