Male Gloth
It bites at enemies that enter its territory to protect its pack. When it senses danger, it lets out a roar to call its companions.
Traits & skills
applying Stun for 2 seconds, and applying 2 Bleeding for 10 seconds.
Stun (on enemy): Unable to act for a brief period.
Bleeding (on enemy): 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 17 | 46 | 114 | 143 | 171 | |
| 17 | 46 | 114 | 143 | 171 |
Burning and Bleeding deal a flat amount per tick, so the attack-power scaling of the difficulty tiers above does not apply to them. Each tick still goes through the normal damage step: Burning is reduced by magic resistance and Bleeding by physical resistance.
Combat stats
| Max HP | 3400 |
| Physical attack | 117 |
| Magic attack | 16 |
| Attack speed | 0.3 |
| Critical chance | 8% |
| Dodge chance | 10% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 13% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 80 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1 |
| Blood type | Red_Small |
| Combat pattern | MaleGloth |
| Behaviour | DefaultEnemy |
| On-death EXP | 68 |
Drops
DROP_Common_Power9| Item | Amount | Chance |
| 13× | 32.26% | |
| 1× | 3.23% |
DROP_MaleGlothRandom| Item | Amount | Chance |
| 6× | 15.63% | |
| 8× | 21.88% |
Animations
Sprite animations extracted from the game's AnimatorController (MG_Controller). Frame timing is approximate.
Spawns
Spawns naturally in Combat / Hard Combat / Patrol rooms of Festering Burrow from phase 3 onward - each group below is one possible room population.
| Spawn group | Region | Phases | Room type | Weight | Pool composition |
|---|---|---|---|---|---|
| Phase3 Combat1 | Festering Burrow | 3 | Combat | 100 | 4× Male Gloth |
| Phase3 Combat2 | Festering Burrow | 3 | Combat | 100 | 3× Male Gloth, 2× Mud Slogel |
| Phase3 Hard Combat1 | Festering Burrow | 3 | HardCombat | 100 | 4× Male Gloth, 2× Female Gloth |
| Phase3 Hard Combat2 | Festering Burrow | 3 | HardCombat | 100 | 3× Male Gloth, 2× Female Gloth, 1× Mud Slogel |
| Phase4 Patrol Beast1 | Festering Burrow | 4 | Patrol | 100 | 2× Male Gloth |
