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Male Gloth

Steam
Male Gloth icon

Male Gloth

UNIT_MaleGloth · Enemy Beast DefaultEnemy

It bites at enemies that enter its territory to protect its pack. When it senses danger, it lets out a roar to call its companions.

Variants

Traits & skills

TRAITS
Gloth Swarm - When the number of fighting Glots becomes low, they call upon the herd for help.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room
Physical
Charges, dealing physical damage equal to 100% of Physical Attack Power to the target,
applying Stun for 2 seconds, and applying 2 Bleeding for 10 seconds.
  • Stun (on enemy): Unable to act for a brief period.
  • Bleeding (on enemy): 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).
Gloth Charge range and area on a dungeon room
Gloth calls out to its companions. Used when there are two or fewer Gloths in the current battle.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical1746114143171
Gloth Charge 100% physical + Bleeding1746114143171

Burning and Bleeding deal a flat amount per tick, so the attack-power scaling of the difficulty tiers above does not apply to them. Each tick still goes through the normal damage step: Burning is reduced by magic resistance and Bleeding by physical resistance.

Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP3400
Physical attack117
Magic attack16
Attack speed0.3
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance13%
Magic resistance0%
Move speed (100 = normal)80
Vision range8
Head HPHP1700 (50%)
Body HPHP1700 (50%)
Size (W×H)1×1
Sprite height1
Blood typeRed_Small
Combat patternMaleGloth
BehaviourDefaultEnemy
On-death EXP68

Drops

ItemAmountChance
Lesser Mana Stone13×32.26%
Intermediate Mana Stone1×3.23%
ItemAmountChance
Tough Raw Meat6×15.63%
Hard Shell8×21.88%
Kill EXP: 68

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn
Charge
Charge Start
Howl

Sprite animations extracted from the game's AnimatorController (MG_Controller). Frame timing is approximate.

Spawns

Spawns naturally in Combat / Hard Combat / Patrol rooms of Festering Burrow from phase 3 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase3 Combat1Festering Burrow3Combat1004× Male Gloth
Phase3 Combat2Festering Burrow3Combat1003× Male Gloth, 2× Mud Slogel
Phase3 Hard Combat1Festering Burrow3HardCombat1004× Male Gloth, 2× Female Gloth
Phase3 Hard Combat2Festering Burrow3HardCombat1003× Male Gloth, 2× Female Gloth, 1× Mud Slogel
Phase4 Patrol Beast1Festering Burrow4Patrol1002× Male Gloth

Also spawned by