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Maintain Order

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Maintain Order

AFFECTER_MaintainOrder · Individual Common

During combat, if an enemy remains more than 2 squares away for at least 5 seconds, or while Chain Grab is on cooldown, it can use Sentinel Smite once that skill's cooldown has ended. The distance-condition timer pauses during warnings.

Effects & keywords

  • Sentinel Smite: Slams down with a powerful surge of magic, dealing damage equal to 200% of Magic Attack Power to the target and enemies adjacent to it.

Effects

During combat, if an enemy remains more than 2 squares away for at least 5 seconds, or while Chain Grab is on cooldown, it can use Sentinel Smite once that skill's cooldown has ended. The distance-condition timer pauses during warnings.

Raw values: 5

Properties

Max stackDoes not stack
PolarityNone
Has durationno
Absolute (can't be removed)yes
Exposed to playerno
Building attachableno

Referenced by

Obtained from

Innate: A unit's innate trait. - carried by Chain Knight SentinelAbyss Chain Knight Sentinel