Maintain Order
AFFECTER_MaintainOrder · Individual Common
During combat, if an enemy remains more than 2 squares away for at least 5 seconds, or while Chain Grab is on cooldown, it can use Sentinel Smite once that skill's cooldown has ended. The distance-condition timer pauses during warnings.
Effects & keywords
Sentinel Smite: Slams down with a powerful surge of magic, dealing damage equal to 200% of Magic Attack Power to the target and enemies adjacent to it.
Effects
During combat, if an enemy remains more than 2 squares away for at least 5 seconds, or while Chain Grab is on cooldown, it can use Sentinel Smite once that skill's cooldown has ended. The distance-condition timer pauses during warnings.
Raw values: 5
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Referenced by
Units (default trait):
Chain Knight Sentinel
Abyss Chain Knight Sentinel
Obtained from
Innate: A unit's innate trait. - carried by
Chain Knight Sentinel
Abyss Chain Knight Sentinel