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Medium Slime

Medium Slime icon

Medium Slime

UNIT_MediumSlime · Enemy Anomaly DefaultEnemy

A greedy mass of slime that, when weakened, tears itself apart to spawn more of its kind.

Variants
Medium Slime variant
Medium Slime
Base form
Abyss Medium Slime variant
Abyss Medium Slime
Abyss variant

Traits & skills

TRAITS
Liquid Monster - Ignores Bleeding and increases health regeneration by 3
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room
Splits into small slimes. Can only split towards adjacent empty tiles to the left, right, or up.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical133588110132
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP780
Physical attack90
Magic attack20
Attack speed0.3
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance33.3%
Magic resistance0%
Move speed (100 = normal)80
Vision range8
Head HPHP390 (50%)
Body HPHP390 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternSlimeCombat
BehaviourDefaultEnemy
On-death EXP8

Drops

ItemAmountChance
Lesser Mana Stone32.26%
Lesser Mana Stone3.23%
ItemAmountChance
Slime Jelly45.45%
Water Essence9.09%
Kill EXP: 8

Spawns

Spawns naturally in Combat / Hard Combat / Patrol rooms of The Veil of Silence from phase 1 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase2 Combat3The Veil of Silence2Combat100Medium Slime
Phase1 Hard Combat3The Veil of Silence1HardCombat100Medium Slime
Phase1 Patrol Anomaly1The Veil of Silence1Patrol100Medium Slime
Phase2 Patrol Anomaly1The Veil of Silence2Patrol100Medium Slime

Produces

Splits into: Small Slime - when weakened / at low HP, onto adjacent empty tiles.