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Gloth Pup

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Gloth Pup icon

Gloth Pup

UNIT_GlothPup · Enemy Beast DefaultEnemy

A young cave beast whose mouth covers its eyes, making it difficult to see ahead. Despite being a pup, it seems hostile toward unfamiliar smells.

Variants

Traits & skills

TRAITS
Gloth Swarm - When the number of fighting Glots becomes low, they call upon the herd for help.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room
Gloth calls out to its companions. Used when there are two or fewer Gloths in the current battle.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical133588110132
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP2400
Physical attack90
Magic attack16
Attack speed0.3
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance9.1%
Magic resistance0%
Move speed (100 = normal)80
Vision range4
Head HPHP1200 (50%)
Body HPHP1200 (50%)
Size (W×H)1×1
Sprite height1
Blood typeRed_Small
Combat patternGlothPup
BehaviourDefaultEnemy
On-death EXP44

Drops

ItemAmountChance
Lesser Mana Stone8×32.26%
Lesser Mana Stone16×3.23%
ItemAmountChance
Tough Raw Meat4×15.63%
Hard Shell6×21.88%
Kill EXP: 44

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn
Skill

Sprite animations extracted from the game's AnimatorController (GP_Controller). Frame timing is approximate.

Spawns

Spawns naturally in Combat / Hard Combat / Patrol rooms of Festering Burrow from phase 1 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase2 Combat4Festering Burrow2Combat1304× Gloth Pup
Phase2 Combat5Festering Burrow2Combat1303× Gloth Pup, 1× Mud Slogel
Phase3 Combat3Festering Burrow3Combat1003× Gloth Pup, 3× Mud Slogel
Phase1 Hard Combat3Festering Burrow1HardCombat2005× Gloth Pup
Phase2 Hard Combat4Festering Burrow2HardCombat2004× Gloth Pup, 3× Mud Slogel
Phase1 Patrol Beast1Festering Burrow1Patrol1001× Gloth Pup
Phase3 Patrol Beast1Festering Burrow3Patrol1002× Gloth Pup

Appears in rooms

Placed directly into 2 room templates (Combat rooms in Festering Burrow) - each row below shows the floor and the chance of that room being rolled.

RoomRegionRoom typeFloorsChance on floor
Small-Sized Normal Battle Room x3Festering BurrowCombat3, 4F3 64.9% · F4 62.6%
Small-Sized Normal Battle Room x3Festering BurrowCombat3, 4F3 67.2% · F4 68.5%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.