DungeonSettlers.wiki

Blue Goblin

Steam
Blue Goblin icon

Blue Goblin

UNIT_BlueGoblin · Enemy Anomaly DefaultEnemy

A goblin enhanced through experimentation. It has powerful physical abilities, but has lost its sanity.

Traits & skills

TRAITS
Blue Goblin - Possessing primal instincts, they fear neither pain nor death.
Blue Blood - Critical Chance increases by up to 20% in proportion to lost health.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical2259146183220
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP6000
Physical attack150
Magic attack16
Attack speed0.6
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance16.7%
Magic resistance16.7%
Move speed (100 = normal)120
Vision range8
Head HPHP3000 (50%)
Body HPHP3000 (50%)
Size (W×H)1×1
Sprite height1.3
Blood typeBlue_Small
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP24

Spawns

No spawn group or room placement found - likely unreleased or event-only.