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Blue Goblin

Blue Goblin icon

Blue Goblin

UNIT_BlueGoblin · Enemy Anomaly DefaultEnemy

Traits & skills

TRAITS
Blue Goblin - Possessing primal instincts, they fear neither pain nor death.
Blue Blood - Critical Chance increases by up to 20% in proportion to lost health.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical143997121145
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP6800
Physical attack99
Magic attack16
Attack speed0.4
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0
Magic resistance0
Move speed (100 = normal)110
Vision range8
Head HPHP3400 (50%)
Body HPHP3400 (50%)
Size (W×H)1×1
Sprite height1.3
Blood typeBlue_Small
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP24

Drops

ItemAmountChance
Intermediate Mana Stone10×100%
ItemAmountChance
Disgusting Monster Meat20×50%
Intermediate Mana Stone33.33%
Arcron16.67%
Kill EXP: 24

Spawns

No spawn group or room placement found - likely unreleased or event-only.