DungeonSettlers.wiki

Abyss Ladybug

Abyss Ladybug icon

Abyss Ladybug

UNIT_AbyssLadybug · Enemy Abyss DefaultEnemy
Variants
Ladybug variant
Ladybug
Base form
Abyss Ladybug variant
Abyss Ladybug
Abyss variant

Traits & skills

SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room
Physical
Charge at a target 1 tile or more away, dealing 100% of your physical damage and apply 1 Dizziness for 5 seconds.
  • Dizziness (on enemy): Applies Stun for 1 seconds when 2 stacks accumulate. Stacks reset when Stun is applied.
    • Stun: Unable to act for a brief period.
LadyBug Charge range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical2054135168202
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP3000
Physical attack140
Magic attack20
Attack speed0.3
Critical chance5%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)80
Vision range8
Head HPHP1500 (50%)
Body HPHP1500 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternLadybug
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn
Charge
Charge Start

Sprite animations extracted from the game's AnimatorController (LB_Controller). Frame timing is approximate.

Spawns

No spawn group or room placement found - likely unreleased or event-only.