DungeonSettlers.wiki

Events

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Missions · Quests · Expedition Resolution · Events

Every scripted scene in the game, in one table. 49 of the 121 put a real decision or a dice roll in front of you and 10 of those can send you round the same step again; open a row to see the whole tree without leaving this page.

Event 44Quest scene 70Expedition Resolution 7Base 104Dungeon 17Item 25Clan gold 12Contribution 5New member 7Opens a shop 6Building 1Scarecrow draw 1Resolution reward 1Bonus 12Malus 15Repeatable 54Has a decision 49Loops 10Tutorial 19
SceneKindWhereCosts youYou can get
EventBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Nothing changes: this scene is text only.

Open the full scene, with every line of dialog

A Mysterious SoundEvent_Random11
EventDungeon · The Veil of Silence-Perhaps a TrumpetPerhaps a HarpPerhaps a Woman's Song
Decision tree1 step · 1 decision

Appears when

Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1In the silence, you think you hear a faint sound at first, but it gradually becomes clearer. It is wonderfully soothing, yet at the same time far too strange to be descr…

Open the full scene, with every line of dialog

A Plan Gone AwryEvent_Fixed0
Quest sceneBase-A Lizardman settler
What happens2 steps

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

EventBase-+150 contributionSatisfied
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • Contribution +150
  • Apply Satisfied to every member for 2 days

Open the full scene, with every line of dialog

EventDungeon · The Veil of Silence-Scarecrow draw
Decision tree1 step · 1 decision

Appears when

One-shot
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1"Wait, wait. Just calm down for a second." The scarecrow urgently stops you. "Do you... have any idea how lonely it is here? I'm all alone, all day long..." As you casua…
    • "Pull out the scarecrow and take it."Scarecrow drawEnds the event
    • "Ignore it."Ends the event

Open the full scene, with every line of dialog

Quest sceneBase-Tech Book ×2
What happens1 step

Appears when

One-shot
Given by Xenon
Quest report boost: while Insect Study 1 is completed but not yet reported to Xenon, the game multiplies the room's template weight by 10: The Veil of Silence · Xenon Room (floors 2-5): 13.8%-15.5% -> 61.6%-64.8% of the slot draw; Festering Burrow · Xenon Room (floors 2-5): 15.7%-26.3% -> 65.1%-78.1% of the slot draw. How it works

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Quest sceneBase · The Veil of Silence--
Decision tree2 steps · 1 decision

Appears when

Can repeat
Given by Endrossi

Decision tree

Decision tree

  1. Step 1She nudges a pebble with the tip of her boot, as though something about the situation displeases her. "You lot are better than I expected. Truly." But soon, something se…
    • "The next prey has been decided."
    • "If I run into that thing, I should run."Ends the event
  2. Step 2At your words, she is speechless for a moment. Then she furrows her brow and lets out a disbelieving laugh. "...What? Are you insane?" She looks you over as though she c…

Open the full scene, with every line of dialog

Quest sceneBase-Hard Shell ×10
What happens1 step

Appears when

One-shot
Given by Endrossi
Quest report boost: while Hunt Alpha Acid Slogel is completed but not yet reported to Endrossi, the game multiplies the room's template weight by 10: The Veil of Silence · Endrossi (floors 2-5): 13.8%-15.5% -> 61.6%-64.8% of the slot draw. How it works

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

EventBaseDark Thorn CorruptionDisgusting Monster Meat ×10Bone ×15Forgotten Idol
Decision tree4 steps · 1 decision · 1 roll

Appears when

Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1While observing the thorned vines nearby, ⟨name⟩ approaches you and gestures urgently. "Commander, I just saw something writhing over there..." You notice something moving…
  2. Step 2After struggling for quite some time within the corrupted zone, ⟨name⟩ eventually returns, grunting while dragging back a large and grotesque looking fish. A sinister purpl…
  3. Step 3After stumbling about in the corrupted zone for quite some time, ⟨name⟩ eventually returns carrying an armful of strange items. A sinister purple corruption sticks heavily…
  4. Step 4After struggling through the corrupted zone for some time, ⟨name⟩ seems to discover something and ventures even deeper inside. "Commander, I've never seen anything like thi…

Open the full scene, with every line of dialog

BriberyEvent_Random7
EventBase-200 gold+50 contribution
Decision tree1 step · 1 decision

Appears when

  • In the Settlement
  • Clan gold is 200 or higher
  • At least 3 days since Bribery last ran
Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1A raven flies over the thorny vines and lands before you. Its eyes turn blue, and the Inspector's voice soon issues from its beak. "Expedition Commander, I am preparing…
    • "Isn't this when we help each other?"-200 gold+50 contributionEnds the event
    • "Well, I am not sure."Ends the event

Open the full scene, with every line of dialog

EventBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Nothing changes: this scene is text only.

Open the full scene, with every line of dialog

BurglaryEvent_Random15
EventDungeon · The Veil of Silence-10 energyMawmurk ×5 attackTough Raw Meat ×4Turnip ×2Clay ×2
Decision tree6 steps · 4 decisions · 1 roll · loops

Appears when

Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1While examining the nearby undergrowth, ⟨name⟩ motions for you to come closer. "Commander, there's a burrow here." When you push aside the branches, a narrow burrow appears…
  2. Step 2⟨name⟩ crouches down and crawls into the narrow burrow. A short while later, they drag out four chunks of tough raw meat wrapped in dry leaves. Tiny incisor marks cover the…
  3. Step 3⟨name⟩ emerges from the burrow carrying two dirt-covered turnips. Their leaves have been bitten short, and tiny incisor marks remain on their skins. Both are small, but sti…
  4. Step 4After rummaging deep inside the burrow, ⟨name⟩ crawls out cradling two lumps of damp clay. The clay is quite fine and sticky, with hardly any stones or roots mixed in. Mark…
  5. Step 5Crouching low, ⟨name⟩ ventures deep into the burrow and rummages through a pile of dry grass. Then a dry branch snaps in the bushes behind you. A murmok appears with food c…
    • "Raise your weapons!"Mawmurk ×5 attackEnds the event

Open the full scene, with every line of dialog

Crawling Doom Tuto 1Event_Tutorial1
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Crawling Doom Tuto 10Event_Tutorial10
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Crawling Doom Tuto 12Event_Tutorial12
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Crawling Doom Tuto 13Event_Tutorial13
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • Time passes: 1 min
  • Time passes: 1 min
  • Starts the following quest: Tutorial 13

Open the full scene, with every line of dialog

Crawling Doom Tuto 14Event_Tutorial14
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • Time passes: 1 min
  • Starts the following quest: Tutorial 14

Open the full scene, with every line of dialog

Crawling Doom Tuto 15Event_Tutorial15
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • Time passes: 5 min
  • Time passes: 1 min
  • Time passes: 1 min
  • Starts the following quest: Tutorial 15

Open the full scene, with every line of dialog

Crawling Doom Tuto 16Event_Tutorial16
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Crawling Doom Tuto 2Event_Tutorial2
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Crawling Doom Tuto 3Event_Tutorial3
Quest sceneBase--
Decision tree1 step · 1 decision

Appears when

One-shot
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1Runs with no dialog
    • No button: the step runs on its own1 min1 min1 min1 min10 scene stepsEnds the event
    • No button: the step runs on its ownStarts Tutorial 3Ends the event

Open the full scene, with every line of dialog

Crawling Doom Tuto 4Event_Tutorial4
Quest sceneBase--
Decision tree1 step · 1 decision

Appears when

One-shot
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1Runs with no dialog
    • No button: the step runs on its own2 scene stepsEnds the event
    • No button: the step runs on its ownStarts Tutorial 41 scene stepEnds the event

Open the full scene, with every line of dialog

Crawling Doom Tuto 5Event_Tutorial5
Quest sceneBase--
Decision tree1 step · 1 decision

Appears when

One-shot
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1Runs with no dialog
    • No button: the step runs on its own2 scene stepsEnds the event
    • No button: the step runs on its own1 min1 min5 scene stepsEnds the event
    • No button: the step runs on its ownStarts Tutorial 5Ends the event

Open the full scene, with every line of dialog

Crawling Doom Tuto 6Event_Tutorial6
Quest sceneBase--
Decision tree1 step · 1 decision

Appears when

One-shot
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1Runs with no dialog
    • No button: the step runs on its own3 scene stepsEnds the event
    • No button: the step runs on its ownStarts Tutorial 61 scene stepEnds the event

Open the full scene, with every line of dialog

Crawling Doom Tuto 7Event_Tutorial7
Quest sceneBase-100 health-
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Crawling Doom Tuto 8Event_Tutorial8
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Dead EndEvent_Npc29
Quest sceneBase--
What happens1 step
One-shot
Given by Chain Knight Sentinel (default event)
Build note (DS_B.0.4.29): the DefaultEventKey column of EventNpcMappingTable is shifted by one row in this build, so the default talk is taken from the event keyword instead.

What happens

No decision to make here: one button, and this is what it does.

Nothing changes: this scene is text only.

Open the full scene, with every line of dialog

EventBase-Deputy Commander Insignia
What happens1 step

Appears when

Can repeat
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

EventBase-Blessing Of The World Tree
What happens1 step

Appears when

Can repeat
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

EventBase-Pioneering Spirit
What happens1 step

Appears when

Can repeat
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

EventBase-Greatest Warrior
What happens1 step

Appears when

Can repeat
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

EventBase-Survival Instinct
What happens1 step

Appears when

Can repeat
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Developer's LetterEvent_Event0
EventBase-+777 gold
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • Clan gold +777

Open the full scene, with every line of dialog

EventDungeonPoison+2 Intelligence+2 PerceptionLesser Mana Stone ×24Cogwheel
Decision tree3 steps · 1 decision

Appears when

Can repeat
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1It appears to have been abandoned for a long time, but it does not seem to have stopped functioning entirely. The pipes are corroded in places, and pools of contaminated…
  2. Step 2⟨name⟩ cautiously touches the device's controls, and it begins to awaken with a low vibration. "Hummm..." The catalyst inside the vessel churns, and the intricate mana circ…
  3. Step 3⟨name⟩ circles the device, carefully removing each part that still appears intact. Once everything useful has been salvaged, nothing remains of the discarded mana device bu…

Open the full scene, with every line of dialog

Discarded SpecimenEvent_Fixed45
EventDungeon-Intermediate Mana Stone ×5Tech Book ×3Spawn Blue Goblin → Blue Goblin
Decision tree3 steps · 1 decision · 1 roll

Appears when

Can repeat
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1You discover goblins sleeping inside enormous glass tanks. Unlike ordinary green-skinned goblins, however, these specimens have bluish skin and far more powerful builds.…
  2. Step 2The liquid inside the glass tanks slowly begins to swirl, and the fingers of the sleeping goblins twitch ever so slightly. A moment later, their tightly shut eyes slowly…
  3. Step 3The device does not respond, no matter which buttons you press or levers you pull. Time appears to have destroyed its core functions beyond repair. While examining the d…
    • "Leave"Tech Book ×31 scene stepEnds the event

Open the full scene, with every line of dialog

Quest sceneBase-Perion joins
What happens1 step

Appears when

One-shot
Given by Perion
Quest report boost: while Talk to Perion is completed but not yet reported to Perion, the game multiplies the room's template weight by 10 - but Festering Burrow · Boss Room is the only template of its slot, so the chance does not change. How it works

What happens

No decision to make here: one button, and this is what it does.

  • Perion joins you at the settlement

Open the full scene, with every line of dialog

EventBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Nothing changes: this scene is text only.

Open the full scene, with every line of dialog

EventBase--
Decision tree3 steps · 2 decisions

Appears when

One-shot
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1As soon as you return to the settlement, you witness two members bickering. "Leader! I'm telling you, that one is suspicious no matter how you look at it! They were susp…
  2. Step 2⟨name⟩ has been suspicious ever since they returned. You still cannot trust them! You order the members to seize ⟨name⟩. ⟨name⟩ struggles and looks up at you desperately.
    • "Push that one into the portal!"Ends the event
    • "I'm watching you. My patience has limits."Ends the event
  3. Step 3⟨name⟩ seemed suspicious, but you decided that ⟨name 2⟩, who had tried to steal, was worse after all. ⟨name⟩ thanks you for your trust.
    • "Do your best."Ends the event

Open the full scene, with every line of dialog

EventBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Nothing changes: this scene is text only.

Open the full scene, with every line of dialog

EventBase--
Decision tree3 steps · 1 decision

Appears when

One-shot
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1A day has passed, and now it is time to decide what to do with ⟨name⟩.
  2. Step 2"No! I'm real! I'm the real one!" You hear ⟨name⟩ scream and coldly turn your head away. No matter how you look at it, this is far too suspicious. There is no need to take…
    • "Close"Ends the event
  3. Step 3You examined the situation from several angles, but found nothing immediately suspicious. You have not completely set aside your doubts, but you should welcome them back…
    • "Close"Ends the event

Open the full scene, with every line of dialog

Doppelganger?Event_Random0
EventBase--
What happens3 steps

Appears when

  • In the Settlement
  • A member has died
One-shot
Rolled from the random pool at weight 3, with no alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

What happens

No decision to make here: one button, and this is what it does.

Nothing changes: this scene is text only.

Open the full scene, with every line of dialog

DriftingEvent_Random9
EventBaseDark Thorn CorruptionA new member+300 gold
Decision tree3 steps · 1 decision · 1 roll

Appears when

  • In the Settlement
  • There is room for another member
  • At least 3 days since Drifting last ran
Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1While surveying the area around the settlement, you notice something drifting slowly through the depths of the contaminated zone. Wrapped in dark violet pollutants, it i…
  2. Step 2The expedition members immediately plunge into the contaminated zone. Pollutants coil around their bodies, and dark violet liquid covers their armor and skin. No one has…
  3. Step 3The expedition members immediately plunge into the contaminated zone. Pollutants coil around their bodies, and dark violet liquid covers their armor and skin. No one has…

Open the full scene, with every line of dialog

Quest sceneBase-Shop: Aric
Decision tree1 step · 1 decision

Appears when

Can repeat
Given by Aric (default event)
Build note (DS_B.0.4.29): the DefaultEventKey column of EventNpcMappingTable is shifted by one row in this build, so the default talk is taken from the event keyword instead.

Decision tree

Decision tree

  1. Step 1A man carrying a large pack rests nearby with the relaxed expression of someone familiar with this place. When he notices your gaze, he gestures for you to come closer.…
    • "Trade"Shop: AricEnds the event
    • "Leave"Ends the event

Open the full scene, with every line of dialog

Dungeon MerchantEvent_Npc26
Quest sceneBase-Shop: Cedric
Decision tree1 step · 1 decision

Appears when

Can repeat
Given by Cedric (default event)
Build note (DS_B.0.4.29): the DefaultEventKey column of EventNpcMappingTable is shifted by one row in this build, so the default talk is taken from the event keyword instead.

Decision tree

Decision tree

  1. Step 1A gaunt man sets down an enormous backpack and begins laying out his wares one by one. When he notices you, his mouth twists into a sly grin. "Ah, a customer. You've com…
    • "Trade"Shop: CedricEnds the event
    • "Leave"Ends the event

Open the full scene, with every line of dialog

Duty of FaithEvent_Fixed42
Quest sceneBase-Hardtack ×5
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Quest sceneBase-Endrossi joins
What happens1 step

Appears when

One-shot
Given by Endrossi
Quest report boost: while Hunt Elder Gloth is completed but not yet reported to Endrossi, the game multiplies the room's template weight by 10: The Veil of Silence · Endrossi (floors 2-5): 13.8%-15.5% -> 61.6%-64.8% of the slot draw. How it works

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

EndrossiEvent_Npc14
Quest sceneBase · Festering Burrow-Shop: Endrossi
Decision tree4 steps · 2 decisions · loops

Appears when

Can repeat
Given by Endrossi

Decision tree

Decision tree

  1. Step 1Endrossi brightens when she notices you, but quickly looks away. Pretending nothing is amiss, she rummages needlessly through her quiver before speaking. "What? You agai…
    • "Trade"Shop: EndrossiEnds the event
    • "Request to Join"Requires: There is room for another member
    • "Leave"Ends the event
  2. Step 2When you ask Endrossi to join the expedition, she turns her gaze beyond the forest. "A gigantic monster lives beyond these woods-one that ordinary arrows can't even scra…
  3. Step 3"Hoo..." She exhales slowly, struggling to contain her emotions. "Be careful when it starts stamping the ground. That's the sign it's about to charge."
    • "Leave"Ends the event
  4. Step 4"My older sister was a renowned hunter even among our clan. She was the one who taught me how to hunt." As if to hide her trembling hand, she grips her bow tightly. "I l…

Open the full scene, with every line of dialog

EndrossiEvent_Npc24
Quest sceneBase · The Veil of Silence-Shop: Endrossi
Decision tree1 step · 1 decision

Appears when

Can repeat
Given by Endrossi

Decision tree

Decision tree

  1. Step 1Neatly dressed hides and bones are arranged around her. "Take whatever you need. Just make sure you pay a fair price."
    • "Trade"Shop: EndrossiEnds the event
    • "Leave"Ends the event

Open the full scene, with every line of dialog

Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

EscapeEvent_Tutorial11
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Quest sceneBase-+80 contribution+300 gold
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • Contribution +80
  • Time passes: 1 min
  • Clan gold +300

Open the full scene, with every line of dialog

Expedition ResolutionBase-+300 gold
What happens1 step

Appears when

Can repeat
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • Time passes: 1 min
  • Clan gold +300

Open the full scene, with every line of dialog

Expedition PolicyEvent_Fixed29
Expedition ResolutionBase--
Decision tree1 step · 1 decision

Appears when

Can repeat
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1"Bwoooong-" As you sound the expedition horn, the expedition members gather around. "It seems we need a new approach when it comes to setting and achieving our expeditio…
    • "We shall set objectives regularly."Resolutions onEnds the event
    • "I don't think we need objectives."Resolutions offEnds the event

Open the full scene, with every line of dialog

Expedition PolicyEvent_Fixed49
Expedition ResolutionBase--
Decision tree2 steps · 2 decisions · loops

Appears when

One-shot
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1You have established a basic base of operations, but the expedition has only just begun to take shape. Once the report is finished, the expedition members gather around…
    • "We need a new objective."Resolutions onEnds the event
    • "Do as you please, figure it out well."Resolutions off
  2. Step 2As you wave them off, the expedition members scratch their heads and return to their duties. Surely the Expedition Leader already has a solid plan in mind! TIP : You can…
    • "I can't stand troublesome things."Ends the event
    • "Hmm, on second thought, I think we need a plan."

Open the full scene, with every line of dialog

Expedition PolicyEvent_Fixed9
Expedition ResolutionBase--
Decision tree2 steps · 2 decisions · loops

Appears when

  • Main Quest 8 is finished
  • Playing the Crawling Doom scenario
  • In the Settlement
One-shot
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1Though your comrades' vengeance has been fulfilled, a bitter feeling lingers within you. The dead cannot be brought back. Once the report concludes, the expedition membe…
    • "We need a new objective."Resolutions onEnds the event
    • "Do as you please, figure it out well."Resolutions off
  2. Step 2As you wave them off, the expedition members scratch their heads and return to their duties. Surely the Expedition Leader already has a solid plan in mind! TIP : You can…
    • "I can't stand troublesome things."Ends the event
    • "Hmm, on second thought, I think we need a plan."

Open the full scene, with every line of dialog

EventBase-Oats ×2Clay ×5Skill Reset Elixir
What happens1 step

Appears when

  • Expedition Rank is Insignificant
One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

EventBase-+1000 goldDeputy Commander Insignia
What happens1 step

Appears when

  • Expedition Rank is Common
One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Expedition ResolutionEvent_Decision0
Expedition ResolutionBase--
What happens2 steps

Appears when

Can repeat
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • Picks which Expedition Resolution runs
  • Starts a randomly picked Expedition Resolution

Open the full scene, with every line of dialog

Expedition ResolutionBaseResolution abandonedSlightly Dissatisfied-
Decision tree3 steps · 1 decision

Appears when

  • An Expedition Resolution is already running
  • The running Expedition Resolution may be given up
  • At least 1 day since Expedition Resolution last ran
Cooldown 1 day · Can repeat
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1"It seems our progress toward the objective has slowed, commander." The expedition members have begun to doubt the expedition's recent ability to achieve its goals. "Isn…
  2. Step 2"Hmm... if you say so..." When you assure them that the objective will soon be accomplished, the expedition members reluctantly nod. "Well then, surely the commander has…
    • "We simply need more time."Resolution dismissedEnds the event
  3. Step 3You explain to the expedition members why the current expedition objective is realistically difficult to achieve. "Then why did we even set such a goal in the first plac…

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Expedition Resolution CompleteEvent_DecisionResult0
Expedition ResolutionBase-Resolution reward
What happens1 step

Appears when

Can repeat
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • Pays the running Expedition Resolution's reward
  • Records the Expedition Resolution as completed

Open the full scene, with every line of dialog

First AnnihilationEvent_Fixed11
EventBase-+1000 goldSupplyBox
What happens1 step

Appears when

  • The expedition has been wiped out
  • In the Settlement
One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • Clan gold +1000
  • A SupplyBox appears on the map

Open the full scene, with every line of dialog

Food RationsEvent_Random6
EventBaseAbundant RationsDissatisfiedSatisfied
Decision tree3 steps · 1 decision

Appears when

  • In the Settlement
  • At least 3 days since Food Rations last ran
Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1While food rations are being distributed, dissatisfied voices begin to rise among the expedition members receiving their shares. "Commander, exploring the Dungeon means…
  2. Step 2"Thank you, Commander!" The expedition members receive meals more generous than usual and eat with visibly greater satisfaction.
  3. Step 3"Survival requires restraint as well as strength in battle. I ask each of you to endure a little longer." Still plainly dissatisfied, the expedition members take their u…

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Frenzied BallEvent_Random18
EventDungeon · Festering Burrow-Frenzied BallInjected Truth
Decision tree3 steps · 1 decision

Appears when

Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1A clamor begins to rise from across the way. The pounding of drums, lively pipes, and murmurs in an unknown tongue mingle together and draw steadily closer. Soon, lumino…
    • "...Let's surrender ourselves to the music."
    • "Explain it so we can understand what you're talking about!"
    • "Aah, save me!"Ends the event
  2. Step 2You stamp one foot, and the expedition members begin to catch the rhythm one by one. Before long, the uncanny drums and pipes seep deep into your minds, intoxicating eve…
  3. Step 3Strange smiles spread across their faces. "Very well. Then we shall make you &%$&." In an instant, countless voices, images, and fragments of unknown knowledge flood int…

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Goblin MuralEvent_Random17
EventDungeon · Festering Burrow-Goblin Hunting MethodTech Book ×4
Decision tree3 steps · 1 decision

Appears when

Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1While surveying the area, ⟨name⟩ discovers something and calls you over. "Commander, there are some strange markings here." Up close, parts of the image have been damaged,…
  2. Step 2The artwork is crude, but the sequence-driving the prey onward, surrounding it, and delivering the final blow-is depicted with astonishing precision. The method gives yo…
  3. Step 3You take out your notebook and carefully copy the figures, their arrangement, and each stage of the hunt. Crude though the mural may be, it appears to hold considerable…

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Growing DiscontentEvent_Fixed39
EventBase-200 goldSatisfiedSlightly Satisfied
Decision tree4 steps · 1 decision · 1 roll

Appears when

  • The average Mood has stayed under -3 for 180 min
  • The expedition is not in combat
  • At least 1 day since Growing Discontent last ran
Cooldown 1 day · Can repeat
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1A noisy murmur rises as the expedition members come to see you. Among them, ⟨name⟩ steps forward with a determined look. "We cannot take this anymore. We are risking our li…
  2. Step 2At your words, the expedition members' expressions shift from anger to surprise and delight, and the hostile mood begins to ease. "Is that true, Commander?" As though th…
    • "Money really does solve everything."Satisfied-200 goldEnds the event
  3. Step 3As the surroundings grow quiet, you slowly continue. "I know how hard all of you have been fighting. Things are difficult now, but once we overcome this crisis, our situ…
  4. Step 4Your persuasion seems to quiet them for a moment, but the expedition members' discontent does not subside so easily. ⟨name⟩ raises their voice once more. "Do not try to pla…
    • "This is troubling."Ends the event

Open the full scene, with every line of dialog

Guild MerchantEvent_Npc0
Quest sceneDungeon-Shop: Guild Merchant
Decision tree1 step · 1 decision

Appears when

  • In the Dungeon
  • This is the demo build
  • At least 0 min since Guild Merchant last ran
Can repeat

Decision tree

Decision tree

  1. Step 1Judging from her appearance, she is a merchant sent by the guild into the dungeon. She is organizing goods and writing in a ledger when her ears perk up as you approach.…

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Guild MerchantEvent_Npc23
Quest sceneDungeon-Shop: Guild Merchant
Decision tree1 step · 1 decision

Appears when

  • Any one of
Can repeat
Given by Guild Merchant (default event)
Build note (DS_B.0.4.29): the DefaultEventKey column of EventNpcMappingTable is shifted by one row in this build, so the default talk is taken from the event keyword instead.

Decision tree

Decision tree

  1. Step 1She greets you while organizing the inventory. "The guild handles a wide variety of goods. Ah, though things that can only be obtained in dungeons are a bit difficult fo…

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Guild MerchantEvent_Npc25
Quest sceneBase--
What happens1 step

Appears when

Can repeat

What happens

No decision to make here: one button, and this is what it does.

Nothing changes: this scene is text only.

Open the full scene, with every line of dialog

Quest sceneBase-Tech Book ×4
What happens1 step

Appears when

One-shot
Given by Xenon
Quest report boost: while Insect Study 4 is completed but not yet reported to Xenon, the game multiplies the room's template weight by 10: The Veil of Silence · Xenon Room (floors 2-5): 13.8%-15.5% -> 61.6%-64.8% of the slot draw; Festering Burrow · Xenon Room (floors 2-5): 15.7%-26.3% -> 65.1%-78.1% of the slot draw. How it works

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Hunt MawmurkEvent_Npc16
Quest sceneBase · The Veil of Silence--
Decision tree3 steps · 1 decision · loops

Appears when

Can repeat
Given by Endrossi

Decision tree

Decision tree

  1. Step 1While dressing her kill, she senses your presence and spins around. "You had better not come any closer." Her hand is poised to draw the bowstring at any moment. You slo…
  2. Step 2The pile of game beside her still reeks of fresh blood. "They have sharp noses. They tear into the weak and frightened first." She lets out a short scoff. "So take my ad…
  3. Step 3At your question, she narrows her eyes in displeasure. "I have no reason to tell you." "It seems you are not affiliated with the Guild." "Are you saying I need the Guild…

Open the full scene, with every line of dialog

EventBase-Aspiration for Exploration
What happens1 step

Appears when

  • In the Settlement
  • The expedition has made no progress for 3 days
  • At least 3 days since Into the Deeper Depths last ran
Cooldown 3 days · Can repeat
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Looking at the MoonEvent_Random5
EventBase-Full Moon WolfDissatisfied
Decision tree3 steps · 1 decision

Appears when

Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1Late at night, while everyone is asleep, a long howl echoes from outside the settlement. Awoooo!! Awoooo!! Awakened by the sound, you step outside to find ⟨name⟩, ⟨name 2⟩, and…
  2. Step 2You sigh and shrug your shoulders. "If that is your custom, then so be it. Just don't take it too far." The moment you give permission, the Lycan expedition members thro…
  3. Step 3You furrow your brow and speak firmly. "The others need their rest. That's enough for tonight." The Lycan expedition members exchange disappointed looks, then slowly low…

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Quest sceneBase-Imperial Coin ×3
What happens1 step

Appears when

One-shot
Given by Perion
Quest report boost: while Investigation of discarded device is completed but not yet reported to Perion, the game multiplies the room's template weight by 10 - but Festering Burrow · Boss Room is the only template of its slot, so the chance does not change. How it works

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Main 1Event_Fixed1
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Main 2Event_Fixed2
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Main 4Event_Fixed4
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Main 5Event_Fixed5
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Main 6Event_Fixed6
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Main 7Event_Fixed7
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Quest sceneBase-Imperial Coin
What happens1 step

Appears when

One-shot
Given by Endrossi
Quest report boost: while Hunt Mawmurk is completed but not yet reported to Endrossi, the game multiplies the room's template weight by 10: The Veil of Silence · Endrossi (floors 2-5): 13.8%-15.5% -> 61.6%-64.8% of the slot draw. How it works

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Quest sceneBase-Tech Book ×4
What happens1 step

Appears when

One-shot
Given by Xenon
Quest report boost: while Insect Study 3 is completed but not yet reported to Xenon, the game multiplies the room's template weight by 10: The Veil of Silence · Xenon Room (floors 2-5): 13.8%-15.5% -> 61.6%-64.8% of the slot draw; Festering Burrow · Xenon Room (floors 2-5): 15.7%-26.3% -> 65.1%-78.1% of the slot draw. How it works

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

EventBase-Guild Merchant arrives
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

New DispatchEvent_Fixed47
Quest sceneBase-Hardtack ×9Ointment ×28Aid Kit ×6Wild Long Grass ×47Blueberry ×6Log ×32
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Observe EndrossiEvent_Npc15
Quest sceneBase--
What happens1 step

Appears when

Can repeat
Given by Endrossi (default event)
Build note (DS_B.0.4.29): the DefaultEventKey column of EventNpcMappingTable is shifted by one row in this build, so the default talk is taken from the event keyword instead.

What happens

No decision to make here: one button, and this is what it does.

Nothing changes: this scene is text only.

Open the full scene, with every line of dialog

Observe PerionEvent_Npc11
Quest sceneBase--
What happens1 step

Appears when

Can repeat
Given by Perion (default event)
Build note (DS_B.0.4.29): the DefaultEventKey column of EventNpcMappingTable is shifted by one row in this build, so the default talk is taken from the event keyword instead.

What happens

No decision to make here: one button, and this is what it does.

Nothing changes: this scene is text only.

Open the full scene, with every line of dialog

Observe XenonEvent_Npc6
Quest sceneBase · The Veil of Silence · Festering Burrow--
What happens1 step

Appears when

Can repeat
Given by Xenon (default event)
Build note (DS_B.0.4.29): the DefaultEventKey column of EventNpcMappingTable is shifted by one row in this build, so the default talk is taken from the event keyword instead.

What happens

No decision to make here: one button, and this is what it does.

Nothing changes: this scene is text only.

Open the full scene, with every line of dialog

Ominous NewsEvent_Fixed3
Quest sceneBase-+500 gold
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Quest sceneBase · Festering Burrow--
Decision tree3 steps · 1 decision · loops
Can repeat
Given by Perion

Decision tree

Decision tree

  1. Step 1Crouching on the floor as he examines the remains of a destroyed golem, he slowly turns to you, looking weary. "It has been a long time since the Magic Empire fell. Much…
  2. Step 2When you accept the request, he gives a weary nod. "Don't push yourself. A brief investigation will be enough. That Magic Device is usually found somewhat deep within th…
  3. Step 3"The more the Guild understands the Dungeon, the easier exploration will become. We will know what dangers lie within and what we can make use of." He sets down the reco…

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Perion Quest End 1Event_Fixed23
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Perion Quest End 2Event_Fixed44
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Quest sceneBase-+80 contribution+300 gold
What happens1 step

Appears when

  • Main Quest 8 is finished
  • In the Settlement
  • Playing the Crawling Doom scenario
One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • Contribution +80
  • Time passes: 1 min
  • Clan gold +300

Open the full scene, with every line of dialog

Request for AidEvent_Random8
EventBase-80 contribution+800 goldTech Book ×8
Decision tree1 step · 1 decision

Appears when

  • Expedition Rank is Common
  • In the Settlement
  • Contribution points are 80 or higher
  • At least 3 days since Request for Aid last ran
Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1While discussing the expedition's operation with you, ⟨name⟩ cautiously speaks up. "Commander, why don't we request expedition support from the Guild? Given our present cir…
    • "We need financial support."-80 contribution+800 goldEnds the event
    • "We need technical support."-80 contributionTech Book ×8Ends the event
    • "Let us pretend this never happened."Ends the event

Open the full scene, with every line of dialog

Request to JoinEvent_Random3
EventBase-A new member
Decision tree2 steps · 1 decision

Appears when

  • In the Settlement
  • There is room for another member
  • At least 3 days since Request to Join last ran
Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1A raven quietly flies through the thorned vines and lands upon your forearm. Its eyes slowly begin to glow with a faint blue light. "There is someone who insists on join…
    • "We were in need of more hands anyway."Requires: There is room for another memberA new member
    • "I must decline."Ends the event
  2. Step 2A new expedition member has joined. "You've come a long way to get here. Welcome to the expedition." You warmly welcome the newest member of the expedition.
    • "Welcome aboard."Ends the event

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Quest sceneBase · Festering Burrow--
Decision tree3 steps · 2 decisions

Appears when

Can repeat
Given by Perion

Decision tree

Decision tree

  1. Step 1Perion is examining a fragment of a golem. Without pausing as you approach, he speaks. "...Thanks to you, my research has made considerable progress." He brushes his hai…
    • "Request to Join"Requires: There is room for another member
    • "Leave"Ends the event
  2. Step 2"An expedition... Not a bad choice if I am to investigate the depths of the Dungeon." After briefly scanning the mission papers, he mutters under his breath. "But I stil…
  3. Step 3When you nod, Perion quietly nods in return. "Understood. I've heard the Specimen is found in the deepest part of the Festering Burrow." He straightens the mission paper…
    • "Leave"Ends the event

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Sealed CurseEvent_Random19
EventDungeon · Festering Burrow-50 healthCurse of the DeadBloodstone RingIntermediate Mana Stone ×3
Decision tree6 steps · 2 decisions · 2 rolls · loops

Appears when

Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1⟨name⟩ beckons you over. In a narrow space concealed behind the wall, a skeleton lies collapsed. It remains frozen in place, one hand outstretched toward something beyond i…
    • "We must complete the ritual."Requires: The chosen member's head health is more than 50
    • "Shall we take anything useful?"
    • "Leave"Ends the event
  2. Step 2As ⟨name⟩ begins the ritual, the patterns carved into the floor flare crimson. "Ngh...!" As though something unseen is forcibly draining ⟨name⟩'s life force, ⟨name⟩ clutches thei…
  3. Step 3As ⟨name⟩ begins the ritual, the patterns carved into the floor flare crimson. "Graaagh!!" An unseen force drains ⟨name⟩'s life as though wringing the blood from their body. T…
  4. Step 4⟨name⟩ searches around the ritual circle and carefully recovers anything that still appears useful. But just as they turn to leave, the sensation of a cold gaze crawls acro…

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Quest sceneBase-Tech Book ×2
What happens1 step

Appears when

One-shot
Given by Xenon
Quest report boost: while Insect Study 2 is completed but not yet reported to Xenon, the game multiplies the room's template weight by 10: The Veil of Silence · Xenon Room (floors 2-5): 13.8%-15.5% -> 61.6%-64.8% of the slot draw; Festering Burrow · Xenon Room (floors 2-5): 15.7%-26.3% -> 65.1%-78.1% of the slot draw. How it works

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Strange CreviceEvent_Fixed46
EventDungeonTough Raw Meat+100 StressKeen SensesIntermediate Mana Stone ×3Perception ElixirSpawn Eyeball → EyeBall · Eye Ball Soul Stone
Decision tree8 steps · 7 decisions

Appears when

Can repeat
Triggered directly by its start condition.

Decision tree

Decision tree

  1. Step 1You discover a fissure split across the floor. From within the darkness, you feel something watching you. Thump, thump, thump. A pulse echoes from beneath the fleshy flo…
  2. Step 2When you hold the meat before the fissure, thin strands of flesh reach out and coil around the meat alone. After it vanishes into the darkness, the entire room contracts…
  3. Step 3Sho,,,,geoo,,s.,.. As the second piece of meat disappears, two small lumps rise in succession along the edge of the fissure, then sink back down. When an expedition memb…
  4. Step 4Immediately after swallowing the third piece of meat, the room's pulse abruptly stops. A moment later, the fissure twists as though retching and spits Mana Stones from i…
  5. Step 5When you offer the fourth piece, something inside takes only the meat without touching your fingers. Its movement is more careful and practiced than before. Soon, the ve…
  6. Step 6As the fifth piece of meat disappears, the room fills with a scent like ginger and mustard burning in a fire. Yet each expedition member describes a different smell. One…
  7. Step 7After swallowing the sixth piece of meat, the fissure contracts slowly six times, then falls still. Creeeak! Tick... taste... ting! In the silence, three clear chimes ri…
  8. Step 8As the seventh piece of meat disappears into the darkness, the flesh covering the room contracts all at once. Deep within the fissure, something moves like a gigantic ey…

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EventBase-+200 contributionSatisfied
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • Contribution +200
  • Apply Satisfied to every member for 2 days

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SurvivorEvent_Tutorial9
Quest sceneBase-A Human settler
What happens2 steps

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • A Human settler appears on the map
  • Time passes: 1 min
  • The tutorial's deadly state is set
  • Time passes: 1 min
  • Starts the following quest: Tutorial 9

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The GamblerEvent_Random1
EventBase-200 goldSlightly Dissatisfied+200 gold+100 gold
Decision tree4 steps · 1 decision · 1 roll

Appears when

  • In the Settlement
  • At least 3 days since The Gambler last ran
Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1As you stare at ⟨name⟩ gambling with the expedition members over a game of dice, his attention turns toward you. "Commander, just the person I wanted to see. Care for a rou…
    • "Just don't come begging for mercy after losing to me."Requires: Clan gold is 200 or higher
    • "Such poor discipline. I will confiscate all of it."
    • "You lot enjoy yourselves."Ends the event
  2. Step 2You lost. Your hands tremble slightly as you hand over the gold coins. ⟨name⟩ grins smugly as he takes them.
    • "You must have cheated somehow!"-200 goldEnds the event
  3. Step 3You won. ⟨name⟩ rises from his seat with a bitter expression. "Luck was on your side this time, Commander!"
    • "That was skill, not luck."+200 goldEnds the event
  4. Step 4When you invoke expedition regulations and confiscate the entire pot, ⟨name⟩ looks utterly devastated. "Commander, you can't do this! This is tyranny!" You simply shrug and…

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The Little Green OneEvent_Random10
EventDungeon · The Veil of Silence-Verdant SpiritNature Essence
Decision tree3 steps · 1 decision

Appears when

Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1⟨name⟩ hears something moving swiftly through the nearby bushes. After rummaging around for a while, they eventually catch something suspicious and bring it to you. "Sshhhh…
    • "It might be better in your care."
    • "Hmm. Curious little thing. What if we took it apart?"
    • "Ignore it and move on."Ends the event
  2. Step 2⟨name⟩ awkwardly scratches their head before deciding to keep the curious little creature as a companion.
  3. Step 3"-Screeeeech!!" As ⟨name⟩ tears apart several pieces of the creature, a sharp cry echoes through the air. Once it is completely dismantled, a tiny green essence is discover…

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The Questioning BeingEvent_Random16
EventDungeon · Festering Burrow-Enveloping TideDiffusive FlameBlooming Nature
Decision tree4 steps · 1 decision

Appears when

Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1Without warning, you feel as though someone is watching you. You look around, but no one is there. Then you glance down the cliff and see a mass of strangely shaped shad…
  2. Step 2At your answer, the entity ripples gently and whispers as though smiling. "Then... may the wave enfold you." In that instant, a transparent current washes over you and t…
  3. Step 3At your answer, the entity surges violently and cries out in a voice like roaring flame. "Good... Burn everything!" In that instant, small flames spring to life across y…
  4. Step 4At your answer, the entity seems to smile with satisfaction. "Good... Life must bloom by its own power." In that instant, warm life energy envelops you and the expeditio…

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The Red TerrorEvent_Tutorial0
Quest sceneBase--
What happens2 steps

Appears when

  • The tutorial is running
  • Playing the Crawling Doom scenario
One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

EventBaseDissatisfiedDissatisfied+300 goldTough Raw Meat ×10
Decision tree3 steps · 1 decision

Appears when

Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1Whoooosh- THUD!! Drawn by the loud commotion, you step outside to find expedition members gathered around a bird that appears to have just fallen from the sky, its elega…
    • "Selling the bird would help our finances."
    • "Good. I was just starting to get hungry."
    • "Do as you please."Ends the event
  2. Step 2After informing the guild that a Thousand-Colored Bird had been captured, a buyer was fortunately found before long. The buyer is overjoyed and willingly pays a hefty su…
  3. Step 3With swift and unhesitating movements, ⟨name 2⟩ slaughters the Thousand-Colored Bird and harvests its meat. "No need to complicate things. What is hunted should be eaten well…

Open the full scene, with every line of dialog

The Watching PresenceEvent_Random12
EventDungeon · The Veil of Silence-Bizarre Pleasure+300 goldBizarre Pain
Decision tree4 steps · 1 decision

Appears when

Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1All of a sudden, you realize that something is watching you. After finding nothing around you, you slowly lift your head and look toward the sky. Above, the clouds gathe…
  2. Step 2At your answer, the thing writhes violently before roaring in fury. "Then suffering shall be your companion!" In an instant, unbearable agony crashes over you and the ex…
  3. Step 3At your answer, the thing cries out in delight. "Ahhh... then you shall be filled with pleasure!" At once, you and the expedition members are swept away by a wave of ove…
  4. Step 4At your answer, the thing claps with delight and cries out. "Hahaha! Though greed itself knows no end!" Coins begin raining from the sky, and you and the expedition memb…
    • "More! I need more!"+300 goldEnds the event

Open the full scene, with every line of dialog

Thorned CliffsideEvent_Random13
EventDungeon · The Veil of Silence-80 healthImperial Coin ×2Red Crystal Necklace
Decision tree5 steps · 2 decisions · 1 roll · loops

Appears when

Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1While continuing the expedition, ⟨name⟩ informs you that they have discovered a strange crevice in a nearby cliffside. "Looks like it'd hurt if you got poked by this." As y…
    • "We should search deeper inside."Requires: The chosen member's head health is 80 or higher-80 health
    • "Don't bother with it. Let's move on."Ends the event
  2. Step 2"Agh!" ⟨name⟩ quickly pulls their hand back in pain, then turns toward you with a faintly resentful look. "Commander, I don't think there's actually anything in there..."
  3. Step 3⟨name⟩ carefully reaches deeper inside, enduring repeated pricks from the thorns. Before long, after searching through the narrow crevice, they manage to find something. "H…
    • "Well, at least you found something."Imperial Coin ×2Ends the event
  4. Step 4⟨name⟩ carefully reaches deeper inside, enduring repeated pricks from the thorns. Before long, after searching through the narrow crevice, they manage to find something. "H…

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Tutorial Game OverEvent_Fixed10
Quest sceneDungeon · TutorialThe run ends-
What happens1 step

Appears when

Can repeat
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

  • The run ends

Open the full scene, with every line of dialog

Vine HellEvent_Random14
EventDungeon · The Veil of Silence-10 energyBone ×4Sticky BedstrawBone Meal ×30
Decision tree7 steps · 4 decisions · 1 roll · loops

Appears when

Cooldown 3 days · Can repeat
Rolled from the random pool at weight 100, and shows an alert Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1While leading the way through dense undergrowth, ⟨name⟩ suddenly loses their balance and pitches forward. "Aagh!" You hurry over and find a thick, sticky vine wound tightly…
  2. Step 2⟨name⟩ pushes through the sticky vines and searches deep inside, but finds nothing useful.
  3. Step 3⟨name⟩ pushes through the sticky vines and ventures deeper inside. A short while later, they struggle back out with several bones clutched in their arms.
  4. Step 4"Commander... I found a strange vine." It looks like it could be quite useful.
  5. Step 5When the expedition members throw their torches, the sticky vines begin burning fiercely and belching black smoke. Once the flames die down, nothing remains but the powd…
  6. Step 6When the expedition members throw their torches, the sticky vines begin burning fiercely and belching black smoke. Once the flames die down, nothing remains but the powd…

Open the full scene, with every line of dialog

Quest sceneBase · The Veil of Silence--
Decision tree2 steps · 1 decision

Appears when

Can repeat
Given by Endrossi

Decision tree

Decision tree

  1. Step 1As you speak to her, she sits upon a nearby rock. "Don't get cocky just because you managed to hunt a mere Mawmurk." She pulls out a piece of white fur from inside her c…
    • "We'll bring that thing down."
    • "Not even worth responding to."Ends the event
  2. Step 2She lets out a small laugh at your answer. "White Mawmurks only inhabit the deep forest. Let me warn you in advance: they are no ordinary beasts. When they see people, t…

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Quest sceneBase-Raw Hide ×8
What happens1 step

Appears when

One-shot
Given by Endrossi
Quest report boost: while Hunt White Mawmurk is completed but not yet reported to Endrossi, the game multiplies the room's template weight by 10: The Veil of Silence · Endrossi (floors 2-5): 13.8%-15.5% -> 61.6%-64.8% of the slot draw. How it works

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Quest sceneBase · The Veil of Silence--
Decision tree3 steps · 1 decision · loops

Appears when

Can repeat
Given by Xenon

Decision tree

Decision tree

  1. Step 1A masked figure stands beside a wooden cage filled with insects. You make your presence known as you approach, but the stranger seems more interested in the insects than…
  2. Step 2When you nod, the stranger becomes lost in thought once more. "What process could produce acid inside its body...?" They begin scribbling in their notebook and appear to…
  3. Step 3"Me? I go wherever insects can be found." When the stranger reaches through a gap in the cage, a Metal Scarab clacks its hard shell in warning. "Every layer of the Dunge…

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Quest sceneBase · Festering Burrow--
Decision tree2 steps · 1 decision

Appears when

Can repeat
Given by Xenon

Decision tree

Decision tree

  1. Step 1Xenon flips through several pages of their notebook, then opens it to a drawing of a dark crimson insect. "There's a bloodsucking insect that goblin shamans apparently c…
  2. Step 2Xenon looks back at the sketch of the insect and murmurs under their breath. "Do goblins... enjoy having insects drink their blood? How strange..." They stroke the gray-…

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Quest sceneBase · Festering Burrow--
Decision tree2 steps · 1 decision

Appears when

Can repeat
Given by Xenon

Decision tree

Decision tree

  1. Step 1As you approach, Xenon flips through their notebook without much reaction. After a moment, they speak. "You're here." Xenon taps a section of the open record with a fing…
  2. Step 2Resting their chin on one hand, Xenon mutters under their breath. "It seems like an insect that should have gone extinct long ago... What principle keeps it alive?" They…

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Quest sceneBase · The Veil of Silence--
Decision tree2 steps · 1 decision

Appears when

Can repeat
Given by Xenon

Decision tree

Decision tree

  1. Step 1Xenon looks away from the Acid Insect and toward a nearby Spore Insect. As they watch it, the corners of their mouth slowly curl upward. "At first, I thought it was mere…
  2. Step 2As you take the note, Xenon nods in satisfaction. "Ah, and don't forget: Spore Insects only inhabit deep within the forest." They look back at the Spore Insect and mutte…

Open the full scene, with every line of dialog

Zenon Quest End 1Event_Fixed19
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Zenon Quest End 2Event_Fixed20
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Zenon Quest End 3Event_Fixed21
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Zenon Quest End 4Event_Fixed22
Quest sceneBase--
What happens1 step

Appears when

One-shot
Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Open the full scene, with every line of dialog

Every scene the game runs is in this table, so a quest scene is also a step of its line on Quests and a resolution's dialog shell is also a row on Expedition Resolution.

What the game itself previews on a button

The game shows you the odds on 2 of the 10 buttons that roll, and on no loot roll at all. 128 of its 308 buttons really cost or give something, 44 of them with no preview on the button, and 10 of those effects fire inside a step that runs with no dialog at all. Every one of them is drawn inside the row that opens above.