Red Crystal Ore
A crimson ore infused with the essence of fire.
A raw red crystal that emits a calm yet powerful glow.
How to obtain
Drops & gathering
- Large Red Crystal Random (66.67% ×4, 33.33% ×6) - from
Large Red Crystal (resource node) in FesteringBurrow floors 2-4 (~18% per floor) - Medium Red Crystal Random (66.67% ×2, 33.33% ×4) - from
Medium Red Crystal (resource node) in VeilSilence floor 4 (~15% per floor); FesteringBurrow floors 1-4 (~18% per floor) - Small Red Crystal Random (66.67%, 33.33% ×2) - from
Small Red Crystal (resource node) in VeilSilence floor 4 (~15% per floor); FesteringBurrow floors 1-4 (~18% per floor) - R1 Abyss Treasure High Chest Random1 (33.33% ×12) - from
Abyss High Level Treasure Chest in Abyss floors 6-9 (~100% per floor) - R1 Abyss Treasure Boss Chest Random1 (33.33% ×24) - from
Abyss Boss Treasure Chest in Abyss floor 10 (~100% per floor) - R2 Abyss Treasure High Chest Random1 (33.33% ×18) - from
Abyss High Level Treasure Chest in Abyss floors 16-19 (~100% per floor) - R2 Abyss Treasure Boss Chest Random1 (33.33% ×36) - from
Abyss Boss Treasure Chest in Abyss floor 20 (~100% per floor) - Crystal Turtle Random2 (33.33% ×6) - from
Crystal Turtle
Used in
Crafting ingredient
- 3×
Refined Red Crystal per (at Accessories Workstation)
Stats
| Price | 50 gold |
| Sell value | 25 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 3 |
| Max stack | 20 |
| Durability | 600 |
Resource node: Small Red Crystal
A small, glowing red crystal.
Mysterious energy emanates from the red crystal.
On deconstruct / gather
Gather workload: 800
Drop pool: DROP_SmallRedCrystalRandom
| Item | Amount | Chance |
| 1 | 66.67% | |
| 2 | 33.33% |
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Resource Red Crystal Small1 | VeilSilence | Resource | 4 | 3× | F4 15.2% |
| Veil Silence Common Resource Red Crystal Fake1 | VeilSilence | Resource | 4 | 3× | F4 4.5% |
| Veil Silence Common Resource Red Crystal Fake2 | VeilSilence | Resource | 4 | 3× | F4 8.2% |
| Festering Burrow Common Resource Red Crystal1 | FesteringBurrow | Resource | 2, 3, 4 | 3× | F2 18.1% · F3 18.3% · F4 13.1% |
| Festering Burrow Common Resource Red Crystal Small1 | FesteringBurrow | Resource | 1 | 4× | F1 14.7% |
This building is placed into the room templates above. "Per room" = how many of this building the template places.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Medium Red Crystal
A medium-sized red crystal imbued with intense energy.
The red crystal's intense glow illuminates its surroundings.
On deconstruct / gather
Gather workload: 1000
Drop pool: DROP_MediumRedCrystalRandom
| Item | Amount | Chance |
| 2 | 66.67% | |
| 4 | 33.33% |
Node
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Resource Red Crystal Small1 | VeilSilence | Resource | 4 | 2× | F4 15.2% |
| Veil Silence Common Resource Red Crystal Fake1 | VeilSilence | Resource | 4 | 2× | F4 4.5% |
| Veil Silence Common Resource Red Crystal Fake2 | VeilSilence | Resource | 4 | 2× | F4 8.2% |
| Festering Burrow Common Resource Red Crystal1 | FesteringBurrow | Resource | 2, 3, 4 | 1× | F2 18.1% · F3 18.3% · F4 13.1% |
| Festering Burrow Common Resource Red Crystal Small1 | FesteringBurrow | Resource | 1 | 1× | F1 14.7% |
This building is placed into the room templates above. "Per room" = how many of this building the template places.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Large Red Crystal
A large, intensely glowing red crystal.
A giant red crystal radiates powerful energy.
On deconstruct / gather
Gather workload: 1500
Drop pool: DROP_LargeRedCrystalRandom
| Item | Amount | Chance |
| 4 | 66.67% | |
| 6 | 33.33% |
Node
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Resource Red Crystal1 | FesteringBurrow | Resource | 2, 3, 4 | 2× | F2 18.1% · F3 18.3% · F4 13.1% |
This building is placed into the room templates above. "Per room" = how many of this building the template places.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.