DungeonSettlers.wiki

Mood modifiers

Steam
Every effect that changes Mood in build DS_B.0.4.29: 79 bonuses and 46 penalties, plus the standing treatment and dungeon-stay tables from GameSystemTable. Mood is the sum of the active rows on that settler. In each of the food, sleeping, dining and recreation groups only the row with the highest Mood value counts (when every row of a group is a penalty, that is the mildest one). Lesser Guardian Ward switches off the dungeon stay rows, and the Beggar trait ignores food penalties. The sum has no cap. The UI gauge tops out at 30. Click column headers to sort; chips to filter.

Treatment expectation

Treatment expectation

A standing mood modifier every settler carries based on its level and the campaign's management difficulty.
Mgmt difficultyLv1Lv2Lv3Lv4Lv5
Easy+9+6+2-2-5
Normal+7+40-4-7
Hard+4+1-3-7-10
Very Hard+30-4-8-11
Devastation+2-1-5-9-12

Dungeon stay

Dungeon stay

Keeping a unit on an expedition too long stacks an escalating mood penalty (4 stages), harsher on higher management difficulty.
Mgmt difficultyStage 1Stage 2Stage 3Stage 4
Easy-1-4-7-10
Normal-3-6-9-12
Hard-4-10-16-22
Very Hard-5-11-17-23
Devastation-6-12-18-24

All mood modifiers 125

Mood +Mood -TimedStanding effectSleepFoodEatingBuffSub-traitEnvironmentDeathUnconsciousInscription
Modifier Mood Kind Duration How you get it
Slept in a fantastic private room.AFFECTER_SleptFantasticPrivateRoom
+10SleepTimed
Ate Gloth Egg OmeletAFFECTER_GlothEggOmelet
+9FoodTimed
Ate Meat SkewerAFFECTER_MeatSkewer
+9FoodTimed
Ate in a fantastic dining room.AFFECTER_EatInFantasticDiningRoom
+8EatingTimed
Slept in a luxurious private room.AFFECTER_SleptLuxuriousPrivateRoom
+8SleepTimed
Ate Slime PuddingAFFECTER_SlimePudding
+8FoodTimed
Ate Monster BarbecueAFFECTER_MonsterBarbecue
+7FoodTimed
Ate Mushroom SkewerAFFECTER_MushroomSkewer
+7FoodTimed
Slept in a fantastic shared room.AFFECTER_SleptFantasticSharedRoom
+7SleepTimed
Slept in an impressive private room.AFFECTER_SleptImpressivePrivateRoom
+7SleepTimed
Ash of SolaceAFFECTER_AshOfSolace
+6BuffTimed
Ate in a luxurious dining room.AFFECTER_EatInLuxuriousDiningRoom
+6EatingTimed
Ate Grilled MeatAFFECTER_GrilledMeat
+6FoodTimed
Slept in a decent private room.AFFECTER_SleptDecentPrivateRoom
+6SleepTimed
Slept in a luxurious shared room.AFFECTER_SleptLuxuriousSharedRoom
+6SleepTimed
Warmth of CampfireAFFECTER_CampfireWarmth
+5BuffTimed
Ate in an impressive dining room.AFFECTER_EatInImpressiveDiningRoom
+5EatingTimed
Ate Grilled TurnipAFFECTER_GrilledTurnip
+5FoodTimed
Ate Meat StewAFFECTER_MeatStew
+5FoodTimed
Items: Meat Stew
Slept in an impressive shared room.AFFECTER_SleptImpressiveSharedRoom
+5SleepTimed
Slept in a normal private room.AFFECTER_SleptNormalPrivateRoom
+5SleepTimed
Ate in a decent dining room.AFFECTER_EatInDecentDiningRoom
+4EatingTimed
Heroic SpiritAFFECTER_Heroic
+4BuffTimed
Combat status system: applied while the triggering condition holds
InspiringAFFECTER_Inspiring
+4BuffTimed
Highly SatisfiedAFFECTER_MajorSatisfaction
+4BuffTimedApplied by the mood system - reflects the unit's living conditions, tasks and events.
Slept in a decent shared room.AFFECTER_SleptDecentSharedRoom
+4SleepTimed
Slept in a mediocre private room.AFFECTER_SleptMediocrePrivateRoom
+4SleepTimed
Bizarre PleasureAFFECTER_BizarrePleasure
+3BuffTimedApplied by the mood system - reflects the unit's living conditions, tasks and events.
Ate BlueberryAFFECTER_BlueBerry
+3FoodTimed
Items: Blueberry
Ate in a normal dining room.AFFECTER_EatInNormalDiningRoom
+3EatingTimed
Flower ScentAFFECTER_FlowerScent
+3BuffTimed
Frenzied BallAFFECTER_FrenziedBall
+3BuffTimedApplied automatically by a game system.
Happy FoolAFFECTER_HappyFool
+3Sub-traitStanding effect
Sub-trait
Ate Improved Grass PorridgeAFFECTER_ImprovedGrassPorridge
+3FoodTimed
Ate JerkyAFFECTER_Jerky
+3FoodTimed
Items: Jerky
Ate MushroomAFFECTER_Mushroom
+3FoodTimed
Items: Mushroom
Ate Mushroom StewAFFECTER_MushroomStew
+3FoodTimed
New RecruitAFFECTER_NewRecruit
+3BuffTimed
Applied by the game when a unit spawns
Royal Jelly ConsumptionAFFECTER_RoyalJelly
+3BuffTimed
Slept in a normal shared room.AFFECTER_SleptNormalSharedRoom
+3SleepTimed
Slept on BedAFFECTER_SleptOnBed
+3BuffTimed
Slept in a poor private room.AFFECTER_SleptPoorPrivateRoom
+3SleepTimed
Ate Turnip SaladAFFECTER_TurnipSalad
+3FoodTimed
VigorousAFFECTER_Vigorous
+3BuffStanding effect
Combat status system: applied while the triggering condition holds
Comfort of HomeAFFECTER_Comfort
+2BuffStanding effect
Ate in a mediocre dining room.AFFECTER_EatInMediocreDiningRoom
+2EatingTimed
Echo Flower RingAFFECTER_EchoFlowerRing
+2BuffStanding effect
Aspiration for ExplorationAFFECTER_ExploreAspiration
+2BuffTimedApplied by specific campaign or dungeon events.
Gentle WarmthAFFECTER_FireplaceWarmth
+2BuffTimed
Flower NecklaceAFFECTER_FlowerNecklace
+2BuffStanding effect
Softness of Rawhide (Armor)AFFECTER_HideArmorSoft
+2BuffStanding effect
Holding FuneralAFFECTER_HoldingFuneral
+2BuffTimedApplied automatically by a game system.
OptimisticAFFECTER_Optimistic
+2Sub-traitStanding effect
Sub-trait
Pioneering Spirit (Effect)AFFECTER_PioneeringSpiritEffect
+2BuffStanding effect
SatisfiedAFFECTER_Satisfied
+2BuffTimedApplied by the mood system - reflects the unit's living conditions, tasks and events.
Silent SerenityAFFECTER_SilentSerenity
+2EnvironmentStanding effectRegional environment roll in VeilSilence.
Slept in a mediocre shared room.AFFECTER_SleptMediocreSharedRoom
+2SleepTimed
Sitting on a ChairAFFECTER_ChairSit
+1BuffStanding effect
Applied while sitting on furniture
ChattedAFFECTER_Chatted
+1BuffTimed
Applied and maintained by the per-tick status system
Dull Palate (Pos)AFFECTER_DullTonguePos
+1BuffTimed
Ate Dust BulbAFFECTER_DustBulb
+1FoodTimed
Items: Dust Bulb
Ate in a poor dining room.AFFECTER_EatInPoorDiningRoom
+1EatingTimed
Softness of Rawhide (Helmet)AFFECTER_HideHelmetSoft
+1BuffStanding effect
Joy of AdventureAFFECTER_JoyOfAdventure
+1BuffStanding effect
Exceptional Leadership (Elf)AFFECTER_LeadershipElf
+1Sub-traitStanding effect
Sub-trait
Exceptional Leadership (Human)AFFECTER_LeadershipHuman
+1Sub-traitStanding effect
Sub-trait
Exceptional Leadership (Lizardman)AFFECTER_LeadershipLizard
+1Sub-traitStanding effect
Sub-trait
Exceptional Leadership (Lycan)AFFECTER_LeadershipLycan
+1Sub-traitStanding effect
Sub-trait
Ate Luma FruitAFFECTER_LumaFruit
+1FoodTimed
Items: Luma Fruit
Ate Meat PorridgeAFFECTER_MeatPorridge
+1FoodTimed
Slightly SatisfiedAFFECTER_MinorSatisfied
+1BuffTimedApplied by the mood system - reflects the unit's living conditions, tasks and events.
Enjoyed Card GamesAFFECTER_PlayedCard
+1BuffTimedDefined in the game data but not yet wired to an in-game source (planned / unreleased).
Enjoyed Dart GamesAFFECTER_PlayedDart
+1BuffTimedDefined in the game data but not yet wired to an in-game source (planned / unreleased).
Enjoyed Dice GamesAFFECTER_PlayedDice
+1BuffTimedDefined in the game data but not yet wired to an in-game source (planned / unreleased).
ReliefAFFECTER_Relief
+1BuffStanding effect
Slept in a poor shared room.AFFECTER_SleptPoorSharedRoom
+1SleepTimed
Torch's LightAFFECTER_TorchLight
+1BuffTimed
Items: Torch
Via: Torch
Ate TurnipAFFECTER_Turnip
+1FoodTimed
Items: Turnip
Witnessed Another's DeathAFFECTER_WitnessDead
+1DeathTimed
Heard a Mandrake ScreamAFFECTER_MandrakeScream
-20BuffTimed
Wild HerbAFFECTER_WildHerb
-10BuffTimed
Items: Wild Herb
-5BuffTimedApplied by the mood system - reflects the unit's living conditions, tasks and events.
Near Death AftereffectAFFECTER_DeadlyAfterEffect
-5BuffTimed
Applied in the expedition results summary
Ate Disgusting Monster MeatAFFECTER_DisgustingMonsterMeat
-5FoodTimed
Undergoing SurgeryAFFECTER_Operate
-5BuffStanding effect
Applied when a unit is released
Severely DamagedAFFECTER_SevereDamage
-5BuffStanding effect
Applied and maintained by the per-tick status system
Applied by lethal conditions
Combat status system: applied while the triggering condition holds
Severely ExhaustedAFFECTER_SevereExhausted
-5UnconsciousStanding effect
Applied and maintained by the per-tick status system
Combat status system: applied while the triggering condition holds
Settlement needs system (hunger / rest / exhaustion)
Severely HungryAFFECTER_SevereHungry
-5BuffStanding effect
Applied and maintained by the per-tick status system
Applied by lethal conditions
Combat status system: applied while the triggering condition holds
Settlement needs system (hunger / rest / exhaustion)
DisgracedAFFECTER_Disgraced
-4BuffTimed
Ate Grass PorridgeAFFECTER_GrassPorridge
-4FoodTimed
Grave Dug UpAFFECTER_GraveDisgraced
-4BuffTimedApplied automatically by a game system.
Highly DissatisfiedAFFECTER_MajorDissatisfaction
-4BuffTimedApplied by the mood system - reflects the unit's living conditions, tasks and events.
Unpaid Retirement PayAFFECTER_WitnessUnpaidRetire
-4BuffTimed
Triggered by a combat or unit event
Combat StressAFFECTER_CombatStress
-3BuffStanding effect
Inscription of GloomAFFECTER_GloomInscription
-3InscriptionStanding effect
This is an inscription.
Injected TruthAFFECTER_InjectedTruth
-3BuffTimedApplied automatically by a game system.
Ate Tough Raw MeatAFFECTER_ToughRawMeat
-3FoodTimed
Very ExhaustedAFFECTER_VeryExhausted
-3BuffStanding effect
Combat status system: applied while the triggering condition holds
Settlement needs system (hunger / rest / exhaustion)
Very HungryAFFECTER_VeryHungry
-3BuffStanding effect
Combat status system: applied while the triggering condition holds
Settlement needs system (hunger / rest / exhaustion)
BoredomAFFECTER_Boredom
-2BuffStanding effect
Carnal GuiltAFFECTER_CarnalGuilt
-2BuffTimed
Via: Elf
Race mechanic
Companion DeadAFFECTER_CompanionDead
-2DeathTimed
Triggered by a combat or unit event
Dark Thorn CorruptionAFFECTER_DarkThornCorruption
-2BuffTimedApplied by specific campaign or dungeon events.
Dark WhisperAFFECTER_DarkWhisper
-2EnvironmentStanding effect
Applied and maintained by the per-tick status system
Expedition system: applied when the squad moves between floors or returns from the dungeon
DissatisfiedAFFECTER_Dissatisfaction
-2BuffTimedApplied by the mood system - reflects the unit's living conditions, tasks and events.
Dungeon Stay AftermathAFFECTER_DungeonStayAftermath
-2BuffTimed
Applied in the expedition results summary
Expedition system: applied when the squad moves between floors or returns from the dungeon
Ate Fine Raw MeatAFFECTER_FineRawMeat
-2FoodTimed
Growth FatigueAFFECTER_GrowthFatigue
-2BuffStanding effect
Via: Human
Race mechanic
Combat status system: applied while the triggering condition holds
Triggered by a combat or unit event
Heavy Rain (Wet)AFFECTER_HeavyRainWet
-2BuffStanding effect
Applied by a campaign event
Hell LeechAFFECTER_HellLeech
-2BuffTimed
Items: Hell Leech
Mana OversaturationAFFECTER_ManaOversaturation
-2EnvironmentStanding effectRegional environment roll in VeilSilence.
PessimisticAFFECTER_Pessimistic
-2Sub-traitStanding effect
Sub-trait
Plant RageAFFECTER_PlantRage
-2BuffTimed
Race mechanic
Rain (Wet)AFFECTER_RainWet
-2BuffStanding effect
Via: Rain
Applied by a campaign event
Slept on GroundAFFECTER_SleptOnGround
-2BuffTimed
Via: Sleep
Swarming FleaAFFECTER_SwarmingFlea
-2EnvironmentTimed
Regional environment effect
Abandoned CompanionAFFECTER_AbandonCompanion
-1DeathTimed
Applied when a companion is lost
Dungeon DreadAFFECTER_Awe
-1BuffStanding effect
Disturbed SleepAFFECTER_DisturbedSleep
-1BuffTimed
Dull Palate (Neg)AFFECTER_DullTongueNeg
-1BuffTimed
Slightly DissatisfiedAFFECTER_MinorDissatisfaction
-1BuffTimedApplied by the mood system - reflects the unit's living conditions, tasks and events.
Ate Oat PorridgeAFFECTER_OatPorridge
-1FoodTimed
Racial HatredAFFECTER_RacialHatred
-1BuffTimedApplied automatically by a game system.
Self HatredAFFECTER_SelfHatred
-1BuffTimed
Turnip PorridgeAFFECTER_TurnipPorridge
-1FoodTimed
Related: Mood & Stress (bands, stress, recreation) · Mood status · Food.