Execution
AFFECTER_Execution · None Positive
How the math works
Damage = the larger of the unit's HealthTotal and 4444. After the hit, one stack of AFFECTER_Execution is taken off the same unit.
When it runs: When the Execution effect is put on a unit.
What it applies to: The unit holding AFFECTER_Execution.
Things the tooltip does not tell you
- Before this build the mark stayed on the unit after the hit; it now removes itself, so a unit that survives the hit does not keep it.
Read out of the game binary of build 25846389. AFFECTER_Execution.Passive_Execution.<SinkRoutine>d__2.MoveNext@0x95939C
Effects
Hits the marked unit for its total health, at least 4444, then removes the Execution mark.
Properties
| Max stack | Does not stack |
| Polarity | Positive |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Obtained from
Granted by another effect: While active:
Capital Punishment Inscription