DungeonSettlers.wiki

Chain Knight Sentinel

Chain Knight Sentinel icon

Chain Knight Sentinel

UNIT_ChainKnightSentinelNPC · Neutral NPC DefaultEnemy

An officer-grade Sentinel developed by the empire to safeguard its dungeons. Unlike mass-produced units, each Chain Knight was individually crafted, possessing unique judgment and combat behavior.

Traits & skills

TRAITS
SKILLS
Physical
Deals physical damage equal to 130% of Physical Attack Power and magic damage equal to 130% of Magic Attack Power.
Chain Hit range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Chain Hit 130% physical + 130% magic61162406507609
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP34000
Physical attack140
Magic attack180
Attack speed0.4
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance33.3%
Magic resistance33.3%
Move speed (100 = normal)110
Vision range8
Head HPHP17000 (50%)
Body HPHP17000 (50%)
Size (W×H)2×2
Sprite height2.5
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Spawn conditions

NPCSC_ChainKnightSentinel - spawns at The Abandoned Mine · SafeFloor_Portal (NPCSpawn1)
  • blocked by EventFinish_Npc29