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Abyss Red Monster Rat

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Abyss Red Monster Rat icon

Abyss Red Monster Rat

UNIT_AbyssRedMonsterRat · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of a red monster rat.

Variants
Red Monster Rat variant
Red Monster Rat
Base form
Abyss Red Monster Rat variant
Abyss Red Monster Rat
Abyss variant
Magic Saturation

Traits & skills

TRAITS
Red Mane - A crimson mane that looks as if soaked in blood.
Rodent - Deals 30% additional damage to enemies with Corrosion.
Elite Monster - This is an elite-grade monster.
SKILLS
Physical
Deals 100% of Physical Attack Power as physical damage to the target.
Attack range and area on a dungeon room
Physical
Inflicts 60% of Physical Attack Power as physical damage twice on the target, and applies Slow for 6 seconds and Bleeding of 3.
  • Slow (on enemy): -30% Movement Speed
  • Bleeding (on enemy): 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).
Bloody Scratch range and area on a dungeon room
Summons 2 Red Rat within 5 tiles. On the second use, Attack Speed increases.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Attack 100% physical209254363408454
Bloody Scratch 60% physical, 2 hits + Bleeding250305436490544
Summons Red Rat
Basic Monster Blunt 100% physical924617691

Burning and Bleeding deal a flat amount per tick, so the attack-power scaling of the difficulty tiers above does not apply to them. Each tick still goes through the normal damage step: Burning is reduced by magic resistance and Bleeding by physical resistance.

Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP20000
Physical attack248
Magic attack40
Attack speed0.4
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance54.5%
Magic resistance54.5%
Move speed (100 = normal)110
Vision range8
Head HPHP10000 (50%)
Body HPHP10000 (50%)
Size (W×H)1×1
Sprite height1.5
Blood typeNone
Combat patternRedMonsterRat
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn

Sprite animations extracted from the game's AnimatorController (RR_Controller). Frame timing is approximate.

Appears in rooms

Spawns only in the Combat room Fireproof Rat Rematch, 2 enemies ver. in Abyss: 2 appear here per visit. The room itself is on floor 5 in 100% of simulated floors.

RoomRegionRoom typeFloorsChance on floor
Fireproof Rat Rematch, 2 enemies ver. x2AbyssCombat5F5 100%

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.