Abyss Red Monster Rat
An entity of the Abyss in the form of a red monster rat.
Traits & skills
Slow (on enemy): -30% Movement Speed-30% Movement Speed
Bleeding (on enemy): 5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 18 | 48 | 121 | 151 | 181 | |
| 22 | 58 | 145 | 181 | 218 | |
| Summons | |||||
| 9 | 24 | 61 | 76 | 91 | |
Burning and Bleeding are flat damage over time - they ignore resistance and the tier scaling above.
Combat stats
| Max HP | 10500 |
| Physical attack | 124 |
| Magic attack | 20 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 16.7% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 110 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1.5 |
| Blood type | None |
| Combat pattern | RedMonsterRat |
| Behaviour | DefaultEnemy |
| On-death EXP | 0 |
Drops
Animations
Sprite animations extracted from the game's AnimatorController (RR_Controller). Frame timing is approximate.
Appears in rooms
Spawns only in the Combat room Fireproof Rat Rematch, 2 enemies ver. in Abyss: 2 appear here per visit. The room itself is rolled on floor 5 in about 100% of visits.
| Room | Region | Room type | Floors | Room odds |
|---|---|---|---|---|
| Fireproof Rat Rematch, 2 enemies ver. x2 | Abyss | Combat | 5 | F5 ~100% |
