DungeonSettlers.wiki

Room & Spawn Odds

Steam
The odds you actually want: per floor, not per room. Each floor of a region draws ONE authored layout, so "per floor" is the right granularity - only one layout is rolled per floor. Below, for every region and floor, is the chance that a special room type (Event, Treasure, Goddess statue, Elite, Dungeon Core...) appears, plus the per-floor odds of the rare gathering nodes (Blood Tree and friends). See a floor drawn out in the Dungeon Floor Simulator, or what each node yields on Resources per Dungeon.

The Veil of Silence

Special rooms per floor

Room typeFloor 1Floor 2Floor 3Floor 4Floor 5
Goddess statue-100%-100%-
Elite-100%-33%-
Elite Treasure-100%-33%-
Treasure100%67%100%83%-
Dungeon Core--100%--
Event100%100%100%100%-
Hard Combat100%67%100%67%-
Resource100%100%100%100%-
Combat100%100%100%100%-
Boss----100%

Chance that at least one room of that type is rolled on the floor. Hover a cell where a floor can hold more than one for its average count. Sort a floor column to see what that floor most likely holds.

Rare resource nodes per floor

NodeFloor 1Floor 2Floor 3Floor 4Floor 5
Bee Hive Tree24%----
Blood Tree-9%10%8%-
Blueberry Bush25%22%---
Dungeon Core <Replica>--74%--
Flower30%28%21%59%-
Forest Bush97%100%91%89%100%
Large Twisted Tree-9%10%8%-
Luma Tree38%40%34%59%100%
Mandrake-9%9%7%-
Medium Blue Crystal---15%-
Medium Green Crystal---15%-
Medium Red Crystal---15%-
Medium Silver Vein--22%16%-
Small Blue Crystal---15%-
Small Green Crystal---15%-
Small Red Crystal---15%-
Small Silver Vein--22%16%-
Small Twisted Tree-9%10%8%-
Turnip-26%20%13%-
Wild Herb36%35%30%28%-
Wild Oats--20%12%-

Chance the node is on the floor: the best chance among the rooms that hold it, so at least that often. Click a node for what it yields, or see the Resources per Dungeon page.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

Festering Burrow

Special rooms per floor

Room typeFloor 1Floor 2Floor 3Floor 4Floor 5
Goddess statue-100%-100%-
Elite-100%-100%-
Elite Treasure-100%-100%-
Treasure100%25%100%75%-
Dungeon Core--100%--
Event75%100%100%100%-
Hard Combat100%25%100%25%-
Resource100%100%100%100%-
Combat100%100%100%100%-
Boss----100%

Chance that at least one room of that type is rolled on the floor. Hover a cell where a floor can hold more than one for its average count. Sort a floor column to see what that floor most likely holds.

Rare resource nodes per floor

NodeFloor 1Floor 2Floor 3Floor 4Floor 5
Bone Pile12%8%---
Dungeon Core <Replica>--100%--
Giant Meat Grub6%4%14%7%-
Goblin Tent12%100%---
Junk Heap14%10%-24%-
Large Blue Crystal-19%18%13%-
Large Dust Root39%100%69%100%-
Large Goblin Tent-8%---
Large Green Crystal-18%19%13%-
Large Red Crystal-18%18%13%-
Large Silver Vein14%17%15%15%-
Magic Scrap Pile 1-8%14%12%-
Magic Scrap Pile 2-8%14%12%-
Magic Scrap Pile 3-8%14%12%-
Meat Grub6%4%14%7%-
Medium Blue Crystal16%19%18%13%-
Medium Copper Node-17%17%13%-
Medium Dirt Rock39%100%69%68%-
Medium Green Crystal16%18%19%13%-
Medium Red Crystal15%18%18%13%-
Medium Silver Vein14%17%15%15%-
Mushroom---14%-
Shabby Skull Totem12%8%13%12%-
Small Blue Crystal16%19%18%13%-
Small Copper Node-17%17%13%-
Small Dirt Rock39%54%69%69%-
Small Dust Root41%100%69%100%-
Small Green Crystal16%18%19%13%-
Small Red Crystal15%18%18%13%-
Small Silver Vein14%17%15%15%-
Tainted Corpse11%8%13%12%-
Useful Magic Scrap Pile-8%14%12%-

Chance the node is on the floor: the best chance among the rooms that hold it, so at least that often. Click a node for what it yields, or see the Resources per Dungeon page.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

Abyss

Special rooms per floor

Room typeFloor 1Floor 2Floor 3Floor 4Floor 5Floor 6Floor 7Floor 8Floor 9Floor 10Floor 11Floor 12Floor 13Floor 14Floor 15Floor 16Floor 17Floor 18Floor 19Floor 20
Treasure100%100%100%100%100%100%100%100%100%100%----------
Event100%100%100%100%100%100%100%100%100%100%----------
Combat100%100%100%100%100%100%100%100%100%100%----------

Chance that at least one room of that type is rolled on the floor. Hover a cell where a floor can hold more than one for its average count. Sort a floor column to see what that floor most likely holds.