The Veil of Silence
Special rooms per floor
| Room type | Floor 1 | Floor 2 | Floor 3 | Floor 4 | Floor 5 |
|---|---|---|---|---|---|
| Goddess statue | - | 100% | - | 100% | - |
| Elite | - | 100% | - | 33% | - |
| Elite Treasure | - | 100% | - | 33% | - |
| Treasure | 100% | 67% | 100% | 83% | - |
| Dungeon Core | - | - | 100% | - | - |
| Event | 100% | 100% | 100% | 100% | - |
| Hard Combat | 100% | 67% | 100% | 67% | - |
| Resource | 100% | 100% | 100% | 100% | - |
| Combat | 100% | 100% | 100% | 100% | - |
| Boss | - | - | - | - | 100% |
Chance that at least one room of that type is rolled on the floor. Hover a cell where a floor can hold more than one for its average count. Sort a floor column to see what that floor most likely holds.
Rare resource nodes per floor
| Node | Floor 1 | Floor 2 | Floor 3 | Floor 4 | Floor 5 |
|---|---|---|---|---|---|
| 24% | - | - | - | - | |
| - | 9% | 10% | 8% | - | |
| 25% | 22% | - | - | - | |
| - | - | 74% | - | - | |
| 30% | 28% | 21% | 59% | - | |
| 97% | 100% | 91% | 89% | 100% | |
| - | 9% | 10% | 8% | - | |
| 38% | 40% | 34% | 59% | 100% | |
| - | 9% | 9% | 7% | - | |
| - | - | - | 15% | - | |
| - | - | - | 15% | - | |
| - | - | - | 15% | - | |
| - | - | 22% | 16% | - | |
| - | - | - | 15% | - | |
| - | - | - | 15% | - | |
| - | - | - | 15% | - | |
| - | - | 22% | 16% | - | |
| - | 9% | 10% | 8% | - | |
| - | 26% | 20% | 13% | - | |
| 36% | 35% | 30% | 28% | - | |
| - | - | 20% | 12% | - |
Chance the node is on the floor: the best chance among the rooms that hold it, so at least that often. Click a node for what it yields, or see the Resources per Dungeon page.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
Festering Burrow
Special rooms per floor
| Room type | Floor 1 | Floor 2 | Floor 3 | Floor 4 | Floor 5 |
|---|---|---|---|---|---|
| Goddess statue | - | 100% | - | 100% | - |
| Elite | - | 100% | - | 100% | - |
| Elite Treasure | - | 100% | - | 100% | - |
| Treasure | 100% | 25% | 100% | 75% | - |
| Dungeon Core | - | - | 100% | - | - |
| Event | 75% | 100% | 100% | 100% | - |
| Hard Combat | 100% | 25% | 100% | 25% | - |
| Resource | 100% | 100% | 100% | 100% | - |
| Combat | 100% | 100% | 100% | 100% | - |
| Boss | - | - | - | - | 100% |
Chance that at least one room of that type is rolled on the floor. Hover a cell where a floor can hold more than one for its average count. Sort a floor column to see what that floor most likely holds.
Rare resource nodes per floor
| Node | Floor 1 | Floor 2 | Floor 3 | Floor 4 | Floor 5 |
|---|---|---|---|---|---|
| 12% | 8% | - | - | - | |
| - | - | 100% | - | - | |
| 6% | 4% | 14% | 7% | - | |
| 12% | 100% | - | - | - | |
| 14% | 10% | - | 24% | - | |
| - | 19% | 18% | 13% | - | |
| 39% | 100% | 69% | 100% | - | |
| - | 8% | - | - | - | |
| - | 18% | 19% | 13% | - | |
| - | 18% | 18% | 13% | - | |
| 14% | 17% | 15% | 15% | - | |
| - | 8% | 14% | 12% | - | |
| - | 8% | 14% | 12% | - | |
| - | 8% | 14% | 12% | - | |
| 6% | 4% | 14% | 7% | - | |
| 16% | 19% | 18% | 13% | - | |
| - | 17% | 17% | 13% | - | |
| 39% | 100% | 69% | 68% | - | |
| 16% | 18% | 19% | 13% | - | |
| 15% | 18% | 18% | 13% | - | |
| 14% | 17% | 15% | 15% | - | |
| - | - | - | 14% | - | |
| 12% | 8% | 13% | 12% | - | |
| 16% | 19% | 18% | 13% | - | |
| - | 17% | 17% | 13% | - | |
| 39% | 54% | 69% | 69% | - | |
| 41% | 100% | 69% | 100% | - | |
| 16% | 18% | 19% | 13% | - | |
| 15% | 18% | 18% | 13% | - | |
| 14% | 17% | 15% | 15% | - | |
| 11% | 8% | 13% | 12% | - | |
| - | 8% | 14% | 12% | - |
Chance the node is on the floor: the best chance among the rooms that hold it, so at least that often. Click a node for what it yields, or see the Resources per Dungeon page.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
Abyss
Special rooms per floor
| Room type | Floor 1 | Floor 2 | Floor 3 | Floor 4 | Floor 5 | Floor 6 | Floor 7 | Floor 8 | Floor 9 | Floor 10 | Floor 11 | Floor 12 | Floor 13 | Floor 14 | Floor 15 | Floor 16 | Floor 17 | Floor 18 | Floor 19 | Floor 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Treasure | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | - | - | - | - | - | - | - | - | - | - |
| Event | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | - | - | - | - | - | - | - | - | - | - |
| Combat | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | - | - | - | - | - | - | - | - | - | - |
Chance that at least one room of that type is rolled on the floor. Hover a cell where a floor can hold more than one for its average count. Sort a floor column to see what that floor most likely holds.