Ladybug
UNIT_Ladybug · Enemy NPC DefaultEnemy
This is a ladybug raised by Xenon. Its carapace is as hard as a stone.
Variants
Ladybug
Base form
Abyss Ladybug
Abyss variant
Traits & skills
SKILLS
Physical
Charge at a target 1 tile or more away, dealing 100% of your physical damage and apply 1 Dizziness for 5 seconds.

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 21 | 55 | 138 | 173 | 208 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Summoned by
Summon stats are derived from the summoner: HP = summoner Magic Attack ×1 + base HP; summon Magic Attack = summoner Magic Attack ×0.5 + base. The stat card above shows raw table base values. Summoned Creatures guide
Combat stats
| Max HP | 2000 |
| Physical attack | 144 |
| Magic attack | 20 |
| Attack speed | 0.3 |
| Critical chance | 5% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 80 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1 |
| Blood type | Green_Small |
| Combat pattern | Ladybug |
| Behaviour | DefaultEnemy |
| On-death EXP | 8 |
Drops
Pool
DROP_Common_Power1| Item | Amount | Chance |
| 1× | 32.26% | |
| 2× | 3.23% |
Pool
DROP_BeeRandom| Item | Amount | Chance |
| 1× | 9.09% |
Kill EXP: 8
Animations
Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn
Charge
Charge Start
Sprite animations extracted from the game's AnimatorController (LB_Controller). Frame timing is approximate.
