A Plan Gone Awry
Event_Fixed0 · Story Main story one-shot
Trigger
| Start condition |
|
| Cooldown | none |
| Repeatable | no |
| Role | Quest scene |
| Where | Base |
| Type | Fixed |
| Keyword | Main0 |
| Start node | NodeF000 |
Availability
Triggered directly by its start condition.
What happens
No decision to make here: one button, and this is what it does.
- A
Lizardman settler appears on the map - Starts the following quest: Main Quest 0
Dialog graph - 2 nodes
Node NodeF000 (Hidden) - start
(no dialog text - scripted sequence)
Choice (no choice text - auto/system choice) ChoiceF0000
- The scene takes over the controls
- A
Lizardman settler appears on the map - Go on to the next step
- The scene hands the controls back
Node NodeF010 (Normal)
As you whistle off-beat, a crow slips from the thorn vines and perches on your arm. Its eyes glow blue, a gravelly voice breaking forth.
"Report, Expedition Commander."
The crow tilts its head, unblinking.
"…You claimed the lower levels were safe. Clearly, they are not."
You explain that your first scouting mission ended in a deadly encounter with the infamous 'Red Monster Rat', leaving most of your party slain.
"Then scouting is meaningless. I'll send you a new recruit, Kragas. Establish an outpost according to guild protocol, and prepare to strike the beast before it spreads further ruin."
Choice One is nowhere near enough. Wait, the link is down? ChoiceF0100
- Starts the following quest: Main Quest 0
- A member says a scripted line
- A member says a scripted line