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A Plan Gone Awry

A Plan Gone Awry icon

A Plan Gone Awry

Event_Fixed0 · Story Main story one-shot

Trigger

Start conditionCurrentMap_Base && !QuestFinish_Main0 && !RunningQuest_Main0 && ScenarioType_CrawlingDoom
Cooldownnone
Repeatableno
RoleQuest scene
WhereBase
TypeFixed
KeywordMain0
Start nodeNodeF000

Availability

Triggered directly by its start condition.

Dialog graph - 2 nodes

Node NodeF000 (Hidden) - start

(no dialog text - scripted sequence)

Choice (no choice text - auto/system choice) ChoiceF0000
  • BlockInteraction_true
  • SpawnUnitPreset_BuildLizardman_151/148
  • Go to node NodeF010 (100%)
  • BlockInteraction_false

Node NodeF010 (Normal)

As you whistle off-beat, a crow slips from the thorn vines and perches on your arm. Its eyes glow blue, a gravelly voice breaking forth.

"Report, Expedition Commander."

The crow tilts its head, unblinking.

"…You claimed the lower levels were safe. Clearly, they are not."

You explain that your first scouting mission ended in a deadly encounter with the infamous 'Red Monster Rat', leaving most of your party slain.

"Then scouting is meaningless. I'll send you a new recruit, Kragas. Establish an outpost according to guild protocol, and prepare to strike the beast before it spreads further ruin."

Choice One is nowhere near enough. Wait, the link is down? ChoiceF0100