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Best Picks

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Rankings computed from the game tables of this build: the numbers are the tables' own, the order follows them, and a balance patch reorders every list on the next build. Inscriptions with code-side effects are listed with their rule of thumb from the binary; archetype priorities are the only hand-authored part.

Best inscriptions: Major Stats

Agility
  1. Inscription of Gloom
    +20% Agility
    Rare · 0.0455% per slot
Constitution
  1. Inscription of Gloom Rare · 0.0455% per slot
Intelligence
  1. Inscription of Gloom Rare · 0.0455% per slot
Perception
  1. Inscription of Gloom Rare · 0.0455% per slot
Strength
  1. Inscription of Gloom Rare · 0.0455% per slot
Willpower
  1. Inscription of Gloom Rare · 0.0455% per slot

Best inscriptions: Combat

Attack Speed
  1. High-grade Attack Speed Inscription Rare · 0.0455% per slot
  2. Mid-grade Attack Speed Inscription Uncommon · 0.548% per slot
  3. Low-grade Attack Speed Inscription Common · 4.75% per slot
Cooldown Reduction
  1. High-grade Cooldown Reduction Inscription Rare · 0.0455% per slot
  2. Mid-grade Cooldown Reduction Inscription Uncommon · 0.548% per slot
  3. Low-grade Cooldown Reduction Inscription Common · 4.75% per slot
Critical Chance
  1. High-grade Critical Chance Inscription Rare · 0.0455% per slot
  2. Mid-grade Critical Chance Inscription Uncommon · 0.548% per slot
  3. Low-grade Critical Chance Inscription Common · 4.75% per slot
Critical Damage Bonus
  1. High-grade Critical Damage Inscription Rare · 0.0455% per slot
  2. Mid-grade Critical Damage Inscription Uncommon · 0.548% per slot
  3. Low-grade Critical Damage Inscription Common · 4.75% per slot
Dodge Chance
  1. High-grade Dodge Chance Inscription Rare · 0.0455% per slot
  2. Mid-grade Dodge Chance Inscription Uncommon · 0.548% per slot
  3. Low-grade Dodge Chance Inscription Common · 4.75% per slot
Guard Chance
  1. High-grade Guard Chance Inscription Rare · 0.0455% per slot
  2. Mid-grade Guard Chance Inscription Uncommon · 0.548% per slot
  3. Low-grade Guard Chance Inscription Common · 4.75% per slot
Guard Damage Reduction
  1. High-grade Guard Damage Reduction Inscription Rare · 0.0455% per slot
  2. Mid-grade Guard Damage Reduction Inscription Uncommon · 0.548% per slot
  3. Low-grade Guard Damage Reduction Inscription Common · 4.75% per slot
Hit Chance
  1. High-grade Hit Chance Inscription Rare · 0.0455% per slot
  2. Mid-grade Hit Chance Inscription Uncommon · 0.548% per slot
  3. Low-grade Hit Chance Inscription Common · 4.75% per slot
Life Steal
  1. High-grade Life Steal Inscription Rare · 0.0455% per slot
  2. Mid-grade Life Steal Inscription Uncommon · 0.548% per slot
  3. Low-grade Life Steal Inscription Common · 4.75% per slot
Magic Attack Power
  1. High-grade Magic Attack Inscription Rare · 0.0455% per slot
  2. Mid-grade Magic Attack Inscription Uncommon · 0.548% per slot
  3. Low-grade Magic Attack Inscription Common · 4.75% per slot
Max Health Total
  1. High-grade Max Health Inscription Rare · 0.0455% per slot
  2. Mid-grade Max Health Inscription Uncommon · 0.548% per slot
  3. Low-grade Max Health Inscription Common · 4.75% per slot
Physical Attack Power
  1. High-grade Physical Attack Inscription Rare · 0.0455% per slot
  2. Mid-grade Physical Attack Inscription Uncommon · 0.548% per slot
  3. Low-grade Physical Attack Inscription Common · 4.75% per slot

Best inscriptions: Resistances

Best inscriptions: Resources & Needs

Health Regeneration
  1. High-grade Health Regeneration Inscription Rare · 0.0455% per slot
  2. Mid-grade Health Regeneration Inscription Uncommon · 0.548% per slot
  3. Low-grade Health Regeneration Inscription Common · 4.75% per slot
Max Energy
  1. High-grade Max Energy Inscription Rare · 0.0455% per slot
  2. Mid-grade Max Energy Inscription Uncommon · 0.548% per slot
  3. Low-grade Max Energy Inscription Common · 4.75% per slot
Max Weight
  1. High-grade Max Weight Inscription Rare · 0.0455% per slot
  2. Inscription of the Carrier Uncommon · 0.548% per slot
  3. Mid-grade Max Weight Inscription Uncommon · 0.548% per slot
Mood
  1. Inscription of Gloom
    -3 Mood
    Rare · 0.0455% per slot

Specials (effects that live in code, not in a stat column)

  • Capital Punishment Inscription Legendary Read the threshold straight off the enemy's max HP: a fifth of it is the execute line.
  • Inscription of Perfection Legendary All Talent increase by one level. Talent cannot exceed the maximum level, Genius. When the inscription is attached, each of the six talents below Genius goes up one tier (Poor becomes Moderate, ..., Exceptional becomes Genius).
  • Inscription of the Storm Legendary Every 10 points of the matching attack power is 3 damage to each victim in the circle.
  • Inscription of Blitz Rare Acquire the blitz skill tree. Gain 5 Sub Skill Points. Gaining this Training Inscription unlocks the Blitz skill tree (sub tree) and gives 5 SubSkillPoint. The grant happens once, when the effect is newly added to the unit; losing the effect removes the tree.
  • Bloodshot Inscription Rare Each critical hit is 5 Bleeding stacks.
  • Inscription of Burst Rare Acquire the burst skill tree. Gain 5 Sub Skill Points.
  • Inscription of Challenge Rare Against an elite or a boss, multiply the hit by 1.20 before any other bonus dilutes it.
  • Inscription of Crumble Rare On a basic attack, multiply the hit by 1.25 before other bonuses dilute it.
  • Inscription of Death Throes Rare Every 10 percent of your own missing HP is +2 percentage points of damage.
  • Divine Inscription Rare Every 100 max HP is +10 Magic Attack Power.
  • Inscription of Elasticity Rare Every 100 HP you are missing gives 5 HP back per guard.
  • Inscription of Execution Rare Acquire the execution skill tree. Gain 5 Sub Skill Points.
  • Inscription of the Flint Rare Each critical hit is 5 Burning stacks.
  • Inscription of Fortress Rare Acquire the fortress skill tree. Gain 5 Sub Skill Points.
  • Giant's Inscription Rare Every 100 max HP is +10 Physical Attack Power.
  • Inscription of the Gold Mine Rare 10 critical hits is 100 gold. 200 of them exhausts the budget.
  • Inscription of the Guardian Rare Acquire the Guardian skill tree. Gain 5 Sub Skill Point.
  • Inscription of Harmony Rare Acquire the harmony skill tree. Gain 5 Sub Skill Points.
  • Inscription of the Jester Rare When a Dodge is triggered, inflict a random Debuffs on the attacker for 10 seconds.
  • Inscription of Magic Smite Rare Every 100 damage a basic attack lands adds 10 magic damage.
  • Inscription of Protection Rare Every 10 HP you are missing is 20 points of barrier.
  • Inscription of Recovery Rare Restores 30% of Energy to all allies upon entering a new floor.
  • Inscription of Reflection Rare Whatever number appears over your head, the attacker takes the same number.
  • Inscription of the Shockwave Rare Every 100 damage on the main target is 30 damage to each neighbour.
  • Sinking Inscription Rare Every 10 percent of the target's missing HP is +12 percentage points of damage on the proc.
  • Smash Inscription Rare When you inflict a Stun-category effect, you also inflict Vulnerable for the same duration.
  • Inscription of Stake Rare Acquire the Stake support skill tree. Gain 5 Sub Skill Point. Gaining this Training Inscription unlocks the Stake skill tree (sub tree) and gives 5 SubSkillPoint. The grant happens once, when the effect is newly added to the unit; losing the effect removes the tree.
  • Inscription of Tide Rare Acquire the tide skill tree. Gain 5 Sub Skill Points.
  • Inscription of Warrior Rare Acquire the warrior skill tree. Gain 5 Sub Skill Points. Gaining this Training Inscription unlocks the Warrior skill tree (sub tree) and gives 5 SubSkillPoint. The grant happens once, when the effect is newly added to the unit; losing the effect removes the tree.
  • Inscription of Blunt Uncommon Acquire the blunt skill tree. Gain 5 Main Skill Points.
  • Inscription of Bow Uncommon Acquire the bow skill tree. Gain 5 Main Skill Points. Gaining this Training Inscription unlocks the Bow skill tree (main tree) and gives 5 MainSkillPoint. The grant happens once, when the effect is newly added to the unit; losing the effect removes the tree.
  • Inscription of Embers Uncommon 3 basic attacks is one payout of 2 Burning stacks.
  • Inscription of Excessive Bleeding Uncommon 3 basic attacks is one payout of 2 Bleeding stacks.
  • Inscription of Fire magic Uncommon Acquire the fire magic skill tree. Gain 5 Main Skill Points.
  • Inscription of Greatsword Uncommon Acquire the greatsword skill tree. Gain 5 Main Skill Points. Gaining this Training Inscription unlocks the Greatsword skill tree (main tree) and gives 5 MainSkillPoint. The grant happens once, when the effect is newly added to the unit; losing the effect removes the tree.
  • Inscription of the Heavy Plumb Uncommon Every 10 points of carried Weight is +1.5 percent damage.
  • Inscription of Nature magic Uncommon Acquire the nature magic skill tree. Gain 5 Main Skill Points. Gaining this Training Inscription unlocks the NatureMagic skill tree (main tree) and gives 5 MainSkillPoint. The grant happens once, when the effect is newly added to the unit; losing the effect removes the tree.
  • Inscription of Shield Uncommon Acquire the shield skill tree. Gain 5 Main Skill Points.
  • Inscription of Spear Uncommon Acquire the spear skill tree. Gain 5 Main Skill Points.
  • Inscription of the Sprouting Shell Uncommon 60 Energy is 1 Shell.
  • Inscription of Sword Uncommon Acquire the sword skill tree. Gain 5 Main Skill Points.
  • Inscription of Water magic Uncommon Acquire the water magic skill tree. Gain 5 Main Skill Points.

Best items for needs and regeneration (on use)

Attack Speed
  1. Attack Speed Potion buff
Energy Regeneration
  1. Royal Jelly buff
  2. Gloth Egg Omelet buff
  3. Monster Barbecue buff
Hit Chance
  1. Accuracy Potion buff
Life Steal
  1. Vampire Potion buff
Magic Attack Power
  1. Magical Attack Potion buff
  2. Hell Leech buff
Magic Resistance
  1. Magic Resistance Potion buff
Max Weight
  1. Weight Potion buff
Mood
  1. Gloth Egg Omelet
    +9 Mood
    buff
  2. Meat Skewer
    +9 Mood
    buff
  3. Slime Pudding
    +8 Mood
    buff
  4. Mushroom Skewer
    +7 Mood
    buff
  5. Monster Barbecue
    +7 Mood
    buff
Movement Speed
  1. Swift Potion buff
Physical Attack Power
  1. Physical Attack Potion buff
Physical Resistance
  1. Metal Skin Potion buff

Best in slot: Fire mage

Magic attack power first. A staff is two-handed, so the off-hand stays empty.

Weapon ranked by Magic Attack Power
  1. Red Crystal Bloodwood Staff Rare
  2. Red Crystal Carapace Staff Rare
  3. Fire Arcron Staff Uncommon
Helmet ranked by Max Health Total
  1. Iron Helmet Common
  2. Arcron Helmet Common
  3. Copper Helmet Common
Armor ranked by Max Health Total
  1. Iron Armor Common
  2. Arcron Armor Common
  3. Copper Armor Common
Ammo ranked by Physical Attack Power
  1. Arcron Arrow Common
  2. Copper Arrow Common
  3. Bloodwood Arrow Rare

Best in slot: Water mage

Magic attack power first; the water tree's own skills decide the rest.

Weapon ranked by Magic Attack Power
  1. Blue Crystal Bloodwood Staff Rare
  2. Blue Crystal Carapace Staff Rare
  3. Water Arcron Staff Uncommon
Helmet ranked by Max Health Total
  1. Iron Helmet Common
  2. Arcron Helmet Common
  3. Copper Helmet Common
Armor ranked by Max Health Total
  1. Iron Armor Common
  2. Arcron Armor Common
  3. Copper Armor Common
Ammo ranked by Physical Attack Power
  1. Arcron Arrow Common
  2. Copper Arrow Common
  3. Bloodwood Arrow Rare

Best in slot: Sword and shield

Physical attack power on the weapon, the best shield in the off-hand.

Weapon ranked by Physical Attack Power
  1. Arcron Mace Rare
  2. Arcron Sword Rare
  3. Copper Mace Common
Off-hand ranked by Max Health Total
  1. Arcron Shield Common
  2. Copper Shield Common
  3. Bloodwood Shield Rare
Helmet ranked by Physical Attack Power
  1. Fortified Bone Helmet Common
Armor ranked by Physical Attack Power
  1. Fortified Bone Armor Common
Ammo ranked by Physical Attack Power
  1. Arcron Arrow Common
  2. Copper Arrow Common
  3. Bloodwood Arrow Rare

Best in slot: Two-handed fighter

Physical attack power; no off-hand.

Weapon ranked by Physical Attack Power
  1. Iron Great Sword Common
  2. Arcron Greatsword Rare
  3. Arcron Spear Rare
Helmet ranked by Physical Attack Power
  1. Fortified Bone Helmet Common
Armor ranked by Physical Attack Power
  1. Fortified Bone Armor Common
Ammo ranked by Physical Attack Power
  1. Arcron Arrow Common
  2. Copper Arrow Common
  3. Bloodwood Arrow Rare

Best in slot: Archer

Physical attack power on the bow; arrows are the ammo slot.

Weapon ranked by Physical Attack Power
  1. Arcron Bow Rare
  2. Copper Bow Common
  3. Bloodwood Bow Rare
Helmet ranked by Physical Attack Power
  1. Fortified Bone Helmet Common
Armor ranked by Physical Attack Power
  1. Fortified Bone Armor Common
Ammo ranked by Physical Attack Power
  1. Arcron Arrow Common
  2. Copper Arrow Common
  3. Bloodwood Arrow Rare

Best in slot: Tank

Max health on every piece, a shield in the off-hand.

Weapon ranked by Physical Attack Power
  1. Arcron Mace Rare
  2. Arcron Sword Rare
  3. Copper Mace Common
Off-hand ranked by Max Health Total
  1. Arcron Shield Common
  2. Copper Shield Common
  3. Bloodwood Shield Rare
Helmet ranked by Max Health Total
  1. Iron Helmet Common
  2. Arcron Helmet Common
  3. Copper Helmet Common
Armor ranked by Max Health Total
  1. Iron Armor Common
  2. Arcron Armor Common
  3. Copper Armor Common
Ammo ranked by Physical Attack Power
  1. Arcron Arrow Common
  2. Copper Arrow Common
  3. Bloodwood Arrow Rare