Basic Club Attack
SKILL_BasicClubAttack · Active Physical Melee SingleHostile Basic attack
Deals 100% of Physical Attack Power as physical damage to the target. Upon a critical hit, applies 1 Dizziness for 10 seconds.
Effects & keywords
Damage
Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 91 physical per target
= PAtk 84.5 x 100% x 1.079 crit
Versus benchmark
16.9% of Acid Slogel HP
Damage per second 56.5 per second (at attack speed)
Versus median 0.6x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Granted by
Numbers
| Range | 1 |
| Start delay | 0.8s |
| End delay | 0.2s |
| Cooldown | 0s |
| Energy cost | 0 |
| Durability cost | 1 (Primary) |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | yes |
| Delay scales with attack speed | yes |
| Can target over walls | no |
| Raw values | 100, 10, 1 |
Range and area

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
