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Tainted Corpse (resource node)

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Tainted Corpse (resource node)

BUILDING_DirtyCorpses1 · Gatherable Gathering

A tainted and decaying corpse. Contaminated by a vile ooze. Any unit that gathers it may suffer a random negative effect.

Look upon what the dead left behind in the end. Whatever hopes they once held, what remains where they were scattered? Is it not only the scent of a shameful past, and of the days spent suffering because of it? - Philosopher Sallustius

Leaves remnant: Dirty Corpses1 Remnant

Where to find

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_DirtyCorpses

ItemAmountChance
Leather280%
Intermediate Mana Stone320%

Drop pool: DROP_DirtyCorpses2

ItemAmountChance
Bone880%
Intermediate Mana Stone320%

Construction

Construction workload0
Durability3000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Dirty CorpsesFesteringBurrowEvent1, 2, 3, 4, 52×F1 10.9% · F2 8.1% · F3 13.4% · F4 11.9% · F5 none of 10000

This building is placed into the room templates above. "Per room" = how many of this building the template places.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.