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Goblin Mural

Goblin Mural icon

Goblin Mural

Event_Random17 · Random Dungeon repeatable

Trigger

Start conditionCurrentRegion_FesteringBurrow && CurrentMap_Dungeon && Cooldown_Random17_4320
Target unit conditionAnyUnit
Cooldown4320 min
Repeatableyes
RoleEvent
WhereDungeon
TypeRandom
KeywordDungeon2RandomGoblinPaint
Start nodeNodeR1700

Availability

Random event (dungeon, per StartCondition) - selection weight 100, shows an alert. Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Dialog graph - 3 nodes

Node NodeR1700 (Normal) - start

While surveying the area, ⟨name⟩ discovers something and calls you over.

"Commander, there are some strange markings here."

Up close, parts of the image have been damaged, and its crude style makes it difficult to understand. Even so, you quickly recognize it as a mural left by goblins.

It depicts goblins hunting in groups, pursuing and bringing down wild animals.

⟨name⟩ shrugs.

"Those monsters get up to all sorts of things, don't they?"

You say nothing, gazing at the mural as you sink into thought.

Illustration: Illustration_GoblinMural
Choice The content itself is quite impressive. ChoiceR17000
Choice We should keep a record. ChoiceR17001
Choice Leave it alone. ChoiceR17002
No action (ends the event).

Node NodeR1710 (Normal)

The artwork is crude, but the sequence-driving the prey onward, surrounding it, and delivering the final blow-is depicted with astonishing precision.

The method gives you an idea for a new tactic, which you explain to the expedition members.

Illustration: Illustration_GoblinMural
Choice Leave ChoiceR17100

Node NodeR1711 (Normal)

You take out your notebook and carefully copy the figures, their arrangement, and each stage of the hunt.

Crude though the mural may be, it appears to hold considerable value as research material.

Illustration: Illustration_GoblinMural
Choice Leave ChoiceR17110