Operating Table
BUILDING_OperatingTable · Furniture Operation Table
You can save your allies.
Only the countless marks embroidered across the cloth will remember the lives it saved and the pain it created.
Where to find
- Build it yourself from the construction menu (costs 4× Wood Plank, 8× Textile) - see Construction below
- Placed on the base map in Default Big Abandoned Clinic (2×).
On deconstruct / gather
On deconstruct: 4×
Wood Plank, 8×
Textile
Construction
Cost: 4×
Wood Plank, 8×
Textile
| Footprint | 3×2 tiles |
| Construction workload | 1500 |
| Durability | 100 |
| Quality | 5 |
| Vision range | 8 |
| Faction | Ally |
| Rotatable | yes |
| Indoor only | yes |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
BASEAREAROOM_Default_Big_AbandonedClinic | Base map | Big | - | 2× | - |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.