Embracing Wave
SKILL_EmbracingWave · Active Magic Ranged SingleAlly
Consumes the nearest Bubbling 1 to grant Barrier equal to 300% of Magic Attack Power for 30 seconds to a target friendly unit. Bounces up to 4 times to nearby friendly targets within 3 tiles, granting the same Barrier. Priority is given to targets with a lower cumulative hit count.
Effects & keywords
Barrier (on allies): Blocks damage to the head/body, consuming stacks equal to the damage blocked.
1
Damage
Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Barrier Grants a 266 barrier for 30 s
This skill consumes a summoned Bubbling (5 energy each), so its true energy cost, and thus effective DPE, is lower than the 1-energy face value.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 5 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 15s |
| Energy cost | 1 |
| Durability cost | 2 (Primary) |
| Required equipment | Water Staff |
| Skill points to learn | 8 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 1, 30, 300, 3, 4 |
Range and area

Blue caster; light blue range (5 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
Prerequisites
Unlocks:
Water Dive
Tree position
Water Magic Skill Tree - Tier 1, column 2
Linked creature
Consumes
Bubbleling x1 - spent to power this skill (spawn Bubblings with Summon Bubbling).
