Common horizontal corridor 2 / for boss_11 spaces
DUNGEONROOM_Abyss_Common_HorizontalCorridor_2 · Corridor
Room map
Overview
| Region | Abyss |
| Room type | Corridor |
| Deco style | Abyss_Standard |
| Available phases | 5, 10, 15, 20 |
| Template weight | 100 |
Generation odds by floor
| Floor | Weight share | Chance per slot | Templates in pool |
|---|---|---|---|
| Floor 5 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||
| Floor 10 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||
| Floor 15 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||
| Floor 20 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||
Each floor of the region draws from a pool of Corridor room templates. "Chance per slot" is this template's share of that draw whenever a Corridor room is placed on that floor, weighted by template weight. A single floor can hold several room slots, and how many depends on the floor layout (not yet extracted), so this is the per-slot pick chance, not the whole-floor chance.
