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Common horizontal corridor 2 / for boss_11 spaces

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Common horizontal corridor 2 / for boss_11 spaces

DUNGEONROOM_Abyss_Common_HorizontalCorridor_2 · Corridor

Room map

Common horizontal corridor 2 / for boss_11 spaces map

Rendered from the game's real floor, wall and decoration tiles for this template. Edges without a wall are doorways where corridors connect this room to its neighbours. Monster, item and NPC spawn points are not shown.

Overview

RegionAbyss
Room typeCorridor
Deco styleAbyss_Standard
Available phases5, 10, 15, 20
Template weight100

Generation odds by floor

FloorChance on floorExpected copiesWeight shareShare of weightTemplates in pool
Floor 5100%1100 / 20050.0%2
1 other template(s) competing for this slot
Floor 10100%1100 / 20050.0%2
1 other template(s) competing for this slot
Floor 15100%1100 / 20050.0%2
1 other template(s) competing for this slot
Floor 20100%1100 / 20050.0%2
1 other template(s) competing for this slot

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

"Expected copies" is the average number of this room per simulated floor; a floor can hold the same template more than once.

Each floor of the region uses a pool of Corridor room templates. The game shuffles the pool by a weighted draw (template weight, at least 1) and hands every candidate to the layout engine, which places one while it solves the floor. "Share of weight" is this template's share of that draw, not a measured pick rate.

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