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Green Crystal Ore

Green Crystal Ore icon

Green Crystal Ore

ITEM_GreenCrystalOre  Rare Resource

A green ore infused with nature's vitality.

A raw green crystal that emits a gentle glow of nature.

How to obtain

Drops & gathering

Used in

Crafting ingredient

Stats

Price50 gold
Sell value25 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight3
Max stack20
Durability600

Resource node: Small Green Crystal

A small crystal with a greenish glow.

Natural energy seeps from the green crystal.

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_SmallGreenCrystalRandom

ItemAmountChance
Green Crystal Ore166.67%
Green Crystal Ore233.33%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Resource Green Crystal Small1VeilSilenceResource4F4 3%
Veil Silence Common Resource Green Crystal Fake1VeilSilenceResource4F4 1%
Veil Silence Common Resource Green Crystal Fake2VeilSilenceResource4F4 1%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Medium Green Crystal

A medium-sized green crystal radiating life energy.

The energy of the green crystal invigorates the land.

On deconstruct / gather

Gather workload: 1000

Drop pool: DROP_MediumGreenCrystalRandom

ItemAmountChance
Green Crystal Ore266.67%
Green Crystal Ore433.33%

Node

Footprint4×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Resource Green Crystal Small1VeilSilenceResource4F4 3%
Veil Silence Common Resource Green Crystal Fake1VeilSilenceResource4F4 1%
Veil Silence Common Resource Green Crystal Fake2VeilSilenceResource4F4 1%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.