Green Crystal Ore
A green ore infused with nature's vitality.
A raw green crystal that emits a gentle glow of nature.
How to obtain
Drops & gathering
- Medium Green Crystal Random (66.67% ×2, 33.33% ×4) - from
Medium Green Crystal (resource node) in VeilSilence floor 4 (~3% per floor) - Small Green Crystal Random (66.67%, 33.33% ×2) - from
Small Green Crystal (resource node) in VeilSilence floor 4 (~3% per floor) - R1 Abyss Treasure High Chest Random1 (33.33% ×8) - from
Abyss High Level Treasure Chest in Abyss floors 6-9 (~100% per floor) - R1 Abyss Treasure Boss Chest Random1 (33.33% ×16) - from
Abyss Boss Treasure Chest in Abyss floor 10 (~100% per floor) - R2 Abyss Treasure High Chest Random1 (33.33% ×8) - from
R2 Abyss High Treasure Chest in Abyss floors 16-19 (~100% per floor) - R2 Abyss Treasure Boss Chest Random1 (33.33% ×16) - from
R2 Abyss Boss Treasure Chest in Abyss floor 20 (~100% per floor) - Crystal Turtle Random2 (33.33% ×6) - from
Crystal Turtle
Used in
Crafting ingredient
- 2×
Refined Green Crystal per (at Accessories Workstation)
Stats
| Price | 50 gold |
| Sell value | 25 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 3 |
| Max stack | 20 |
| Durability | 600 |
Resource node: Small Green Crystal
A small crystal with a greenish glow.
Natural energy seeps from the green crystal.
On deconstruct / gather
Gather workload: 800
Drop pool: DROP_SmallGreenCrystalRandom
| Item | Amount | Chance |
| 1 | 66.67% | |
| 2 | 33.33% |
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Resource Green Crystal Small1 | VeilSilence | Resource | 4 | 3× | F4 3% |
| Veil Silence Common Resource Green Crystal Fake1 | VeilSilence | Resource | 4 | 3× | F4 1% |
| Veil Silence Common Resource Green Crystal Fake2 | VeilSilence | Resource | 4 | 3× | F4 1% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Medium Green Crystal
A medium-sized green crystal radiating life energy.
The energy of the green crystal invigorates the land.
On deconstruct / gather
Gather workload: 1000
Drop pool: DROP_MediumGreenCrystalRandom
| Item | Amount | Chance |
| 2 | 66.67% | |
| 4 | 33.33% |
Node
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Resource Green Crystal Small1 | VeilSilence | Resource | 4 | 2× | F4 3% |
| Veil Silence Common Resource Green Crystal Fake1 | VeilSilence | Resource | 4 | 2× | F4 1% |
| Veil Silence Common Resource Green Crystal Fake2 | VeilSilence | Resource | 4 | 2× | F4 1% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.