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Green Crystal Ore

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Green Crystal Ore

ITEM_GreenCrystalOre  Rare Resource

A green ore infused with nature's vitality.

A raw green crystal that emits a gentle glow of nature.

How to obtain

Drops & gathering

Used in

Crafting ingredient

Stats

Price50 gold
Sell value25 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight3
Max stack20
Durability600

Resource node: Small Green Crystal

A small crystal with a greenish glow.

Natural energy seeps from the green crystal.

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_SmallGreenCrystalRandom

ItemAmountChance
Green Crystal Ore166.67%
Green Crystal Ore233.33%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Resource Green Crystal Small1VeilSilenceResource43×F4 15.0%
Veil Silence Common Resource Green Crystal Fake1VeilSilenceResource43×F4 4.4%
Veil Silence Common Resource Green Crystal Fake2VeilSilenceResource43×F4 8.8%
Festering Burrow Common Resource Green Crystal1FesteringBurrowResource2, 3, 43×F2 18.2% · F3 18.6% · F4 12.8%
Festering Burrow Common Resource Green Crystal Small1FesteringBurrowResource14×F1 16.2%

This building is placed into the room templates above. "Per room" = how many of this building the template places.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Medium Green Crystal

A medium-sized green crystal radiating life energy.

The energy of the green crystal invigorates the land.

On deconstruct / gather

Gather workload: 1000

Drop pool: DROP_MediumGreenCrystalRandom

ItemAmountChance
Green Crystal Ore266.67%
Green Crystal Ore433.33%

Node

Footprint4×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Resource Green Crystal Small1VeilSilenceResource42×F4 15.0%
Veil Silence Common Resource Green Crystal Fake1VeilSilenceResource42×F4 4.4%
Veil Silence Common Resource Green Crystal Fake2VeilSilenceResource42×F4 8.8%
Festering Burrow Common Resource Green Crystal1FesteringBurrowResource2, 3, 41×F2 18.2% · F3 18.6% · F4 12.8%
Festering Burrow Common Resource Green Crystal Small1FesteringBurrowResource11×F1 16.2%

This building is placed into the room templates above. "Per room" = how many of this building the template places.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Large Green Crystal

A large crystal radiating a deep green glow.

The green crystal emits the energy of life.

On deconstruct / gather

Gather workload: 1500

Drop pool: DROP_LargeGreenCrystalRandom

ItemAmountChance
Green Crystal Ore466.67%
Green Crystal Ore633.33%

Node

Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Resource Green Crystal1FesteringBurrowResource2, 3, 42×F2 18.2% · F3 18.6% · F4 12.8%

This building is placed into the room templates above. "Per room" = how many of this building the template places.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.