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Floor11_Treasure

Steam

Floor11_Treasure

DUNGEONROOM_Abyss_Common_Treasure_FloorR2Low · Treasure

Room map

Floor11_Treasure map

Rendered from the game's real floor, wall and decoration tiles for this template. Edges without a wall are doorways where corridors connect this room to its neighbours. Monster, item and NPC spawn points are not shown.

Overview

RegionAbyss
Room typeTreasure
Deco styleAbyss_Standard
Available phases11, 12, 13, 14
Template weight100

Generation odds by floor

FloorChance on floorExpected copiesWeight shareShare of weightTemplates in pool
Floor 11100%1100 / 100100.0%1
Floor 12100%1100 / 100100.0%1
Floor 13100%1100 / 100100.0%1
Floor 14100%1100 / 100100.0%1

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

"Expected copies" is the average number of this room per simulated floor; a floor can hold the same template more than once.

Each floor of the region uses a pool of Treasure room templates. The game shuffles the pool by a weighted draw (template weight, at least 1) and hands every candidate to the layout engine, which places one while it solves the floor. "Share of weight" is this template's share of that draw, not a measured pick rate.

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