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Thorned Cliffside

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Thorned Cliffside icon

Thorned Cliffside

Event_Random13 · Random Dungeon repeatable

Trigger

Start condition
Target unit condition
name 1 Any member
Cooldown4320 min
Repeatableyes
RoleEvent
WhereDungeon
TypeRandom
KeywordDungeon1RandomCliff
Start nodeNodeR1300

Availability

Random event (dungeon, per StartCondition) - selection weight 100, shows an alert. Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Decision tree

Decision tree

  1. Step 1While continuing the expedition, ⟨name⟩ informs you that they have discovered a strange crevice in a nearby cliffside. "Looks like it'd hurt if you got poked by this." As y…
    • "We should search deeper inside."Requires: The chosen member's head health is 80 or higher-80 health
    • "Don't bother with it. Let's move on."Ends the event
  2. Step 2"Agh!" ⟨name⟩ quickly pulls their hand back in pain, then turns toward you with a faintly resentful look. "Commander, I don't think there's actually anything in there..."
  3. Step 3⟨name⟩ carefully reaches deeper inside, enduring repeated pricks from the thorns. Before long, after searching through the narrow crevice, they manage to find something. "H…
    • "Well, at least you found something."Imperial Coin ×2Ends the event
  4. Step 4⟨name⟩ carefully reaches deeper inside, enduring repeated pricks from the thorns. Before long, after searching through the narrow crevice, they manage to find something. "H…

Dialog graph - 5 nodes

Node NodeR1300 (Normal) - start

While continuing the expedition, ⟨name⟩ informs you that they have discovered a strange crevice in a nearby cliffside.

"Looks like it'd hurt if you got poked by this."

As you examine the gap thick with overgrown thorns, you notice something glimmering deep inside.

Choice We should search deeper inside. ChoiceR13000
Requires: The chosen member's head health is 80 or higher
  • Go on to the next step
In game: the button previews another button's effects
Choice Don't bother with it. Let's move on. ChoiceR13001
No action (ends the event).

Node NodeR1310 (Hidden)

(no dialog text - scripted sequence)

Choice (no choice text - auto/system choice) ChoiceR13100
  • Go on to the next step
  • Go on to the next step
  • Go on to the next step
  • ⟨name⟩ loses 80 health

Node NodeR1320 (Normal)

"Agh!"

⟨name⟩ quickly pulls their hand back in pain, then turns toward you with a faintly resentful look.

"Commander, I don't think there's actually anything in there..."

Choice Keep searching! ChoiceR13200
Requires: The chosen member's head health is 80 or higher
  • Go on to the next step
In game: the button previews another button's effects
Choice Hmm. My apologies. Let's move on. ChoiceR13201
No action (ends the event).

Node NodeR1321 (Normal)

⟨name⟩ carefully reaches deeper inside, enduring repeated pricks from the thorns.

Before long, after searching through the narrow crevice, they manage to find something.

"Hmm... this is..."

Choice Well, at least you found something. ChoiceR13210
In game: the button previews its own effects

Node NodeR1322 (Normal)

⟨name⟩ carefully reaches deeper inside, enduring repeated pricks from the thorns.

Before long, after searching through the narrow crevice, they manage to find something.

"Hmm... this is..."

Choice This should prove very useful! ChoiceR13220
In game: the button previews its own effects