Inscription of the Storm
When a critical hit occurs with a basic attack, it deals 30% damage to the target and enemy units within 2 squares around it. The type of damage depends on the type of the basic attack. The attack can hit up to 5 enemies.
A fierce storm engulfs the enemy.
How the math works
The original target and every other hostile in a circle of radius 2 around the original target's position take a hit of 30 percent of the wearer's attack power. Physical attack power is used, except for a magic attack, which uses magic attack power. At most 5 units are hit.
Where it lands: Each proc is its own execution built from a self coefficient on the attack power that matches the damage type of the triggering hit. Its attack type resolves to none, so the hit check short-circuits and the proc always lands, but it still rolls its own critical and can be guarded.
When it runs: After the basic attack has landed, and only when it was a critical hit.
What it applies to: Basic attacks only, and only on a critical result.
Worked numbers
| Matching attack power (physical, or magic for a magic attack) | Per victim | If the proc crits | 5 victims |
|---|---|---|---|
| 50 | 15 | 22.5 | 75 |
| 100 | 30 | 45 | 150 |
| 150 | 45 | 67.5 | 225 |
| 200 | 60 | 90 | 300 |
| 300 | 90 | 135 | 450 |
Per victim, before that victim's own resistance.
Rule of thumb: Every 10 points of the matching attack power is 3 damage to each victim in the circle.
Things the tooltip does not tell you
- The circle is centred on the original target's position, read from the map. If the critical hit kills the original target, the circle still forms there, the dead target is skipped, and up to 5 other enemies can be hit.
- The original target is hit first and counts toward the cap of 5. Each other unit is hit at most once, and only if it is alive and hostile to the wearer.
- If the wearer dies before a queued proc runs, that proc does nothing.
How it interacts with other effects
- Sinking does nothing for Storm. The proc is a fresh execution scaled off attack power, and Sinking's bonus is scoped to the execution that produced the base hit.
Read out of the game binary of build 25846389. AFFECTER_StormInscription.Passive_StormInscription.OnDamage@0x95D2FC, AFFECTER_StormInscription.Passive_StormInscription.TryGetTriggerTarget@0x95D884, AFFECTER_StormInscription.Passive_StormInscription.CanAttack@0x95DAA4, AFFECTER_StormInscription.Passive_StormInscription.<Attack>d__5.MoveNext@0x95DD8C
Effects
Raw values: 2, 30, 5
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Obtained from
Inscription: This is an inscription: offered at level-up and on recruitment (see Inscriptions). Level-up odds: 0.100% per offered slot, 0.499% per roll of 5 slots; shared evenly by the 3 Legendary inscriptions.