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Dungeon Merchant

Steam
Dungeon Merchant icon

Dungeon Merchant

Event_Npc1 · NPC talk Merchants repeatable

Trigger

Start condition
Cooldownnone
Repeatableyes
RoleQuest scene
WhereBase
TypeNpc
KeywordDungeonMerchantDefault
Start nodeNodeN100

Availability

Given by NPC Aric (default event)
Build note (DS_B.0.4.29): the DefaultEventKey column of EventNpcMappingTable is shifted by one row in this build, so the default talk is taken from the event keyword instead.

Decision tree

Decision tree

  1. Step 1A man carrying a large pack rests nearby with the relaxed expression of someone familiar with this place. When he notices your gaze, he gestures for you to come closer.…
    • "Trade"Shop: AricEnds the event
    • "Leave"Ends the event

Dialog graph - 1 node

Node NodeN100 (Normal) - start

A man carrying a large pack rests nearby with the relaxed expression of someone familiar with this place.

When he notices your gaze, he gestures for you to come closer.

"Hey, I've got some fine goods here. Care to take a look?"

Though you eye him suspiciously, he does not seem hostile.

"And where exactly did you get all of this?"

"Who knows... I just wander around and pick up whatever seems useful."

He lets out a hearty laugh as he lays out his wares.

Choice Trade ChoiceN1000
  • Opens the shop of Aric
Choice Leave ChoiceN1001
No action (ends the event).