Dungeon Merchant
Event_Npc1 · NPC talk Merchants repeatable
Trigger
| Start condition |
|
| Cooldown | none |
| Repeatable | yes |
| Role | Quest scene |
| Where | Base |
| Type | Npc |
| Keyword | DungeonMerchantDefault |
| Start node | NodeN100 |
Availability
Build note (DS_B.0.4.29): the DefaultEventKey column of EventNpcMappingTable is shifted by one row in this build, so the default talk is taken from the event keyword instead.
Decision tree
Decision tree
- Step 1A man carrying a large pack rests nearby with the relaxed expression of someone familiar with this place. When he notices your gaze, he gestures for you to come closer.…
- "Leave"Ends the event
Dialog graph - 1 node
Node NodeN100 (Normal) - start
A man carrying a large pack rests nearby with the relaxed expression of someone familiar with this place.
When he notices your gaze, he gestures for you to come closer.
"Hey, I've got some fine goods here. Care to take a look?"
Though you eye him suspiciously, he does not seem hostile.
"And where exactly did you get all of this?"
"Who knows... I just wander around and pick up whatever seems useful."
He lets out a hearty laugh as he lays out his wares.
Choice Trade ChoiceN1000
- Opens the shop of
Aric
Choice Leave ChoiceN1001
No action (ends the event).