Capital Punishment Inscription
Enemies with 20% HP or less are instantly executed upon taking damage.
Does not apply to Boss Monsters.
How the math works
If the target's current HP divided by its max HP is at or below 20 percent, and the target does not carry the boss tag, the Execution effect is applied to it for 1 second.
Where it lands: The inscription deals no lethal damage of its own. It applies a status, and that status does the killing.
When it runs: After the hit has landed and its damage is known.
What it applies to: Any hit the wearer lands on a target that is not already dead.
Worked numbers
| Enemy max HP | Executed at or below |
|---|---|
| 100 | 20 |
| 200 | 40 |
| 400 | 80 |
| 800 | 160 |
| 1500 | 300 |
The HP at or below which the enemy is executed.
Rule of thumb: Read the threshold straight off the enemy's max HP: a fifth of it is the execute line.
Things the tooltip does not tell you
- The pool read is the combined head and body health, not one of the two.
- The only exclusion is the boss tag. Elite monsters are executable, which the tooltip does not say.
How it interacts with other effects
- Anything that pushes a target under a fifth of its health, including Sinking's own missing-HP burst, sets this up.
Read out of the game binary of build 24354931. AFFECTER_CapitalInscription.Passive_CapitalInscription.OnDamage@0x92455C, AFFECTER_CapitalInscription.Passive_CapitalInscription.<DamageRoutine>d__3.MoveNext@0x924824
Effects
Does not apply to Boss Monsters. Enemies at or below 20 percent HP are finished off after they take a hit.
Raw values: 20
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Obtained from
Inscription: This is an inscription: offered at level-up and on recruitment (see Inscriptions).