Burning
Take defense ignoring magic damage of stack * 3 per second.
How the math works
Every second the burning unit takes the effect's first value x the current stack count as magic damage, straight to health. A wet unit (rain) takes 0.8 times that. Magic resistance then applies: x 100 / (100 + Magic Resistance).
When it runs: Once a second at normal speed, while Burning is on the unit.
What it applies to: The burning unit. Magic resistance applies; shields do not absorb it.
Things the tooltip does not tell you
- All stacks share one timer. Each new application adds stacks up to the cap and resets the timer to the longer of the time left and the new duration. When the timer runs out, all stacks go at once.
- So a unit that is set on fire again at least once per burn duration keeps climbing to the stack cap.
Read out of the game binary of build 25846389. AFFECTER_Burning.Passive_Burning.OnEnable@0x96E2E8, AFFECTER_Burning.Passive_Burning.Damage@0x96E4D8, Refactor.Combat.AffecterRelated.AFFECTER_Burning.Passive_Burning.<DamageRoutine>d__5$$MoveNext@0x96E638, DamageSimulator.CalculateValue@0x94B498, DamageSimulator.GetResistMultiplier@0x94C230, AffecterApplier.Apply@0xAB0634, AffecterComponent.AddStack@0xDD46A4, AffecterComponent.AddDuration@0xDD4864, Refactor.Tick.ComponentTickHandler$$Tick_Affecter@0xA974A0
How the damage is calculated
Burning deals a flat 3 magic damage per stack, every 1 second. The amount is fixed: it does not scale with the caster's attack power. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8. It stacks up to 50 (up to 150 magic damage per tick at max stacks). The stack count and how long it lasts are both set by the skill that applies it.
| Damage per tick | 3 magic per stack |
| Damage type | Magic, never misses, skips Barrier, cut by resistance |
| Max stacks | 50 (150 per tick at max) |
| Scales with | Nothing (flat per stack; no attack-power scaling) |
| Tick interval | 1 second |
| Duration | Set by the skill that applies it |
Effects
Raw values: 3
Properties
| Max stack | Stacks up to 50 |
| Polarity | Negative |
| Has duration | yes |
| Absolute (can't be removed) | no |
| Exposed to player | yes |
| Building attachable | no |
Referenced by
Obtained fromInscriptions(1)Granted by(1)Players(1)Monsters(1)
Inscriptions:
Inscription of Embers
Inscription of the Flint
Granted by another effect: While active:
Diffusive FlameWhile active:
Fire Missileapplied by:
Fire MissileWhile active:
Last Cinderapplied by:
Last CinderWhile active:
Fire Cloakapplied by:
Fire CloakWhile active:
Inscription of EmbersWhile active:
Inscription of the Flint
Player skills:
Fire Missile
Fire Cloak
BlazingEcho
Become Fire
Explosion
Last Cinder
Flame Of Life
Monster skills:
Fire Missile
BlazingEcho