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Burning

Steam
Burning icon

Burning

AFFECTER_Burning · None Negative Visible in game

Take defense ignoring magic damage of stack * 3 per second.

How the math works

Every second the burning unit takes the effect's first value x the current stack count as magic damage, straight to health. A wet unit (rain) takes 0.8 times that. Magic resistance then applies: x 100 / (100 + Magic Resistance).

When it runs: Once a second at normal speed, while Burning is on the unit.

What it applies to: The burning unit. Magic resistance applies; shields do not absorb it.

Things the tooltip does not tell you

  • All stacks share one timer. Each new application adds stacks up to the cap and resets the timer to the longer of the time left and the new duration. When the timer runs out, all stacks go at once.
  • So a unit that is set on fire again at least once per burn duration keeps climbing to the stack cap.

Read out of the game binary of build 25846389. AFFECTER_Burning.Passive_Burning.OnEnable@0x96E2E8, AFFECTER_Burning.Passive_Burning.Damage@0x96E4D8, Refactor.Combat.AffecterRelated.AFFECTER_Burning.Passive_Burning.<DamageRoutine>d__5$$MoveNext@0x96E638, DamageSimulator.CalculateValue@0x94B498, DamageSimulator.GetResistMultiplier@0x94C230, AffecterApplier.Apply@0xAB0634, AffecterComponent.AddStack@0xDD46A4, AffecterComponent.AddDuration@0xDD4864, Refactor.Tick.ComponentTickHandler$$Tick_Affecter@0xA974A0

How the damage is calculated

Burning deals a flat 3 magic damage per stack, every 1 second. The amount is fixed: it does not scale with the caster's attack power. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8. It stacks up to 50 (up to 150 magic damage per tick at max stacks). The stack count and how long it lasts are both set by the skill that applies it.

Damage per tick3 magic per stack
Damage typeMagic, never misses, skips Barrier, cut by resistance
Max stacks50 (150 per tick at max)
Scales withNothing (flat per stack; no attack-power scaling)
Tick interval1 second
DurationSet by the skill that applies it

Effects

3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.

Raw values: 3

Properties

Max stackStacks up to 50
PolarityNegative
Has durationyes
Absolute (can't be removed)no
Exposed to playeryes
Building attachableno

Obtained fromInscriptions(1)Granted by(1)Players(1)Monsters(1)

Inscriptions: Inscription of EmbersInscription of the Flint

Granted by another effect: While active: Diffusive FlameWhile active: Fire Missileapplied by: Fire MissileWhile active: Last Cinderapplied by: Last CinderWhile active: Fire Cloakapplied by: Fire CloakWhile active: Inscription of EmbersWhile active: Inscription of the Flint

Player skills: Fire MissileFire CloakBlazingEchoBecome FireExplosionLast CinderFlame Of Life

Monster skills: Fire MissileBlazingEcho