Blood Tear
Deals magic damage equal to 100% of Magic Attack Power and applies 3 Bleeding for 10 seconds.
Effects & keywords
Bleeding (on enemy): 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Monster | Where | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|---|
| any | 9 | 23 | 59 | 73 | 88 |
Also applies 3 Bleeding for 10 s (150 flat damage per application, 5/stack/s). Damage-over-time is flat and ignores the tier scaling above; the target's matching resistance still cuts each tick.
Granted by
Units:
EyeBall
Numbers
| Range | 8 |
| Start delay | 0.8s |
| End delay | 0.2s |
| Cooldown | 0s |
| Energy cost | 0 |
| Durability cost | 1 (None) |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | yes |
| Delay scales with attack speed | yes |
| Can target over walls | yes |
| Raw values | 100, 10, 3 |
Range and area

Blue caster; light blue range (8 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
