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Blood Tear

Blood Tear icon

Blood Tear

SKILL_BloodTear · Active Magic Ranged SingleHostile Basic attack

Deals 100% of magic attack power as magic damage to the target and applies 3 Bleeding for 5 seconds.

Effects & keywords

  • Bleeding (on enemy): 5 physical damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second. Duration is set by the applying skill.

Range in context

Blood Tear range and area shown on a dungeon room
65 magic damage / target

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
EyeBallany1847117146176
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Granted by

Units: EyeBall

Numbers

Range8
Start delay0.8s
End delay0.2s
Cooldown0s
Energy cost0
Durability cost1 (None)
Skill points to learn0
Required level0
Basic attack skillyes
Delay scales with attack speedyes
Can target over wallsyes
Raw values100, 5, 3

Range and area

Range and area of Blood Tear

Blue caster; light blue range (8 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.