Abyss Acid Insect
An entity of the Abyss in the form of an Acid Insect.
Traits & skills
Corrosion (on enemy): Head, body armor and shield durability decreases by stack * 0.2 per second.

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 132 | 161 | 230 | 258 | 287 |
Combat stats
| Max HP | 3600 |
| Physical attack | 20 |
| Magic attack | 160 |
| Attack speed | 0.3 |
| Critical chance | 4% |
| Dodge chance | 10% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 54.5% |
| Magic resistance | 54.5% |
| Move speed (100 = normal) | 110 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1 |
| Blood type | None |
| Combat pattern | OnlyBasicAttack |
| Behaviour | DefaultEnemy |
| On-death EXP | 0 |
Drops
Animations
Sprite animations extracted from the game's AnimatorController (AI_Controller). Frame timing is approximate.
Appears in rooms
Placed directly into 2 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.
| Room | Region | Room type | Floors | Chance on floor |
|---|---|---|---|---|
| Standard triangle synergy combat. x2 | Abyss | Combat | 1 | F1 100% |
| All ranged dirty battle. Since Slow is applied, thoughtlessly charging in easily leads to concentrated fire, so tactical damage distribution is necessary. x2 | Abyss | Combat | 2 | F2 100% |
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.