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Abyss Acid Insect

Abyss Acid Insect icon

Abyss Acid Insect

UNIT_AbyssAcidInsect · Enemy Abyss DefaultEnemy

An entity of the Abyss in the form of an Acid Insect.

Variants
Acid Insect variant
Acid Insect
Base form
Abyss Acid Insect variant
Abyss Acid Insect
Abyss variant

Traits & skills

TRAITS
Explosive Corpse - When killed, the corpse explodes, dealing magic damage equal to 100% of Magic Attack Power to all nearby targets and applying 10 stacks of Corrosion for 3 seconds.
SKILLS
Magic
Deals 100% of Magic Attack Power as magic damage to the target and applies 5 Corrosion for 2 seconds.
  • Corrosion (on enemy): Head, body armor and shield durability decreases by stack * 0.2 per second.
Spit range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Spit 100% magic617435465
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP700
Physical attack10
Magic attack45
Attack speed0.3
Critical chance4%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance0%
Move speed (100 = normal)110
Vision range8
Head HPHP350 (50%)
Body HPHP350 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn
Explode

Sprite animations extracted from the game's AnimatorController (AI_Controller). Frame timing is approximate.

Appears in rooms

Placed directly into 2 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.