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Building Merchant Chamber

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Building Merchant Chamber icon

Building Merchant Chamber

Event_Fixed17 · Reactive Base one-shot

Trigger

Start condition
Cooldownnone
Repeatableno
RoleEvent
WhereBase
TypeFixed
KeywordGuildMerchantRoomQuest
Start nodeNodeF1700

Availability

Triggered directly by its start condition.

What happens

No decision to make here: one button, and this is what it does.

Nothing changes: this scene is text only.

Dialog graph - 1 node

Node NodeF1700 (Normal) - start

As you purchase the merchant's scale, she stares at you intently.

"Do you even know what you just bought?"

When you shake your head, she explains as though she expected that answer.

"With that scale, you can officially establish a Merchant Chamber. Once it's built, a merchant from the guild will be sent to manage it."

Choice So that is what it is for. ChoiceF17000
No action (ends the event).