Doppelganger?
Event_Random0 ยท Random Scene one-shot
Trigger
| Start condition | CurrentMap_Base && HasDeadUnit |
| Cooldown | none |
| Repeatable | no |
| Scope | Scene |
| Type | Random |
| Keyword | DopStart |
| Start node | NodeR000 |
Availability
Random event (base-map, per StartCondition) - selection weight 3. Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.
Dialog graph - 3 nodes
Node NodeR000 (Hidden) - start
(no dialog text - scripted sequence)
Choice (no choice text - auto/system choice) ChoiceR0000
- Go to node NodeR010 (100%)
Node NodeR010 (Normal)
TODO
Choice I need some time to think. ChoiceR0100
- Go to node NodeR020 (100%)
Node NodeR020 (Normal)
TODO
Choice A day should be enough. ChoiceR0200
No action (ends the event).