Expedition Resolution
Event_Decision0 · Expedition Resolution Base repeatable
Trigger
| Start condition | CurrentMap_Base && Cooldown_Decision0_0 |
| Cooldown | none |
| Repeatable | yes |
| Role | Expedition Resolution |
| Where | Base |
| Type | Decision |
| Keyword | Decision |
| Start node | NodeD000 |
Availability
Triggered directly by its start condition.
Dialog graph - 2 nodes
Node NodeD000 (DecisionQuest) - start
You gather the members in one place and begin speaking about the expedition's goals.
"Of course, you're all doing well even now. But if we want to achieve results in future expeditions, we'll need to take a more proactive approach. In particular, having a clear goal should help."
The members each share their opinions, but in the end, all eyes turn to you.
"...So what should we do now, Commander?"
Illustration:
Illustration_ReturnFromExpeditionChoice Text varies per Expedition Resolution ChoiceD0000
SelectDecision- Go to node NodeD010 (100%)
Tooltip:
ShowChoiceAction_ChoiceD0100Node NodeD010 (DecisionEnd)
⟨name⟩
The expedition members nodded at your instructions.
Text varies per Expedition Resolution - see Expedition Resolution for each variant.
Illustration:
Illustration_ReturnFromExpeditionChoice Then our course is set. ChoiceD0100
- Start a random Expedition Resolution
Tooltip:
ShowDecisionReward