Expedition Resolution
Event_Decision0 · Expedition Resolution Base repeatable
Trigger
| Start condition |
|
| Cooldown | none |
| Repeatable | yes |
| Role | Expedition Resolution |
| Where | Base |
| Type | Decision |
| Keyword | Decision |
| Start node | NodeD000 |
Availability
Triggered directly by its start condition.
What happens
No decision to make here: one button, and this is what it does.
- Picks which Expedition Resolution runs
- Starts a randomly picked Expedition Resolution
Dialog graph - 2 nodes
Node NodeD000 (DecisionQuest) - start
You gather the members in one place and begin speaking about the expedition's goals.
"Of course, you're all doing well even now. But if we want to achieve results in future expeditions, we'll need to take a more proactive approach. In particular, having a clear goal should help."
The members each share their opinions, but in the end, all eyes turn to you.
"...So what should we do now, Commander?"
Choice Text varies per Expedition Resolution ChoiceD0000
- Picks which Expedition Resolution runs
- Go on to the next step
In game: the button previews what "Then our course is set." does
Node NodeD010 (DecisionEnd)
⟨name⟩
The expedition members nodded at your instructions.
Text varies per Expedition Resolution - see Expedition Resolution for each variant.
Choice Then our course is set. ChoiceD0100
- Starts a randomly picked Expedition Resolution
In game: the button previews the resolution's reward