DungeonSettlers.wiki

Basic Monster Blunt

Basic Monster Blunt icon

Basic Monster Blunt

SKILL_BasicMonsterBlunt · Active Physical Melee SingleHostile Basic attack

Deals physical damage equal to 100% of Physical Attack Power to the target.

Range in context

Basic Monster Blunt range and area shown on a dungeon room
91 physical damage / target

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Abyss Challenger GlothAbyss F19123383104124
Abyss Crystal TurtleAbyss F18153998122146
Abyss Forest TadpoleAbyss F1-F11123281101121
Abyss Gloth PupAbyss F1311297391110
Abyss Male GlothAbyss F13-F1712317898117
Abyss MawmurkAbyss F1719475970
Abyss Medium SlimeAbyss F3143794117140
Abyss Metal ScarabAbyss F4-F12923577185
Abyss Predatory FrogAbyss F1-F111642106132159
Abyss Red Stone GolemAbyss F6123281101121
Abyss Spike TurtleAbyss F181643107134161
Abyss Yellow Stone GolemAbyss F4143792115138
Blue Stone GolemVeil Silence F3-F41848121151182
Challenger GlothFestering Burrow F41951127159190
Crystal TurtleFestering Burrow F42259147184221
Elder GlothFestering Burrow F42566166207249

+41 more spawn rows not shown.

Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Numbers

Range1
Start delay0.8s
End delay0.2s
Cooldown0s
Energy cost0
Skill points to learn5
Required level0
Basic attack skillyes
Delay scales with attack speedyes
Can target over wallsno
Raw values100

Range and area

Range and area of Basic Monster Blunt

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.