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Tide Skill Tree

Tide Skill Tree overview

Enhances water magic abilities.

From backgrounds (9): Undertaker, Mage, Porter, Wanderer, Gambler, Philosopher, Squire, Gardener, Cursed Child

basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)

All Tide skills, in full (4)

Extra Bubble icon

Extra Bubble

SKILL_ExtraBubble · Passive Physical

When using a skill, there is a 4% chance that 1 additional bubbling will be summoned.

PositionTier 1, column 2Skill points5

Numbers

Range1 tile
Cooldown0s
Energy cost0
Ebb And Flow icon

Ebb And Flow

SKILL_EbbAndFlow · Passive Physical

When a unit or structure you summoned is destroyed, gain Cooldown Reduction for 10 seconds.

PositionTier 1, column 3Skill points5

Effects & keywords

Numbers

Range1 tile
Cooldown0s
Energy cost0
Deep Water icon

Deep Water

SKILL_DeepWater · Passive Physical

Each time the number of units or structures you summon reaches 10/25/100/250/1000/2500, Max Energy increases by 7%.

PositionTier 2, column 2Skill points6Level4RequiresExtra Bubble

Effects & keywords

  • Max Energy: The maximum energy the unit can have. Determines the maximum value of Energy.

Numbers

Range1 tile
Cooldown0s
Energy cost0
Wave Cycle icon

Wave Cycle

SKILL_WaveCicle · Passive Physical

When you gain Barrier, Cooldown Reduction for all skills increases by 10%.

PositionTier 2, column 3Skill points6Level4RequiresEbb And Flow

Effects & keywords

  • Barrier (on user): Blocks damage to the head/body, consuming stacks equal to the damage blocked.

Numbers

Range1 tile
Cooldown0s
Energy cost0