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Tide
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Tide Skill Tree overview
Enhances water magic abilities.
From backgrounds (9):
Undertaker,
Mage,
Porter,
Wanderer,
Gambler,
Philosopher,
Squire,
Gardener,
Cursed Child
basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)
All Tide skills, in full (4)
Extra Bubble
SKILL_ExtraBubble · Passive Physical
When using a skill, there is a 4% chance that 1 additional bubbling will be summoned.
PositionTier 1, column 2Skill points5
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Ebb And Flow
SKILL_EbbAndFlow · Passive Physical
When a unit or structure you summoned is destroyed, gain Cooldown Reduction for 10 seconds.
PositionTier 1, column 3Skill points5
Effects & keywords
Cooldown Reduction (on user): +30 Cooldown Reduction
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Deep Water
SKILL_DeepWater · Passive Physical
Each time the number of units or structures you summon reaches 10/25/100/250/1000/2500, Max Energy increases by 7%.
Effects & keywords
Max Energy: The maximum energy the unit can have. Determines the maximum value of Energy.
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Wave Cycle
SKILL_WaveCicle · Passive Physical
When you gain Barrier, Cooldown Reduction for all skills increases by 10%.
Effects & keywords
Barrier (on user): Blocks damage to the head/body, consuming stacks equal to the damage blocked.
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |