Deals 100% of Physical Attack Power as physical damage to the target. Upon a critical hit, applies 1 Dizziness for 10 seconds.
MandatoryRequires a ClubPositionRoot (before tier 1)
Numbers
Range
1 tile
Cooldown
0s
Energy cost
0
Durability cost
1 (Primary)
Range in context
DPS 52.3
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Lowell, Wooden Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast89 physical per target
= PAtk 82.1 x 100% x 1.08 crit
Damage per second52.3 per second (at attack speed)
Cost 1 weapon durability
Versus median 0.6x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
The exact range and area on a real dungeon room. The caster is centered and figures stand on the tiles the area covers. Click to enlarge.
Damage
Shown for stock Lowell, Wooden Club at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast27 physical per target
= PAtk 82.1 x 30% x 1.08 crit
Damage per energy4.4 per energy at 1 target, 13.3 at 3 targets (6 energy)
Damage per second1 per second at 1 target, 2.9 at 3 targets (from the 30 s cooldown)
Cost 2 weapon durability, 30 s cooldown
Area 9 cells (Square radius 1): up to 8 targets centered on the caster, 213 total if every cell is hit
Versus median 0.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Lowell, Wooden Club at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast248 physical per target
= PAtk 82.1 x 280% x 1.08 crit
Damage per energy124.1 per energy (2 energy)
Damage per second33.7 per second (from the 8 s cooldown)
Cost 2 weapon durability, 8 s cooldown
Versus median 1.8x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Lowell, Wooden Club at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast62 magic per target
= MAtk 57.6 x 100% x 1.08 crit
Damage per energy31.1 per energy (2 energy)
Damage per second8.4 per second (from the 8 s cooldown)
Cost 2 weapon durability, 8 s cooldown
Versus median 0.8x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Lowell, Wooden Club at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast284 physical per target
= PAtk 82.1 x 320% x 1.08 crit (4 hits of 71)
Damage per energy141.9 per energy (2 energy)
Damage per second25.7 per second (from the 12 s cooldown)
Cost 2 weapon durability, 12 s cooldown
Versus median 2x the median physical active per cast
This attack lands with reduced hit chance (its own penalty); the numbers are pre-hit-chance like every skill.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.