basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)
Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast73 physical per target
= PAtk 84.5 x 80% x 1.079 crit
Versus benchmark13.5% of Acid Slogel HP
Damage per second45.2 per second (at attack speed)
Versus median 0.4x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast182 physical per target
= PAtk 84.5 x 200% x 1.079 crit
Versus benchmark33.8% of Acid Slogel HP
Damage per energy36.5 per energy (5 energy)
Damage per second10.9 per second (from the 18 s cooldown)
Versus median 1.1x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Battle Stomp
SKILL_BattleStomp · ActivePhysicalMultipleHostile
Stomps forcefully, dealing 30% of Physical Attack Power as physical damage to all nearby enemies and applying Disturbance and 1 stacks of Dizziness to them for 15 seconds.
Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast27 physical per target
= PAtk 84.5 x 30% x 1.079 crit
Versus benchmark5.1% of Acid Slogel HP
Damage per energy4.6 per energy at 1 target, 13.7 at 3 targets (6 energy)
Damage per second1 per second at 1 target, 2.9 at 3 targets (from the 30 s cooldown)
Area 9 cells (Square radius 1): up to 8 targets centered on the caster, 219 total if every cell is hit
Versus median 0.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast237 physical per target
= PAtk 84.5 x 260% x 1.079 crit
Versus benchmark43.9% of Acid Slogel HP
Damage per energy79 per energy (3 energy)
Damage per second25.6 per second (from the 10 s cooldown)
Versus median 1.4x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast65 magic per target
= MAtk 60.7 x 100% x 1.079 crit
Versus benchmark12.1% of Acid Slogel HP
Damage per energy21.8 per energy (3 energy)
Damage per second8.8 per second (from the 8 s cooldown)
Versus median 0.8x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast292 physical per target
= PAtk 84.5 x 320% x 1.079 crit (4 hits of 73)
Versus benchmark54% of Acid Slogel HP
Damage per energy97.3 per energy (3 energy)
Damage per second26.2 per second (from the 12 s cooldown)
Versus median 1.7x the median physical active per cast
This attack lands with reduced hit chance (its own penalty); the numbers are pre-hit-chance like every skill.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.