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Blunt Skill Tree

Blunt Skill Tree overview

Blunt weapons specialize in enduring attacks and disrupting opponents.

From backgrounds (18): City Guard, Exiled Warrior, Slave, Beggar, Miner, Blacksmith, Carpenter, Peddler, Hooligan, Butcher, Conscript, Snake Catcher, Philosopher, Swamp Keeper, Chief Bodyguard, Scout, Carter, Night Watchman

Basic attack: Basic Club Attack - Requires a Club.

basic weapon attack (mandatory root) ยท active ยท passive P - lines show unlock requirements ยท corner number = skill point cost

All Blunt skills, in full (6)

Basic Club Attack

SKILL_BasicClubAttack · Active Physical SingleHostile Basic attack Mandatory root

Deals 100% of Physical Attack Power as physical damage to the target. Upon a critical hit, applies 1 Dizziness for 10 seconds.

MandatoryRequires a ClubPositionRoot (before tier 1)

Numbers

Range1 tile
Cooldown0s
Energy cost0
Durability cost1 (Primary)

Range in context

Basic Club Attack range and area shown on a dungeon room
DPS 52.3

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Lowell, Wooden Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 89 physical per target
= PAtk 82.1 x 100% x 1.08 crit
Damage per second 52.3 per second (at attack speed)
Cost 1 weapon durability
Versus median 0.6x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Battle Stomp

SKILL_BattleStomp · Active Physical MultipleHostile

Stomps out forcefully, dealing 30% of Physical Attack Power as physical damage to all nearby enemies and applying Disturbance for 15 seconds and Dizziness of 1.

PositionTier 1, column 1Skill points8

Numbers

Range0 tiles
AreaSquare, radius 1
Cooldown30s
Energy cost6
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Battle Stomp range and area shown on a dungeon room
1 target: DPE 4.4, DPS 1 | 3 targets: DPE 13.3, DPS 2.9

The exact range and area on a real dungeon room. The caster is centered and figures stand on the tiles the area covers. Click to enlarge.

Damage

Shown for stock Lowell, Wooden Club at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 27 physical per target
= PAtk 82.1 x 30% x 1.08 crit
Damage per energy 4.4 per energy at 1 target, 13.3 at 3 targets (6 energy)
Damage per second 1 per second at 1 target, 2.9 at 3 targets (from the 30 s cooldown)
Cost 2 weapon durability, 30 s cooldown
Area 9 cells (Square radius 1): up to 8 targets centered on the caster, 213 total if every cell is hit
Versus median 0.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Iron Clad

SKILL_IronClad · Active Self

Grants Barrier equal to 120% of lost Current Health for 12 seconds.

PositionTier 1, column 2Skill points8

Numbers

Range0 tiles
Cooldown18s
Duration12s
Energy cost3
Durability cost2 (Primary)
Required equipmentBlunt

Hammering

SKILL_Hammering · Active Physical SingleHostile

Deals 280% of Physical Attack Power as physical damage to the target and grants 1 Stiffness and 1 Dizziness for 8 seconds.

PositionTier 1, column 3Skill points8

Numbers

Range1 tile
Cooldown8s
Energy cost2
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Hammering range and area shown on a dungeon room
DPE 124.1, DPS 33.7

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Lowell, Wooden Club at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 248 physical per target
= PAtk 82.1 x 280% x 1.08 crit
Damage per energy 124.1 per energy (2 energy)
Damage per second 33.7 per second (from the 8 s cooldown)
Cost 2 weapon durability, 8 s cooldown
Versus median 1.8x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Vile Insult

SKILL_VileInsult · Active Physical SingleHostile

Insults the opponent, dealing 100% of Magic Attack Power as magic damage and granting Taunt and Vulnerable for 10 seconds.

PositionTier 2, column 1Skill points10Level4RequiresIron Clad, Battle Stomp

Numbers

Range5 tiles
Cooldown8s
Energy cost2
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Vile Insult range and area shown on a dungeon room
DPE 31.1, DPS 8.4

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Lowell, Wooden Club at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 62 magic per target
= MAtk 57.6 x 100% x 1.08 crit
Damage per energy 31.1 per energy (2 energy)
Damage per second 8.4 per second (from the 8 s cooldown)
Cost 2 weapon durability, 8 s cooldown
Versus median 0.8x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Wild Flurry

SKILL_WildFlurry · Active Physical SingleHostile

Deals 80% of Physical Attack Power as physical damage to the target 4 times with 30% reduced Hit Chance.

PositionTier 2, column 3Skill points10Level4RequiresIron Clad, Hammering

Numbers

Range1 tile
Cooldown12s
Energy cost2
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Wild Flurry range and area shown on a dungeon room
DPE 141.9, DPS 25.7

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Lowell, Wooden Club at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 284 physical per target
= PAtk 82.1 x 320% x 1.08 crit (4 hits of 71)
Damage per energy 141.9 per energy (2 energy)
Damage per second 25.7 per second (from the 12 s cooldown)
Cost 2 weapon durability, 12 s cooldown
Versus median 2x the median physical active per cast
This attack lands with reduced hit chance (its own penalty); the numbers are pre-hit-chance like every skill.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
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