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Blunt Skill Tree

Steam

Blunt Skill Tree overview

Blunt weapons specialize in enduring attacks and disrupting opponents.

From backgrounds (15): Exiled Warrior, Slave, Beggar, Miner, Undertaker, Blacksmith, Carpenter, Peddler, Butcher, Gambler, Philosopher, Mercenary, Swamp Keeper, Night Watchman, Tavern Runner

Basic attack: Basic Club Attack - Requires a Blunt.

basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)

All Blunt skills, in full (7)

Basic Club Attack icon

Basic Club Attack

SKILL_BasicClubAttack · Active Physical SingleHostile Basic attack Mandatory root

Deals 80% of Physical Attack Power as physical damage to the target. On a critical hit, applies 1 stacks of Dizziness to the target for 10 seconds.

MandatoryRequires a BluntPositionRoot (before tier 1)

Effects & keywords

  • Dizziness (on enemy): Applies Stun for 2 seconds when 2 stacks accumulate. Stacks reset when Stun is applied.
    • Stun: Unable to act for a brief period.

Numbers

Range1 tile
Cooldown0s
Energy cost0
Durability cost1 (Primary)

Range in context

Basic Club Attack range and area shown on a dungeon room
73 physical damage / target

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 73 physical per target
= PAtk 84.5 x 80% x 1.079 crit
Versus benchmark 13.5% of Acid Slogel HP
Damage per second 45.2 per second (at attack speed)
Versus median 0.4x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Stun Charge icon

Stun Charge

SKILL_StunCharge · Active Physical SingleHostile Weapon skill

Quickly charges at the target, dealing 200% of Physical Attack Power as physical damage and applying Stun for 2 seconds.

Granted bya BluntFreeequip the weapon, no skill pointsPositionRoot (before tier 1)

Effects & keywords

  • Stun (on enemy): Unable to act for a brief period.

Numbers

Range3 tiles
Cooldown18s
Energy cost5
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Stun Charge range and area shown on a dungeon room
182 physical damage / target - 36.5 per energy
5energy

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 182 physical per target
= PAtk 84.5 x 200% x 1.079 crit
Versus benchmark 33.8% of Acid Slogel HP
Damage per energy 36.5 per energy (5 energy)
Damage per second 10.9 per second (from the 18 s cooldown)
Versus median 1.1x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Battle Stomp icon

Battle Stomp

SKILL_BattleStomp · Active Physical MultipleHostile

Stomps forcefully, dealing 30% of Physical Attack Power as physical damage to all nearby enemies and applying Disturbance and 1 stacks of Dizziness to them for 15 seconds.

PositionTier 1, column 1Skill points8RequiresBlunt

Effects & keywords

  • Disturbance (on enemy): -25% Hit Chance
  • Dizziness (on enemy): Applies Stun for 2 seconds when 2 stacks accumulate. Stacks reset when Stun is applied.
    • Stun: Unable to act for a brief period.

Numbers

Range0 tiles
AreaSquare, radius 1
Cooldown30s
Energy cost6
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Battle Stomp range and area shown on a dungeon room
1 target: 27 dmg (4.6/energy) | 3 targets: 82 dmg (13.7/energy)
6energy

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 27 physical per target
= PAtk 84.5 x 30% x 1.079 crit
Versus benchmark 5.1% of Acid Slogel HP
Damage per energy 4.6 per energy at 1 target, 13.7 at 3 targets (6 energy)
Damage per second 1 per second at 1 target, 2.9 at 3 targets (from the 30 s cooldown)
Area 9 cells (Square radius 1): up to 8 targets centered on the caster, 219 total if every cell is hit
Versus median 0.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Ironclad icon

Ironclad

SKILL_IronClad · Active Self

Grants you Barrier equal to 120% of your lost Current Health for 12 seconds.

PositionTier 1, column 2Skill points8RequiresBlunt

Effects & keywords

  • Barrier (on user): Blocks damage to the head/body, consuming stacks equal to the damage blocked.

Numbers

Range0 tiles
Cooldown18s
Duration12s
Energy cost3
Durability cost2 (Primary)
Required equipmentBlunt
Hammering icon

Hammering

SKILL_Hammering · Active Physical SingleHostile

Deals 260% of Physical Attack Power as physical damage to the target and applies 1 stacks of Stiffness and 1 stacks of Dizziness to it for 10 seconds.

PositionTier 1, column 3Skill points8RequiresBlunt

Effects & keywords

  • Stiffness (on enemy): -50% Dodge Chance
  • Dizziness (on enemy): Applies Stun for 2 seconds when 2 stacks accumulate. Stacks reset when Stun is applied.
    • Stun: Unable to act for a brief period.

Numbers

Range1 tile
Cooldown10s
Energy cost3
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Hammering range and area shown on a dungeon room
237 physical damage / target - 79 per energy
3energy

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 237 physical per target
= PAtk 84.5 x 260% x 1.079 crit
Versus benchmark 43.9% of Acid Slogel HP
Damage per energy 79 per energy (3 energy)
Damage per second 25.6 per second (from the 10 s cooldown)
Versus median 1.4x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Vile Insult icon

Vile Insult

SKILL_VileInsult · Active Physical SingleHostile

Insults the opponent, dealing 100% of Magic Attack Power as magic damage and applying Taunt and Vulnerable to them for 10 seconds.

PositionTier 2, column 1Skill points10Level4RequiresIronclad, Battle StompRequiresBlunt

Effects & keywords

Numbers

Range5 tiles
Cooldown8s
Energy cost3
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Vile Insult range and area shown on a dungeon room
65 magic damage / target - 21.8 per energy
3energy

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 65 magic per target
= MAtk 60.7 x 100% x 1.079 crit
Versus benchmark 12.1% of Acid Slogel HP
Damage per energy 21.8 per energy (3 energy)
Damage per second 8.8 per second (from the 8 s cooldown)
Versus median 0.8x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Wild Flurry icon

Wild Flurry

SKILL_WildFlurry · Active Physical SingleHostile

Deals 80% of Physical Attack Power as physical damage to the target 4 times with 30% reduced Hit Chance.

PositionTier 2, column 3Skill points10Level4RequiresIronclad, HammeringRequiresBlunt

Numbers

Range1 tile
Cooldown12s
Energy cost3
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Wild Flurry range and area shown on a dungeon room
292 physical damage / target - 97.3 per energy
3energy

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 292 physical per target
= PAtk 84.5 x 320% x 1.079 crit (4 hits of 73)
Versus benchmark 54% of Acid Slogel HP
Damage per energy 97.3 per energy (3 energy)
Damage per second 26.2 per second (from the 12 s cooldown)
Versus median 1.7x the median physical active per cast
This attack lands with reduced hit chance (its own penalty); the numbers are pre-hit-chance like every skill.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.