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Blunt Skill Tree

Blunt Skill Tree overview

Blunt weapons specialize in enduring attacks and disrupting opponents.

From backgrounds (15): Exiled Warrior, Slave, Beggar, Miner, Blacksmith, Carpenter, Peddler, Butcher, Conscript, Gambler, Philosopher, Mercenary, Swamp Keeper, Night Watchman, Tavern Runner

Basic attack: Basic Club Attack - Requires a Club.

basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)

All Blunt skills, in full (7)

Basic Club Attack icon

Basic Club Attack

SKILL_BasicClubAttack · Active Physical SingleHostile Basic attack Mandatory root

Deals 100% of Physical Attack Power as physical damage to the target. Upon a critical hit, applies 1 Dizziness for 10 seconds.

MandatoryRequires a ClubPositionRoot (before tier 1)

Effects & keywords

  • Dizziness (on enemy): Applies Stun for 1 seconds when 2 stacks accumulate. Stacks reset when Stun is applied.
    • Stun: Unable to act for a brief period.

Numbers

Range1 tile
Cooldown0s
Energy cost0
Durability cost1 (Primary)

Range in context

Basic Club Attack range and area shown on a dungeon room
91 physical damage / target

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 91 physical per target
= PAtk 84.5 x 100% x 1.079 crit
Versus benchmark 16.9% of Acid Slogel HP
Damage per second 56.5 per second (at attack speed)
Versus median 0.6x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Stun Charge icon

Stun Charge

SKILL_StunCharge · Active Physical SingleHostile Weapon skill

Quickly charges at the target, dealing 200% of Physical Attack Power as physical damage and applying Stun for 1 seconds.

Granted bya ClubFreeequip the weapon, no skill pointsPositionRoot (before tier 1)

Effects & keywords

  • Stun (on enemy): Unable to act for a brief period.

Numbers

Range3 tiles
Cooldown15s
Energy cost5
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Stun Charge range and area shown on a dungeon room
182 physical damage / target - 36.5 per energy
5energy

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 182 physical per target
= PAtk 84.5 x 200% x 1.079 crit
Versus benchmark 33.8% of Acid Slogel HP
Damage per energy 36.5 per energy (5 energy)
Damage per second 13.2 per second (from the 15 s cooldown)
Versus median 1.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Battle Stomp icon

Battle Stomp

SKILL_BattleStomp · Active Physical MultipleHostile

Stomps out forcefully, dealing 30% of Physical Attack Power as physical damage to all nearby enemies and applying Disturbance for 15 seconds and Dizziness of 1.

PositionTier 1, column 1Skill points8RequiresBlunt

Effects & keywords

  • Disturbance (on enemy): -25% Hit Chance
  • Dizziness (on enemy): Applies Stun for 1 seconds when 2 stacks accumulate. Stacks reset when Stun is applied.
    • Stun: Unable to act for a brief period.

Numbers

Range0 tiles
AreaSquare, radius 1
Cooldown30s
Energy cost6
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Battle Stomp range and area shown on a dungeon room
1 target: 27 dmg (4.6/energy) | 3 targets: 82 dmg (13.7/energy)
6energy

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 27 physical per target
= PAtk 84.5 x 30% x 1.079 crit
Versus benchmark 5.1% of Acid Slogel HP
Damage per energy 4.6 per energy at 1 target, 13.7 at 3 targets (6 energy)
Damage per second 1 per second at 1 target, 3 at 3 targets (from the 30 s cooldown)
Area 9 cells (Square radius 1): up to 8 targets centered on the caster, 219 total if every cell is hit
Versus median 0.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Iron Clad icon

Iron Clad

SKILL_IronClad · Active Self

Grants Barrier equal to 120% of lost Current Health for 12 seconds.

PositionTier 1, column 2Skill points8RequiresBlunt

Effects & keywords

  • Barrier (on user): Blocks damage to the head/body, consuming stacks equal to the damage blocked.

Numbers

Range0 tiles
Cooldown18s
Duration12s
Energy cost3
Durability cost2 (Primary)
Required equipmentBlunt
Hammering icon

Hammering

SKILL_Hammering · Active Physical SingleHostile

Deals 280% of Physical Attack Power as physical damage to the target and grants 1 Stiffness and 1 Dizziness for 8 seconds.

PositionTier 1, column 3Skill points8RequiresBlunt

Effects & keywords

  • Stiffness (on enemy): -50% Dodge Chance
  • Dizziness (on enemy): Applies Stun for 1 seconds when 2 stacks accumulate. Stacks reset when Stun is applied.
    • Stun: Unable to act for a brief period.

Numbers

Range1 tile
Cooldown8s
Energy cost2
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Hammering range and area shown on a dungeon room
255 physical damage / target - 127.6 per energy
2energy

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 255 physical per target
= PAtk 84.5 x 280% x 1.079 crit
Versus benchmark 47.3% of Acid Slogel HP
Damage per energy 127.6 per energy (2 energy)
Damage per second 34.6 per second (from the 8 s cooldown)
Versus median 1.8x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Vile Insult icon

Vile Insult

SKILL_VileInsult · Active Physical SingleHostile

Insults the opponent, dealing 100% of Magic Attack Power as magic damage and granting Taunt and Vulnerable for 10 seconds.

PositionTier 2, column 1Skill points10Level4RequiresIron Clad, Battle StompRequiresBlunt

Effects & keywords

Numbers

Range5 tiles
Cooldown8s
Energy cost2
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Vile Insult range and area shown on a dungeon room
65 magic damage / target - 32.7 per energy
2energy

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 65 magic per target
= MAtk 60.7 x 100% x 1.079 crit
Versus benchmark 12.1% of Acid Slogel HP
Damage per energy 32.7 per energy (2 energy)
Damage per second 8.9 per second (from the 8 s cooldown)
Versus median 1x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Wild Flurry icon

Wild Flurry

SKILL_WildFlurry · Active Physical SingleHostile

Deals 80% of Physical Attack Power as physical damage to the target 4 times with 30% reduced Hit Chance.

PositionTier 2, column 3Skill points10Level4RequiresIron Clad, HammeringRequiresBlunt

Numbers

Range1 tile
Cooldown12s
Energy cost2
Durability cost2 (Primary)
Required equipmentBlunt

Range in context

Wild Flurry range and area shown on a dungeon room
292 physical damage / target - 145.9 per energy
2energy

Damage

Shown for stock Lowell, Wooden Club at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 292 physical per target
= PAtk 84.5 x 320% x 1.079 crit (4 hits of 73)
Versus benchmark 54% of Acid Slogel HP
Damage per energy 145.9 per energy (2 energy)
Damage per second 26.4 per second (from the 12 s cooldown)
Versus median 2x the median physical active per cast
This attack lands with reduced hit chance (its own penalty); the numbers are pre-hit-chance like every skill.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.