Fire Magic Skill Tree overview
Fire magic incinerates enemies with high damage.
From backgrounds (8):
Poacher,
Mage,
Peddler,
Hooligan,
Occultist,
Prodigy,
Cursed Child,
Tavern Runner
Basic attack: Basic Magic Missile - Not needed if using Battlemage without a fire staff.
All Fire Magic skills, in full (7)
Basic Magic Missile
Deals 100% of Magic Attack Power as magic damage to the target.
Numbers
| Range | 5 tiles |
| Cooldown | 0s |
| Energy cost | 0 |
| Durability cost | 1 (Primary) |
Damage
Fire Missile
For 20 seconds, changes the basic attack to deal 100% of Magic Attack Power as magic damage to the target and applies 2 Burning for 10 seconds.
Effects & keywords
Burning (on enemy): 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.
Numbers
| Range | 5 tiles |
| Cooldown | 20s |
| Duration | 5s |
| Energy cost | 3 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
Damage
Fire Cloak
Surround yourself with a cloak of flame, granting yourself a Barrier equal to 150% of Magic Attack Power for 10 seconds, dealing 30% of Magic Attack Power as magic damage per every 3 seconds to adjacent enemy units, and granting 1 Burning for 2 seconds.
Effects & keywords
Barrier (on user): Blocks damage to the head/body, consuming stacks equal to the damage blocked.
Burning (on enemy): 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.
on user affects the caster, on enemy the target.
Numbers
| Range | 5 tiles |
| Cooldown | 20s |
| Duration | 10s |
| Energy cost | 5 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
Damage
Incinerate
Instantly burns the target, dealing 300% of Magic Attack Power as magic damage and additional damage equal to Burning stacks * 30% of Magic Attack Power, then resets the Burning stacks.
Effects & keywords
Burning: 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.
Numbers
| Range | 5 tiles |
| Cooldown | 12s |
| Energy cost | 4 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
Damage
BlazingEcho
Deals 40% of Magic Attack Power as magic damage to the target unit and applies 2 Burning for 5 seconds.
Bounces up to 8 times to nearby enemy targets within 3 tiles, dealing the same damage.
Bounces prioritize targets with the lowest cumulative hits.
Effects & keywords
Burning (on enemy): 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.
Numbers
| Range | 5 tiles |
| Cooldown | 15s |
| Energy cost | 4 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
Damage
Become Fire
Ignite yourself, immediately gaining 1 stacks of Burning for 30 seconds. For 30 seconds, Magic Attack Power increases by current Burning stacks * 30%.
Effects & keywords
Burning (on user): 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.
Numbers
| Range | 5 tiles |
| Cooldown | 15s |
| Duration | 10s |
| Energy cost | 5 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
Damage
Explosion
Focus your mind and launch a flaming projectile that deals magic damage equal to 400% of Magic Attack Power to all units within range.
Damage increases by Burning stacks on the target * 10.
This attack can also damage allies.
Effects & keywords
Burning: 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.
Numbers
| Range | 6 tiles |
| Area | Manhattan, radius 2 |
| Cooldown | 30s |
| Energy cost | 7 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |



