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Fire Magic Skill Tree

Fire Magic Skill Tree overview

Fire magic incinerates enemies with high damage.

From backgrounds (8): Poacher, Mage, Peddler, Hooligan, Occultist, Prodigy, Cursed Child, Tavern Runner

Basic attack: Basic Magic Missile - Not needed if using Battlemage without a fire staff.

basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)

All Fire Magic skills, in full (7)

Basic Magic Missile icon

Basic Magic Missile

SKILL_BasicMagicMissile · Active Magic SingleHostile Basic attack Battlemage exception

Deals 100% of Magic Attack Power as magic damage to the target.

OptionalNot needed if using Battlemage without a fire staffPositionRoot (before tier 1)

Numbers

Range5 tiles
Cooldown0s
Energy cost0
Durability cost1 (Primary)

Range in context

Basic Magic Missile range and area shown on a dungeon room
105 magic damage / target

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 105 magic per target
= MAtk 88.5 x 100% x 1.082 crit x 1.1 dmg bonus
Versus benchmark 19.5% of Acid Slogel HP
Damage per second 65.3 per second (at attack speed)
Versus median 1x the median magic active per cast
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Fire Missile icon

Fire Missile

SKILL_FireMissile · Active Self Weapon skill

For 20 seconds, changes the basic attack to deal 100% of Magic Attack Power as magic damage to the target and applies 2 Burning for 10 seconds.

Granted bya Fire StaffFreeequip the weapon, no skill pointsPositionRoot (before tier 1)

Effects & keywords

  • Burning (on enemy): 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.

Numbers

Range5 tiles
Cooldown20s
Duration5s
Energy cost3
Durability cost2 (Primary)
Required equipmentFire Staff
3energy

Damage

Shown for stock Liana, Fire Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 96 magic per target
= MAtk 89.3 x 100% x 1.076 crit
Versus benchmark 17.8% of Acid Slogel HP
Damage per second 61.5 per second (at attack speed)
Per cast range 96 direct only, up to 156 per hit target with the full 60 burn damage from one application.
Damage over time Applies 2 Burning = 6 damage/second (3/stack/s x 2 stacks) for 10 s = 60 total per application. It is flat (ignores resistance and attack power). Re-applied on each hit: at this caster's attack speed (0.6/s) about 12.8 stacks stay up, for ~38.4/s sustained.
Versus median 1x the median magic active per cast
Buff window taken from the description, not the unreliable Duration column.
The game calls Burning defense-ignoring in English and barrier-ignoring in Korean; raw numbers shown ignore the difference.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Fire Cloak icon

Fire Cloak

SKILL_FireCloak · Active Physical Self

Surround yourself with a cloak of flame, granting yourself a Barrier equal to 150% of Magic Attack Power for 10 seconds, dealing 30% of Magic Attack Power as magic damage per every 3 seconds to adjacent enemy units, and granting 1 Burning for 2 seconds.

PositionTier 1, column 1Skill points8RequiresFire Staff

Effects & keywords

  • Barrier (on user): Blocks damage to the head/body, consuming stacks equal to the damage blocked.
  • Burning (on enemy): 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.

on user affects the caster, on enemy the target.

Numbers

Range5 tiles
Cooldown20s
Duration10s
Energy cost5
Durability cost2 (Primary)
Required equipmentFire Staff
5energy

Damage

Shown for stock Liana, Fire Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Damage per second 12.8 per second sustained from its aura + Burning at this caster's attack speed (0.6/s)
Damage over time Applies 1 Burning = 3 damage/second (3/stack/s x 1 stacks) for 2 s = 6 total per application. It is flat (ignores resistance and attack power). Re-applied on each hit: at this caster's attack speed (0.6/s) about 1.3 stacks stay up, for ~3.8/s sustained.
Aura 9 magic per second to nearby enemies for 10 s
Barrier Grants a 134 barrier for 10 s
The game calls Burning defense-ignoring in English and barrier-ignoring in Korean; raw numbers shown ignore the difference.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Incinerate icon

Incinerate

SKILL_Incinerate · Active Magic SingleHostile

Instantly burns the target, dealing 300% of Magic Attack Power as magic damage and additional damage equal to Burning stacks * 30% of Magic Attack Power, then resets the Burning stacks.

PositionTier 1, column 2Skill points8RequiresFire Staff

Effects & keywords

  • Burning: 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.

Numbers

Range5 tiles
Cooldown12s
Energy cost4
Durability cost2 (Primary)
Required equipmentFire Staff

Range in context

Incinerate range and area shown on a dungeon room
288 magic damage / target - 72.1 per energy
4energy

Damage

Shown for stock Liana, Fire Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 288 magic per target
= MAtk 89.3 x 300% x 1.076 crit
Versus benchmark 53.4% of Acid Slogel HP
Damage per energy 72.1 per energy (4 energy)
Damage per second 25.9 per second (from the 12 s cooldown)
Detonation 288 with no Burning on the target, up to 1,730 at the 50-stack cap (each stack adds about 29). Detonating consumes the stacks.
Versus median 3x the median magic active per cast
Detonating consumes the Burning stacks, forgoing their remaining damage-over-time.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
BlazingEcho icon

BlazingEcho

SKILL_BlazingEcho · Active Magic SingleHostile

Deals 40% of Magic Attack Power as magic damage to the target unit and applies 2 Burning for 5 seconds.
Bounces up to 8 times to nearby enemy targets within 3 tiles, dealing the same damage.
Bounces prioritize targets with the lowest cumulative hits.

PositionTier 1, column 3Skill points8RequiresFire Staff

Effects & keywords

  • Burning (on enemy): 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.

Numbers

Range5 tiles
Cooldown15s
Energy cost4
Durability cost2 (Primary)
Required equipmentFire Staff

Range in context

BlazingEcho range and area shown on a dungeon room
38 magic damage / target - 9.6 per energy
4energy

Damage

Shown for stock Liana, Fire Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 38 magic per target; chains to up to 8 targets within 3 tiles
= MAtk 89.3 x 40% x 1.076 crit
Versus benchmark 7.1% of Acid Slogel HP
Damage per energy 9.6 per energy (4 energy)
Damage per second 2.8 per second (from the 15 s cooldown)
Per cast range 38 direct only, up to 68 per hit target with the full 30 burn damage from one application.
Damage over time Applies 2 Burning = 6 damage/second (3/stack/s x 2 stacks) for 5 s = 30 total per application. It is flat (ignores resistance and attack power). Re-applied on each hit: at this caster's attack speed (0.6/s) about 6.4 stacks stay up, for ~19.2/s sustained.
Versus median 0.4x the median magic active per cast
The game calls Burning defense-ignoring in English and barrier-ignoring in Korean; raw numbers shown ignore the difference.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Become Fire icon

Become Fire

SKILL_BecomeFire · Active Physical Self

Ignite yourself, immediately gaining 1 stacks of Burning for 30 seconds. For 30 seconds, Magic Attack Power increases by current Burning stacks * 30%.

PositionTier 2, column 1Skill points10Level4RequiresFire CloakRequiresFire Staff

Effects & keywords

  • Burning (on user): 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.

Numbers

Range5 tiles
Cooldown15s
Duration10s
Energy cost5
Durability cost2 (Primary)
Required equipmentFire Staff
5energy

Damage

Shown for stock Liana, Fire Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Detonation 0 with no Burning on the target, up to 1,441 at the 50-stack cap (each stack adds about 29). Does not consume the stacks.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Explosion icon

Explosion

SKILL_Explosion · Active Magic MultipleAny

Focus your mind and launch a flaming projectile that deals magic damage equal to 400% of Magic Attack Power to all units within range.
Damage increases by Burning stacks on the target * 10.

This attack can also damage allies.

PositionTier 2, column 3Skill points10Level4RequiresBlazingEcho, IncinerateRequiresFire Staff

Effects & keywords

  • Burning: 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.

Numbers

Range6 tiles
AreaManhattan, radius 2
Cooldown30s
Energy cost7
Durability cost2 (Primary)
Required equipmentFire Staff

Range in context

Explosion range and area shown on a dungeon room
1 target: 384 dmg (54.9/energy) | 3 targets: 1,153 dmg (164.7/energy)
7energy

Damage

Shown for stock Liana, Fire Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 384 magic per target
= MAtk 89.3 x 400% x 1.076 crit
Versus benchmark 71.2% of Acid Slogel HP
Damage per energy 54.9 per energy at 1 target, 164.7 at 3 targets (7 energy)
Damage per second 13.8 per second at 1 target, 41.4 at 3 targets (from the 30 s cooldown)
Area 13 cells (Manhattan radius 2): up to 13 targets, 4,997 total if every cell is hit. Also hits allies in the area
Detonation 384 with no Burning on the target, up to 865 at the 50-stack cap (each stack adds about 10). Does not consume the stacks.
Versus median 4x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.