Fire Magic Skill Tree overview
Fire magic incinerates enemies with high damage.
From backgrounds (10):
Poacher,
Mage,
Peddler,
Hooligan,
Gambler,
Squire,
Occultist,
Prodigy,
Cursed Child,
Tavern Runner
Basic attack: Basic Magic Missile - Not needed if using Battlemage without a fire staff.
All Fire Magic skills, in full (7)
Basic Magic Missile
Deals 100% of Magic Attack Power as magic damage to the target.
Numbers
| Range | 5 tiles |
| Cooldown | 0s |
| Energy cost | 0 |
| Durability cost | 1 (Primary) |
Damage
Fire Missile
For 20 seconds, changes the basic attack to deal 130% of Magic Attack Power as magic damage to the target and applies 3 Burning for 10 seconds.
Effects & keywords
Burning (on enemy): 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
Numbers
| Range | 5 tiles |
| Cooldown | 20s |
| Duration | 20s |
| Energy cost | 3 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
Damage
Fire Cloak
Surround yourself with a cloak of flame for 10 seconds, granting yourself a Barrier equal to 150% of Magic Attack Power. Every 3 seconds, the cloak deals 30% of Magic Attack Power as magic damage to adjacent enemy units and applies 1 Burning to them for 2 seconds.
Effects & keywords
Barrier (on user): Blocks damage to the head/body, consuming stacks equal to the damage blocked.
Burning (on enemy): 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
on user affects the caster, on enemy the target.
Numbers
| Range | 5 tiles |
| Cooldown | 20s |
| Duration | 10s |
| Energy cost | 5 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
Damage
Incinerate
Instantly burns the target, dealing 300% of Magic Attack Power as magic damage and additional damage equal to Burning stacks * 30% of Magic Attack Power, then resets the Burning stacks.
Effects & keywords
Burning: 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
Numbers
| Range | 5 tiles |
| Cooldown | 12s |
| Energy cost | 4 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
Damage
BlazingEcho
Deals 40% of Magic Attack Power as magic damage to the target unit and applies 2 Burning for 5 seconds.
Bounces up to 8 times to nearby enemy targets within 3 tiles, dealing the same damage.
Bounces prioritize targets with the lowest cumulative hits.
Effects & keywords
Burning (on enemy): 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
Numbers
| Range | 5 tiles |
| Cooldown | 15s |
| Energy cost | 4 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
Damage
Become Fire
Ignite yourself, immediately gaining 2 stacks of Burning for 30 seconds. For 30 seconds, your Magic Attack Power increases by 12% per Burning stack granted by this skill.
This bonus ends when you no longer have Burning.
Effects & keywords
Burning (on user): 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
Numbers
| Range | 5 tiles |
| Cooldown | 15s |
| Duration | 30s |
| Energy cost | 5 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
Explosion
Focus your mind and launch a flaming projectile that deals magic damage equal to 400% of Magic Attack Power to all units within range and applies 5 Burning for 10 seconds.
This attack can also damage allies.
Effects & keywords
Burning (on enemy): 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
Numbers
| Range | 6 tiles |
| Area | Manhattan, radius 2 |
| Cooldown | 30s |
| Energy cost | 7 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |



