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Fire Magic Skill Tree

Fire Magic Skill Tree overview

Fire magic incinerates enemies with high damage.

From backgrounds (10): Poacher, Mage, Peddler, Gambler, Squire, Druid, Occultist, Beast Hunter, Prodigy, Cursed Child

Basic attack: Basic Magic Missile - Not needed if using Battlemage without a fire staff.

basic weapon attack (mandatory root) ยท active ยท passive P - lines show unlock requirements ยท corner number = skill point cost

All Fire Magic skills, in full (6)

Basic Magic Missile

SKILL_BasicMagicMissile · Active Magic SingleHostile Basic attack Battlemage exception

Deals 100% of Magic Attack Power as magic damage to the target.

OptionalNot needed if using Battlemage without a fire staffPositionRoot (before tier 1)

Numbers

Range5 tiles
Cooldown0s
Energy cost0
Durability cost1 (Primary)

Range in context

Basic Magic Missile range and area shown on a dungeon room
DPS 36.7

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Fire Cloak

SKILL_FireCloak · Active Physical Self

Surround yourself with a cloak of flame, granting yourself a Barrier equal to 150% of Magic Attack Power for 10 seconds, dealing 30% of Magic Attack Power as magic damage per second to adjacent enemy units, and granting 1 Burning for 2 seconds.

PositionTier 1, column 1Skill points8

Numbers

Range5 tiles
Cooldown20s
Duration10s
Energy cost5
Durability cost2 (Primary)
Required equipmentFire Staff

Range in context

Fire Cloak range and area shown on a dungeon room

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Liana, Fire Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Cost 5 energy, 2 weapon durability, 20 s cooldown
Damage over time Applies 1 Burning for 2 s: 6 flat damage over its full duration per application. At this caster's attack speed (0.6/s) about 1.3 stacks stay up, for +3.8/s sustained.
Aura 27 magic per second to nearby enemies for 10 s
Barrier Grants a 137 barrier for 10 s
The game calls Burning defense-ignoring in English and barrier-ignoring in Korean; raw numbers shown ignore the difference.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Incinerate

SKILL_Incinerate · Active Magic SingleHostile

Instantly burns the target, dealing 300% of Magic Attack Power as magic damage and additional damage equal to Burning stacks * 30% of Magic Attack Power, then resets the Burning stacks.

PositionTier 1, column 2Skill points8

Numbers

Range5 tiles
Cooldown12s
Energy cost4
Durability cost2 (Primary)
Required equipmentFire Staff

Range in context

Incinerate range and area shown on a dungeon room
DPE 73.5, DPS 26.3

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Liana, Fire Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 294 magic per target
= MAtk 91.2 x 300% x 1.074 crit
Damage per energy 73.5 per energy (4 energy)
Damage per second 26.3 per second (from the 12 s cooldown)
Cost 2 weapon durability, 12 s cooldown
Detonation 294 with no Burning on the target, up to 1,764 at the 50-stack cap (each stack adds about 29). Detonating consumes the stacks.
Versus median 2.4x the median magic active per cast
Detonating consumes the Burning stacks, forgoing their remaining damage-over-time.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

BlazingEcho

SKILL_BlazingEcho · Active Magic SingleHostile

Deals 40% of Magic Attack Power as magic damage to the target unit and applies 2 Burning for 5 seconds.
Bounces up to 8 times to nearby enemy targets within 3 tiles, dealing the same damage.
Bounces prioritize targets with the lowest cumulative hits.

PositionTier 1, column 3Skill points8

Numbers

Range5 tiles
Cooldown15s
Energy cost4
Durability cost2 (Primary)
Required equipmentFire Staff

Range in context

BlazingEcho range and area shown on a dungeon room
DPE 9.8, DPS 2.8

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Liana, Fire Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 39 magic per target; chains to up to 8 targets within 3 tiles
= MAtk 91.2 x 40% x 1.074 crit
Damage per energy 9.8 per energy (4 energy)
Damage per second 2.8 per second (from the 15 s cooldown)
Cost 2 weapon durability, 15 s cooldown
Per cast range 39 direct only, up to 69 per hit target with the full 30 burn from one application.
Damage over time Applies 2 Burning for 5 s: 30 flat damage over its full duration per application. At this caster's attack speed (0.6/s) about 6.3 stacks stay up, for +18.9/s sustained.
Versus median 0.3x the median magic active per cast
The game calls Burning defense-ignoring in English and barrier-ignoring in Korean; raw numbers shown ignore the difference.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Become Fire

SKILL_BecomeFire · Active Physical Self

Ignite yourself, immediately gaining 1 stacks of Burning for 30 seconds. For 30 seconds, Magic Attack Power increases by current Burning stacks * 30%.

PositionTier 2, column 1Skill points10Level4RequiresFire Cloak

Numbers

Range5 tiles
Cooldown15s
Duration10s
Energy cost5
Durability cost2 (Primary)
Required equipmentFire Staff

Range in context

Become Fire range and area shown on a dungeon room

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Liana, Fire Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Cost 5 energy, 2 weapon durability, 15 s cooldown
Detonation 0 with no Burning on the target, up to 1,470 at the 50-stack cap (each stack adds about 29). Does not consume the stacks.
Detonating consumes the Burning stacks, forgoing their remaining damage-over-time.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Explosion

SKILL_Explosion · Active Magic MultipleAny

Focus your mind and launch a flaming projectile that deals magic damage equal to 200% of Magic Attack Power to all units within range.
Damage increases by Burning stacks on the target * 10.

This attack can also damage allies.

PositionTier 2, column 3Skill points10Level4RequiresBlazingEcho, Incinerate

Numbers

Range6 tiles
AreaManhattan, radius 2
Cooldown30s
Energy cost7
Durability cost2 (Primary)
Required equipmentFire Staff

Range in context

Explosion range and area shown on a dungeon room
1 target: DPE 28, DPS 7 | 3 targets: DPE 84, DPS 21

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Liana, Fire Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 196 magic per target
= MAtk 91.2 x 200% x 1.074 crit
Damage per energy 28 per energy at 1 target, 84 at 3 targets (7 energy)
Damage per second 7 per second at 1 target, 21 at 3 targets (from the 30 s cooldown)
Cost 2 weapon durability, 30 s cooldown
Area 13 cells (Manhattan radius 2): up to 13 targets, 2,548 total if every cell is hit. Also hits allies in the area
Detonation 196 with no Burning on the target, up to 733 at the 50-stack cap (each stack adds about 11). Does not consume the stacks.
Versus median 1.6x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
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