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Bow Skill Tree

Bow Skill Tree overview

Bows allow for safe long-range attacks on enemies.

From backgrounds (20): Poacher, Beggar, Messenger, Undertaker, Deserter, Forest Keeper, Hunter, Wanderer, Thief, Snake Catcher, Philosopher, Swamp Keeper, Scale Craftsman, Scout, Druid, Occultist, Beast Hunter, Noble Adventurer, Prodigy, Cursed Child

Basic attack: Basic Bow Attack - Requires a Bow.

basic weapon attack (mandatory root) ยท active ยท passive P - lines show unlock requirements ยท corner number = skill point cost

All Bow skills, in full (6)

Basic Bow Attack

SKILL_BasicBowAttack · Active Physical SingleHostile Basic attack Mandatory root

Deals physical damage equal to 100% of Physical Attack Power.
If the target is within 1 tile, the damage dealt is reduced by 50%.

MandatoryRequires a BowPositionRoot (before tier 1)

Numbers

Range5 tiles
Cooldown0s
Energy cost0
Durability cost1 (Primary)
AmmoArrow x1

Range in context

Basic Bow Attack range and area shown on a dungeon room
DPS 52.3

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Lowell, Wooden Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 89 physical per target
= PAtk 82.1 x 100% x 1.08 crit
Damage per second 52.3 per second (at attack speed)
Cost 1 arrows, 1 weapon durability
Versus median 0.6x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Sniping Shot

SKILL_SnipingShot · Active Physical SingleHostile

Fires an arrow, dealing physical damage equal to 180% of Physical Attack Power. Damage increases by 30% of Physical Attack Power * distance from the target.

PositionTier 1, column 1Skill points8

Numbers

Range8 tiles
Cooldown15s
Energy cost3
Durability cost2 (Primary)
AmmoArrow x1
Required equipmentBow

Range in context

Sniping Shot range and area shown on a dungeon room
DPE 67.1, DPS 14.4

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Liana, Wooden Bow at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 201 physical per target
= 173 physical + 29 physical
Damage per energy 67.1 per energy (3 energy)
Damage per second 14.4 per second (from the 15 s cooldown)
Cost 1 arrows, 2 weapon durability, 15 s cooldown
Versus median 1.3x the median physical active per cast
Two damage parts (physical and magic) are each mitigated by the matching resistance.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Arrow Rain

SKILL_ArrowRain · Active Physical MultipleHostile

Creates a rain of arrows that deals physical damage equal to 40% of Physical Attack Power to all enemy units within the area. The rain of arrows drops for 6 times.

PositionTier 1, column 2Skill points8

Numbers

Range7 tiles
AreaManhattan, radius 2
Cooldown20s
Energy cost5
Durability cost2 (Primary)
AmmoArrow x5
Required equipmentBow

Range in context

Arrow Rain range and area shown on a dungeon room
1 target: DPE 46, DPS 12.4 | 3 targets: DPE 138.1, DPS 37.1

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Liana, Wooden Bow at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 230 physical per target
= PAtk 89.3 x 240% x 1.074 crit (6 hits of 38)
Damage per energy 46 per energy at 1 target, 138.1 at 3 targets (5 energy)
Damage per second 12.4 per second at 1 target, 37.1 at 3 targets (from the 20 s cooldown)
Cost 5 arrows, 2 weapon durability, 20 s cooldown
Area 13 cells (Manhattan radius 2): up to 13 targets, 2,993 total if every cell is hit
Versus median 1.5x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Ankle Break

SKILL_AnkleBreak · Active Physical SingleHostile

Deals physical damage equal to 120% of Physical Attack Power and knocks the target back by 3 tile.
Applies Slow to the target for 5 seconds and Break for 5 seconds.

PositionTier 1, column 3Skill points8

Numbers

Range1 tile
Cooldown12s
Energy cost3
Durability cost2 (Primary)
Required equipmentBow

Range in context

Ankle Break range and area shown on a dungeon room
DPE 38.4, DPS 10.3

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Liana, Wooden Bow at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 115 physical per target
= PAtk 89.3 x 120% x 1.074 crit
Damage per energy 38.4 per energy (3 energy)
Damage per second 10.3 per second (from the 12 s cooldown)
Cost 2 weapon durability, 12 s cooldown
Versus median 0.8x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Headshot

SKILL_HeadAim · Active Self

For 15 seconds, ranged physical attacks against enemies damage Head Health on hit.

PositionTier 2, column 1Skill points10Level4RequiresSniping Shot

Numbers

Range5 tiles
Cooldown8s
Duration10s
Energy cost2
Durability cost2 (Primary)
Required equipmentBow

Range in context

Headshot range and area shown on a dungeon room

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Quick Dash

SKILL_QuickDash · Active SingleHostile

Quickly dash to the designated tile, then gain Acceleration for 15 seconds.

PositionTier 2, column 3Skill points10Level4RequiresAnkle Break

Numbers

Range4 tiles
Cooldown15s
Energy cost2
Durability cost1 (Primary)
Required equipmentBow

Range in context

Quick Dash range and area shown on a dungeon room

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

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