Bow Skill Tree overview
Bows allow for safe long-range attacks on enemies.
From backgrounds (20): Poacher, Beggar, Messenger, Undertaker, Deserter, Forest Keeper, Hunter, Wanderer, Thief, Snake Catcher, Philosopher, Swamp Keeper, Scale Craftsman, Scout, Druid, Occultist, Beast Hunter, Noble Adventurer, Prodigy, Cursed Child
Basic attack: Basic Bow Attack - Requires a Bow.
All Bow skills, in full (6)
Basic Bow Attack
Deals physical damage equal to 100% of Physical Attack Power.
If the target is within 1 tile, the damage dealt is reduced by 50%.
Numbers
| Range | 5 tiles |
| Cooldown | 0s |
| Energy cost | 0 |
| Durability cost | 1 (Primary) |
| Ammo | Arrow x1 |
Range in context
Damage
Sniping Shot
Fires an arrow, dealing physical damage equal to 180% of Physical Attack Power. Damage increases by 30% of Physical Attack Power * distance from the target.
Numbers
| Range | 8 tiles |
| Cooldown | 15s |
| Energy cost | 3 |
| Durability cost | 2 (Primary) |
| Ammo | Arrow x1 |
| Required equipment | Bow |
Range in context
Damage
Arrow Rain
Creates a rain of arrows that deals physical damage equal to 40% of Physical Attack Power to all enemy units within the area. The rain of arrows drops for 6 times.
Numbers
| Range | 7 tiles |
| Area | Manhattan, radius 2 |
| Cooldown | 20s |
| Energy cost | 5 |
| Durability cost | 2 (Primary) |
| Ammo | Arrow x5 |
| Required equipment | Bow |
Range in context
Damage
Ankle Break
Deals physical damage equal to 120% of Physical Attack Power and knocks the target back by 3 tile.
Applies Slow to the target for 5 seconds and Break for 5 seconds.
Numbers
| Range | 1 tile |
| Cooldown | 12s |
| Energy cost | 3 |
| Durability cost | 2 (Primary) |
| Required equipment | Bow |
Range in context
Damage
Headshot
For 15 seconds, ranged physical attacks against enemies damage Head Health on hit.
Quick Dash
Quickly dash to the designated tile, then gain Acceleration for 15 seconds.





