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Bow Skill Tree

Bow Skill Tree overview

Bows allow for safe long range attacks on enemies.

From backgrounds (19): Poacher, Beggar, Undertaker, Deserter, Forest Keeper, Hunter, Wanderer, Thief, Snake Catcher, Philosopher, Swamp Keeper, Scale Craftsman, Scout, Druid, Occultist, Beast Hunter, Carter, Noble Adventurer, Prodigy

Basic attack: Basic Bow Attack - Requires a Bow.

basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)

All Bow skills, in full (7)

Basic Bow Attack icon

Basic Bow Attack

SKILL_BasicBowAttack · Active Physical SingleHostile Basic attack Mandatory root

Deals physical damage equal to 100% of Physical Attack Power.
If the target is within 1 tile, the damage dealt is reduced by 50%.

MandatoryRequires a BowPositionRoot (before tier 1)

Numbers

Range5 tiles
Cooldown0s
Energy cost0
Durability cost1 (Primary)
AmmoArrow x1

Range in context

Basic Bow Attack range and area shown on a dungeon room
101 physical damage / target

Damage

Shown for stock Liana, Wooden Bow at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 101 physical per target
= PAtk 93.5 x 100% x 1.076 crit
Versus benchmark 18.6% of Acid Slogel HP
Damage per second 64.4 per second (at attack speed)
Versus median 0.6x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Rapid Fire icon

Rapid Fire

SKILL_RapidFire · Active Self Weapon skill

Changes the basic attack for 8 seconds to deal 3 instances of 60% of Physical Attack Power as physical damage to the target.

While this skill is active, each basic attack consumes 3 arrows.

Granted bya BowFreeequip the weapon, no skill pointsPositionRoot (before tier 1)

Numbers

Range5 tiles
Cooldown12s
Duration8s
Energy cost3
Durability cost2 (Primary)
Required equipmentBow
3energy

Damage

Shown for stock Liana, Wooden Bow at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 241 physical per target
= PAtk 93.5 x 240% x 1.076 crit (3 hits of 80)
Versus benchmark 44.7% of Acid Slogel HP
Damage per second 154.5 per second (at attack speed)
Versus median 1.5x the median physical active per cast
Buff window taken from the description, not the unreliable Duration column.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Sniping Shot icon

Sniping Shot

SKILL_SnipingShot · Active Physical SingleHostile

Fires an arrow, dealing physical damage equal to 180% of Physical Attack Power. Damage increases by 30% of Physical Attack Power * distance from the target.

PositionTier 1, column 1Skill points8RequiresBow

Numbers

Range8 tiles
Cooldown15s
Energy cost3
Durability cost2 (Primary)
AmmoArrow x1
Required equipmentBow

Range in context

Sniping Shot range and area shown on a dungeon room
211 physical damage / target - 70.4 per energy
3energy

Damage

Shown for stock Liana, Wooden Bow at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 211 physical per target
= 181 physical + 30 physical
Versus benchmark 39.1% of Acid Slogel HP
Damage per energy 70.4 per energy (3 energy)
Damage per second 15.2 per second (from the 15 s cooldown)
Versus median 1.3x the median physical active per cast
Two damage parts (physical and magic) are each mitigated by the matching resistance.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Arrow Rain icon

Arrow Rain

SKILL_ArrowRain · Active Physical MultipleHostile

Creates a rain of arrows that deals physical damage equal to 40% of Physical Attack Power to all enemy units within the area. The rain of arrows drops for 6 times.

PositionTier 1, column 2Skill points8RequiresBow

Numbers

Range7 tiles
AreaManhattan, radius 2
Cooldown20s
Energy cost5
Durability cost2 (Primary)
AmmoArrow x5
Required equipmentBow

Range in context

Arrow Rain range and area shown on a dungeon room
1 target: 241 dmg (48.3/energy) | 3 targets: 724 dmg (144.9/energy)
5energy

Damage

Shown for stock Liana, Wooden Bow at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 241 physical per target
= PAtk 93.5 x 240% x 1.076 crit (6 hits of 40)
Versus benchmark 44.7% of Acid Slogel HP
Damage per energy 48.3 per energy at 1 target, 144.9 at 3 targets (5 energy)
Damage per second 13 per second at 1 target, 39 at 3 targets (from the 20 s cooldown)
Area 13 cells (Manhattan radius 2): up to 13 targets, 3,139 total if every cell is hit
Versus median 1.5x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Ankle Break icon

Ankle Break

SKILL_AnkleBreak · Active Physical SingleHostile

Deals physical damage equal to 120% of Physical Attack Power and knocks the target back by 3 tile.
Applies Slow to the target for 5 seconds and Break for 5 seconds.

PositionTier 1, column 3Skill points8RequiresBow

Effects & keywords

Numbers

Range1 tile
Cooldown12s
Energy cost3
Durability cost2 (Primary)
Required equipmentBow

Range in context

Ankle Break range and area shown on a dungeon room
121 physical damage / target - 40.2 per energy
3energy

Damage

Shown for stock Liana, Wooden Bow at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 121 physical per target
= PAtk 93.5 x 120% x 1.076 crit
Versus benchmark 22.4% of Acid Slogel HP
Damage per energy 40.2 per energy (3 energy)
Damage per second 10.8 per second (from the 12 s cooldown)
Versus median 0.8x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Headshot icon

Headshot

SKILL_HeadAim · Active Self

For 15 seconds, ranged physical attacks against enemies damage Head Health on hit.

PositionTier 2, column 1Skill points10Level4RequiresSniping ShotRequiresBow

Numbers

Range5 tiles
Cooldown8s
Duration10s
Energy cost2
Durability cost2 (Primary)
Required equipmentBow
Quick Dash icon

Quick Dash

SKILL_QuickDash · Active SingleHostile

Quickly dash to the designated tile, then gain Acceleration for 15 seconds.

PositionTier 2, column 3Skill points10Level4RequiresAnkle BreakRequiresBow

Effects & keywords

Numbers

Range4 tiles
Cooldown15s
Energy cost2
Durability cost1 (Primary)
Required equipmentBow

Range in context

Quick Dash range and area shown on a dungeon room