basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)
Deals physical damage equal to 100% of Physical Attack Power. If the target is within 1 tile, the damage dealt is reduced by 50%.
MandatoryRequires a BowPositionRoot (before tier 1)
Numbers
Range
5 tiles
Cooldown
0s
Energy cost
0
Durability cost
1 (Primary)
Ammo
Arrow x1
Range in context
95 physical damage / target
Damage
Shown for stock Liana, Wooden Bow at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast95 physical per target
= PAtk 88.5 x 100% x 1.076 crit
Versus benchmark17.6% of Acid Slogel HP
Damage per second60.9 per second (at attack speed)
Versus median 0.5x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
While this skill is active, each basic attack consumes 3 arrows.
Granted bya BowFreeequip the weapon, no skill pointsPositionRoot (before tier 1)
Numbers
Range
5 tiles
Cooldown
12s
Duration
8s
Energy cost
3
Durability cost
2 (Primary)
Required equipment
Bow
3
Damage
Shown for stock Liana, Wooden Bow at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast229 physical per target
= PAtk 88.5 x 240% x 1.076 crit (3 hits of 76)
Versus benchmark42.3% of Acid Slogel HP
Damage per second146.3 per second (at attack speed)
Versus median 1.3x the median physical active per cast
Buff window taken from the description, not the unreliable Duration column.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Shown for stock Liana, Wooden Bow at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast223 physical per target
= 223 physical
Versus benchmark41.3% of Acid Slogel HP
Damage per energy74.3 per energy (3 energy)
Damage per second15.9 per second (from the 15 s cooldown)
Versus median 1.1x the median physical active per cast
Two damage parts (physical and magic) are each mitigated by the matching resistance.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Arrow Rain
SKILL_ArrowRain · ActivePhysicalMultipleHostile
Creates a rain of arrows that deals physical damage equal to 40% of Physical Attack Power to all enemy units within the area. The rain of arrows drops for 6 times.
Shown for stock Liana, Wooden Bow at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast229 physical per target
= PAtk 88.5 x 240% x 1.076 crit (6 hits of 38)
Versus benchmark42.3% of Acid Slogel HP
Damage per energy45.7 per energy at 1 target, 137.1 at 3 targets (5 energy)
Damage per second12.2 per second at 1 target, 36.7 at 3 targets (from the 20 s cooldown)
Area 13 cells (Manhattan radius 2): up to 13 targets, 2,971 total if every cell is hit
Versus median 1.3x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Ankle Break
SKILL_AnkleBreak · ActivePhysicalSingleHostile
Deals physical damage equal to 180% of Physical Attack Power and knocks the target back by 3 tile. Applies Slow to the target for 5 seconds and Break for 5 seconds.
Shown for stock Liana, Wooden Bow at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast171 physical per target
= PAtk 88.5 x 180% x 1.076 crit
Versus benchmark31.7% of Acid Slogel HP
Damage per energy57.1 per energy (3 energy)
Damage per second26.2 per second (from the 7 s cooldown)
Versus median 0.9x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Headshot
SKILL_HeadAim · ActiveSelf
For 15 seconds, ranged physical attacks against enemies damage Head Health on hit.