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Nature Magic Skill Tree

Nature Magic Skill Tree overview

Nature magic specializes in healing and makes use of plants in various ways.

From backgrounds (8): Mage, Forest Keeper, Hunter, Gardener, Druid, Occultist, Prodigy, Cursed Child

Basic attack: Basic Magic Missile - Requires a Nature Staff.

basic weapon attack (mandatory root) ยท active ยท passive P - lines show unlock requirements ยท corner number = skill point cost

All Nature Magic skills, in full (6)

Basic Magic Missile

SKILL_BasicMagicMissile · Active Magic SingleHostile Basic attack Mandatory root

Deals 100% of Magic Attack Power as magic damage to the target.

MandatoryRequires a Nature StaffPositionRoot (before tier 1)

Numbers

Range5 tiles
Cooldown0s
Energy cost0
Durability cost1 (Primary)

Range in context

Basic Magic Missile range and area shown on a dungeon room
DPS 36.7

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Mucus Sprayer

SKILL_MucusSprayer · Active Magic SingleAlly

Germinates the target strange seed into a Mucus Sprayer.

PositionTier 1, column 1Skill points8

Numbers

Range5 tiles
Cooldown8s
Energy cost3
Durability cost2 (Primary)
Required equipmentNature Staff

Range in context

Mucus Sprayer range and area shown on a dungeon room

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Clinging Vines

SKILL_ClingingVines · Active Magic MultipleHostile

Summons vines from the ground 7 tiles in the target direction, dealing 150% of magic attack power as damage to enemy units and inflicting Rooting and Stiffness for 3 seconds.

PositionTier 1, column 2Skill points8

Numbers

Range7 tiles
AreaDirection, radius 7
Cooldown8s
Energy cost5
Durability cost2 (Primary)
Required equipmentNature Staff

Range in context

Clinging Vines range and area shown on a dungeon room
1 target: DPE 32.5, DPS 21.5 | 3 targets: DPE 97.5, DPS 64.6

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Perion, Nature Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 163 magic per target
= MAtk 100.3 x 150% x 1.08 crit
Damage per energy 32.5 per energy at 1 target, 97.5 at 3 targets (5 energy)
Damage per second 21.5 per second at 1 target, 64.6 at 3 targets (from the 8 s cooldown)
Cost 2 weapon durability, 8 s cooldown
Area 8 cells (Direction radius 7): up to 8 targets, 1,300 total if every cell is hit
Versus median 1.2x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Solar Bloom

SKILL_SolarBloom · Active Magic SingleAlly

Germinates the target strange seed into a Solar Bloom.

PositionTier 1, column 3Skill points8

Numbers

Range5 tiles
Cooldown8s
Energy cost3
Durability cost2 (Primary)
Required equipmentNature Staff

Range in context

Solar Bloom range and area shown on a dungeon room

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Snatching Prey

SKILL_SnatchingPrey · Active Magic SingleAlly

The targeted Mucus Sprayer throws a hooked vine in all directions, dealing 100% of the vine's magic attack power as magic damage to enemy units caught in the vine and granting Rooting for 3 seconds.

PositionTier 2, column 1Skill points10Level4RequiresClinging Vines, Mucus Sprayer

Numbers

Range5 tiles
Cooldown8s
Energy cost1
Durability cost2 (Primary)
Required equipmentNature Staff

Range in context

Snatching Prey range and area shown on a dungeon room
DPE 108.4, DPS 14.4

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Perion, Nature Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 108 magic per target
= MAtk 100.3 x 100% x 1.08 crit
Damage per energy 108.4 per energy (1 energy)
Damage per second 14.4 per second (from the 8 s cooldown)
Cost 2 weapon durability, 8 s cooldown
Versus median 0.8x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Sunheart Bloom

SKILL_SunHeartBloom · Active Magic SingleAlly

Germinates the target Solar Bloom into a Sunheart Bloom.

PositionTier 2, column 3Skill points10Level4RequiresClinging Vines, Solar Bloom

Numbers

Range5 tiles
Cooldown8s
Energy cost3
Durability cost2 (Primary)
Required equipmentNature Staff

Range in context

Sunheart Bloom range and area shown on a dungeon room

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

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