basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)
MandatoryRequires a Nature Magic StaffPositionRoot (before tier 1)
Numbers
Range
5 tiles
Cooldown
0s
Energy cost
0
Durability cost
1 (Primary)
Range in context
105 magic damage / target
Damage
Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast105 magic per target
= MAtk 88.5 x 100% x 1.082 crit x 1.1 dmg bonus
Versus benchmark19.5% of Acid Slogel HP
Damage per second65.3 per second (at attack speed)
Versus median 0.8x the median magic active per cast
Magic Saturation (optional campaign toggle) is capped at 100. Abyss casters on this page: Day 100 is health x2, both attacks x2, they deal x1.5. Combat difficulty percents add with saturation, then apply once.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
A strange seed sprouts from the target tile, knocking back units in that location by 1 tiles and dealing 150% of Magic Attack Power as damage to enemy units. The strange seed heals adjacent friendly units' Current Health for 15% of Magic Attack Power every second.
Granted bya Nature Magic StaffFreeequip the weapon, no skill pointsPositionRoot (before tier 1)
Numbers
Range
5 tiles
Cooldown
18s
Energy cost
3
Durability cost
2 (Primary)
Required equipment
Nature Staff
Range in context
159 magic damage / target - 53 per energy
3
Damage
Shown for stock Perion, Nature Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast159 magic per target
= MAtk 98.2 x 150% x 1.079 crit
Versus benchmark29.4% of Acid Slogel HP
Damage per energy53 per energy (3 energy)
Damage per second9.4 per second (from the 18 s cooldown)
Heal Restores 15 health to an ally per cast (about 0.9/s at this cadence)
Versus median 1.1x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Summons vines from the ground 7 tiles in the target direction, dealing 150% of magic attack power as damage to enemy units and inflicting Rooting and Stiffness for 6 seconds.
Shown for stock Perion, Nature Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast159 magic per target
= MAtk 98.2 x 150% x 1.079 crit
Versus benchmark29.4% of Acid Slogel HP
Damage per energy31.8 per energy at 1 target, 95.4 at 3 targets (5 energy)
Damage per second12.1 per second at 1 target, 36.3 at 3 targets (from the 14 s cooldown)
Area 7 cells (Direction radius 7): up to 7 targets, 1,113 total if every cell is hit
Versus median 1.1x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
The targeted Mucus Sprayer throws a hooked vine in all directions, dealing 100% of the vine's magic attack power as magic damage to enemy units caught in the vine and applying Rooting to them for 6 seconds.
Shown for stock Perion, Nature Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast106 magic per target
= MAtk 98.2 x 100% x 1.079 crit
Versus benchmark19.6% of Acid Slogel HP
Damage per energy106 per energy at 1 target, 318 at 3 targets (1 energy)
Damage per second14.1 per second at 1 target, 42.4 at 3 targets (from the 8 s cooldown)
Versus median 0.8x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.