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Nature Magic Skill Tree overview
Nature magic specializes in healing and makes use of plants in various ways.
From backgrounds (8): Mage, Forest Keeper, Hunter, Gardener, Druid, Occultist, Prodigy, Cursed Child
Basic attack: Basic Magic Missile - Requires a Nature Staff.
basic weapon attack (mandatory root) ยท active ยท passive P - lines show unlock requirements ยท corner number = skill point cost
All Nature Magic skills, in full (6)
Basic Magic Missile
SKILL_BasicMagicMissile · Active Magic SingleHostile Basic attack Mandatory root
Deals 100% of Magic Attack Power as magic damage to the target.
MandatoryRequires a Nature StaffPositionRoot (before tier 1)
Mucus Sprayer
SKILL_MucusSprayer · Active Magic SingleAlly
Germinates the target strange seed into a Mucus Sprayer.
PositionTier 1, column 1Skill points8
PositionTier 1, column 2Skill points8
Numbers
| Range | 7 tiles |
| Area | Direction, radius 7 |
| Cooldown | 8s |
| Energy cost | 5 |
| Durability cost | 2 (Primary) |
| Required equipment | Nature Staff |
Range in context
Damage
Shown for stock Perion, Nature Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 163 magic per target
= MAtk 100.3 x 150% x 1.08 crit
Damage per energy 32.5 per energy at 1 target, 97.5 at 3 targets (5 energy)
Damage per second 21.5 per second at 1 target, 64.6 at 3 targets (from the 8 s cooldown)
Cost 2 weapon durability, 8 s cooldown
Area 8 cells (Direction radius 7): up to 8 targets, 1,300 total if every cell is hit
Versus median 1.2x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Solar Bloom
SKILL_SolarBloom · Active Magic SingleAlly
Germinates the target strange seed into a Solar Bloom.
PositionTier 1, column 3Skill points8
Snatching Prey
SKILL_SnatchingPrey · Active Magic SingleAlly
The targeted Mucus Sprayer throws a hooked vine in all directions, dealing 100% of the vine's magic attack power as magic damage to enemy units caught in the vine and granting Rooting for 3 seconds.
Numbers
| Range | 5 tiles |
| Cooldown | 8s |
| Energy cost | 1 |
| Durability cost | 2 (Primary) |
| Required equipment | Nature Staff |
Range in context
Damage
Shown for stock Perion, Nature Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 108 magic per target
= MAtk 100.3 x 100% x 1.08 crit
Damage per energy 108.4 per energy (1 energy)
Damage per second 14.4 per second (from the 8 s cooldown)
Cost 2 weapon durability, 8 s cooldown
Versus median 0.8x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Sunheart Bloom
SKILL_SunHeartBloom · Active Magic SingleAlly
Germinates the target Solar Bloom into a Sunheart Bloom.





