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Spear Skill Tree

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Spear Skill Tree overview

Spears have the advantage of longer reach and can attack multiple targets at once.

From backgrounds (16): City Guard, Miner, Messenger, Hunter, Peddler, Wanderer, Hooligan, Thief, Snake Catcher, Chief Bodyguard, Scale Craftsman, Scout, Gardener, Beast Hunter, Night Watchman, Tavern Runner

Basic attack: Basic Spear Attack - Requires a Spear.

basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)

All Spear skills, in full (7)

Basic Spear Attack icon

Basic Spear Attack

SKILL_BasicSpearAttack · Active Physical MultipleHostile Basic attack Mandatory root

Deals physical damage equal to 90% of physical attack power to the target. Deals the same damage to enemies positioned in a straight line in the direction of the attack.

MandatoryRequires a SpearPositionRoot (before tier 1)

Numbers

Range2 tiles
Cooldown0s
Energy cost0
Durability cost1 (Primary)

Range in context

Basic Spear Attack range and area shown on a dungeon room
89 physical damage / target

Damage

Shown for stock Lowell, Wooden Spear at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 89 physical per target
= PAtk 91.5 x 90% x 1.079 crit
Versus benchmark 16.5% of Acid Slogel HP
Damage per second 55.1 per second (at attack speed)
Versus median 0.5x the median physical active per cast
Magic Saturation (optional campaign toggle) is capped at 100. Abyss casters on this page: Day 100 is health x2, both attacks x2, they deal x1.5. Combat difficulty percents add with saturation, then apply once.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Piercing Thrust icon

Piercing Thrust

SKILL_PiercingThrust · Active Physical MultipleHostile Weapon skill

Thrusts the spear toward the target, dealing physical damage equal to 180% of physical attack power to all enemy units, and grants the user Acceleration for 8 seconds.

Granted bya SpearFreeequip the weapon, no skill pointsPositionRoot (before tier 1)

Effects & keywords

Numbers

Range3 tiles
AreaDirection, radius 3
Cooldown12s
Energy cost4
Durability cost2 (Primary)
Required equipmentSpear

Range in context

Piercing Thrust range and area shown on a dungeon room
1 target: 178 dmg (44.4/energy) | 3 targets: 533 dmg (133.3/energy)
4energy

Damage

Shown for stock Lowell, Wooden Spear at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 178 physical per target
= PAtk 91.5 x 180% x 1.079 crit
Versus benchmark 32.9% of Acid Slogel HP
Damage per energy 44.4 per energy at 1 target, 133.3 at 3 targets (4 energy)
Damage per second 16 per second at 1 target, 47.9 at 3 targets (from the 12 s cooldown)
Area 3 cells (Direction radius 3): up to 3 targets, 533 total if every cell is hit
Versus median 0.9x the median physical active per cast
Magic Saturation (optional campaign toggle) is capped at 100. Abyss casters on this page: Day 100 is health x2, both attacks x2, they deal x1.5. Combat difficulty percents add with saturation, then apply once.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Twin Thrust icon

Twin Thrust

SKILL_TwinThrust · Active Physical Self

For 10 seconds, basic attacks are modified to deal physical damage equal to 70% of physical attack power to the target 2 times.

PositionTier 1, column 1Skill points8RequiresSpear

Numbers

Range2 tiles
Cooldown20s
Duration10s
Energy cost4
Durability cost2 (Primary)
Required equipmentSpear
4energy

Damage

Shown for stock Lowell, Wooden Spear at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 138 physical per target
= PAtk 91.5 x 140% x 1.079 crit (2 hits of 69)
Versus benchmark 25.6% of Acid Slogel HP
Damage per energy 34.6 per energy (4 energy)
Damage per second 7.5 per second (from the 20 s cooldown)
Versus median 0.7x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Anchor icon

Anchor

SKILL_Anchor · Active Physical Self

Gain Offensive, Rush, and Rooting for 14 seconds.

PositionTier 1, column 2Skill points8RequiresSpear

Effects & keywords

Numbers

Range2 tiles
Cooldown14s
Energy cost4
Durability cost2 (Primary)
Required equipmentSpear
Opening Strike icon

Opening Strike

SKILL_OpeningStrike · Active Physical SingleHostile

Deals physical damage equal to 250% of physical attack power to the target and applies Vulnerable for 8 seconds.

PositionTier 1, column 3Skill points8RequiresSpear

Effects & keywords

Numbers

Range2 tiles
Cooldown12s
Energy cost4
Durability cost2 (Primary)
Required equipmentSpear

Range in context

Opening Strike range and area shown on a dungeon room
247 physical damage / target - 61.7 per energy
4energy

Damage

Shown for stock Lowell, Wooden Spear at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 247 physical per target
= PAtk 91.5 x 250% x 1.079 crit
Versus benchmark 45.7% of Acid Slogel HP
Damage per energy 61.7 per energy (4 energy)
Damage per second 22.2 per second (from the 12 s cooldown)
Versus median 1.3x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Quick Retreat icon

Quick Retreat

SKILL_QuickRetreat · Active Physical Self

Removes Rooting and Slow from the user and grants Haste for 8 seconds.

PositionTier 2, column 1Skill points10Level4RequiresTwin Thrust, AnchorRequiresSpear

Effects & keywords

on user affects the caster, on enemy the target.

Numbers

Range2 tiles
Cooldown20s
Energy cost4
Durability cost2 (Primary)
Required equipmentSpear
Spear Bash icon

Spear Bash

SKILL_SpearBash · Active Physical SingleHostile

Deals physical damage equal to 270% of physical attack power to the target and knocks it back 3 tiles. The target gains Slow for 5 seconds.

PositionTier 2, column 3Skill points10Level4RequiresOpening Strike, AnchorRequiresSpear

Effects & keywords

Numbers

Range2 tiles
Cooldown10s
Energy cost4
Durability cost2 (Primary)
Required equipmentSpear

Range in context

Spear Bash range and area shown on a dungeon room
267 physical damage / target - 66.6 per energy
4energy

Damage

Shown for stock Lowell, Wooden Spear at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 267 physical per target
= PAtk 91.5 x 270% x 1.079 crit
Versus benchmark 49.4% of Acid Slogel HP
Damage per energy 66.6 per energy (4 energy)
Damage per second 28.7 per second (from the 10 s cooldown)
Versus median 1.4x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.