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Warrior Skill Tree

Steam

Warrior Skill Tree overview

Enhances sword-based combat styles.

From backgrounds (17): City Guard, Poacher, Slave, Messenger, Deserter, Porter, Thief, Butcher, Conscript, Gambler, Squire, Chief Bodyguard, Scout, Druid, Beast Hunter, Carter, Exiled Lord

basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)

All Warrior skills, in full (5)

Two-Hand Grip icon

Two-Hand Grip

SKILL_TwoHandGrip · Passive Physical

Physical Attack Power increases by 35% while a non-two-handed main weapon is equipped and no offhand equipment is equipped.

PositionTier 1, column 1Skill points5

Numbers

Range1 tile
Cooldown0s
Energy cost0
Swordsman's Resolve icon

Swordsman's Resolve

SKILL_SwordmansResolve · Passive Physical

Increases Cooldown Reduction by 12.

PositionTier 1, column 3Skill points5

Numbers

Range1 tile
Cooldown0s
Energy cost0
Flow Seeker icon

Flow Seeker

SKILL_FlowSeeker · Passive Physical

When using a single enemy target melee skill, inflict 1 Exposed Flaw on the target for 5 seconds.

PositionTier 2, column 1Skill points6Level4RequiresTwo-Hand Grip

Effects & keywords

  • Exposed Flaw (on units in the area): Cannot dodge attacks and critical hits are guaranteed for the remaining hits. Each stack of Exposed Flaw makes the next hit on the unit land and crit, then that stack is used up.

Numbers

Range1 tile
Cooldown0s
Energy cost0
Blade Spirit icon

Blade Spirit

SKILL_BladeSpirit · Passive Physical

When you deal melee physical critical damage to an enemy with a skill, you restore 1 Energy.

PositionTier 2, column 2Skill points6Level4RequiresSwordsman's Resolve

Effects & keywords

Numbers

Range1 tile
Cooldown0s
Energy cost0
Sharp Edge icon

Sharp Edge

SKILL_SharpEdge · Passive Physical

When using a skill, Physical Attack Power increases by 6% for 8 seconds. Can be stacked up to 6 times.

PositionTier 2, column 3Skill points6Level4RequiresSwordsman's Resolve

Numbers

Range1 tile
Cooldown0s
Energy cost0