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Burst Skill Tree

Burst Skill Tree overview

Enhances the explosive damage of fire magic.

From backgrounds (8): Poacher, Mage, Peddler, Hooligan, Occultist, Prodigy, Cursed Child, Tavern Runner

basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)

All Burst skills, in full (5)

Ignition icon

Ignition

SKILL_Ignition · Passive Physical

When dealing damage to an enemy target with Burning, the damage dealt increases by Burning * 3%.

PositionTier 1, column 1Skill points5

Effects & keywords

  • Burning: 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.

Numbers

Range1 tile
Cooldown0s
Energy cost0
Last Cinder icon

Last Cinder

SKILL_LastCinder · Passive Physical

Applies 1 stacks of Burning for 5 seconds to target when performing a basic attack while HP is below 50%.

PositionTier 1, column 3Skill points5

Effects & keywords

  • Burning (on enemy): 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.

Numbers

Range1 tile
Cooldown0s
Energy cost0

Damage

Shown for stock Liana, Fire Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Damage per second 9.6 per second sustained from Burning at this caster's attack speed (0.6/s)
Damage over time Applies 1 Burning = 3 damage/second (3/stack/s x 1 stacks) for 5 s = 15 total per application. It is flat (ignores resistance and attack power). Re-applied on each hit: at this caster's attack speed (0.6/s) about 3.2 stacks stay up, for ~9.6/s sustained.
The game calls Burning defense-ignoring in English and barrier-ignoring in Korean; raw numbers shown ignore the difference.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Fireproof icon

Fireproof

SKILL_FireProof · Passive Physical

Increases the amount of Burning stacks gained by 100% and ignores 70% of damage from Burning.

PositionTier 2, column 1Skill points6Level4RequiresIgnition

Effects & keywords

  • Burning: 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.

Numbers

Range1 tile
Cooldown0s
Energy cost0
Fire Battle Mage icon

Fire Battle Mage

SKILL_FireBattleMage · Passive Physical

Allows the use of active skills from the fire skill tree without equipping a fire staff.

PositionTier 2, column 2Skill points6Level4RequiresIgnition

Numbers

Range1 tile
Cooldown0s
Energy cost0
Flame Of Life icon

Flame Of Life

SKILL_FlameOfLife · Passive Physical

When applying Burning to an enemy unit, the user recovers 4% of their current missing health.

PositionTier 2, column 3Skill points6Level4RequiresLast Cinder

Effects & keywords

  • Burning (on enemy): 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.

Numbers

Range1 tile
Cooldown0s
Energy cost0