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Burst Skill Tree overview
Enhances the explosive damage of fire magic.
From backgrounds (10):
Poacher,
Mage,
Peddler,
Hooligan,
Gambler,
Squire,
Occultist,
Prodigy,
Cursed Child,
Tavern Runner
basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)
All Burst skills, in full (5)
PositionTier 1, column 1Skill points5
Effects & keywords
Burning: 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Last Cinder
SKILL_LastCinder · Passive Physical
Applies 1 stacks of Burning to the target for 5 seconds when you perform a basic attack while your HP is at or below 50%.
PositionTier 1, column 3Skill points5
Effects & keywords
Burning (on enemy): 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Damage
Shown for stock Liana, Fire Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Damage per second 9.6 per second sustained from Burning at this caster's attack speed (0.6/s)
Damage over time Applies 1 Burning = 3 damage/second (3/stack/s x 1 stacks) for 5 s = 15 total per application, before resistance. It is flat (attack power does not change it). It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8. Re-applied on each hit: at this caster's attack speed (0.6/s) about 3.2 stacks stay up, for ~9.6/s sustained.
Burning skips Barrier and never misses, but the target's Magic Resistance still cuts each tick.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Effects & keywords
Burning: 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Fire Battle Mage
SKILL_FireBattleMage · Passive Physical
Allows the use of active skills from the fire skill tree without equipping a fire staff.
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Flame Of Life
SKILL_FlameOfLife · Passive Physical
When applying Burning to an enemy unit, the user recovers 4% of their current missing health.
Effects & keywords
Burning (on enemy): 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |