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Burst Skill Tree

Steam

Burst Skill Tree overview

Enhances the explosive damage of fire magic.

From backgrounds (10): Poacher, Mage, Peddler, Hooligan, Gambler, Squire, Occultist, Prodigy, Cursed Child, Tavern Runner

basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)

All Burst skills, in full (5)

Ignition icon

Ignition

SKILL_Ignition · Passive Physical

When dealing damage to an enemy target with Burning, the damage dealt increases by Burning * 3%.

PositionTier 1, column 1Skill points5

Effects & keywords

  • Burning: 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.

Numbers

Range1 tile
Cooldown0s
Energy cost0
Last Cinder icon

Last Cinder

SKILL_LastCinder · Passive Physical

Applies 1 stacks of Burning to the target for 5 seconds when you perform a basic attack while your HP is at or below 50%.

PositionTier 1, column 3Skill points5

Effects & keywords

  • Burning (on enemy): 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.

Numbers

Range1 tile
Cooldown0s
Energy cost0

Damage

Shown for stock Liana, Fire Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Damage per second 9.6 per second sustained from Burning at this caster's attack speed (0.6/s)
Damage over time Applies 1 Burning = 3 damage/second (3/stack/s x 1 stacks) for 5 s = 15 total per application, before resistance. It is flat (attack power does not change it). It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8. Re-applied on each hit: at this caster's attack speed (0.6/s) about 3.2 stacks stay up, for ~9.6/s sustained.
Burning skips Barrier and never misses, but the target's Magic Resistance still cuts each tick.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Fireproof icon

Fireproof

SKILL_FireProof · Passive Physical

Increases the amount of Burning stacks gained by 100% and ignores 40% of damage from Burning.

PositionTier 2, column 1Skill points6Level4RequiresIgnition

Effects & keywords

  • Burning: 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.

Numbers

Range1 tile
Cooldown0s
Energy cost0
Fire Battle Mage icon

Fire Battle Mage

SKILL_FireBattleMage · Passive Physical

Allows the use of active skills from the fire skill tree without equipping a fire staff.

PositionTier 2, column 2Skill points6Level4RequiresIgnition

Numbers

Range1 tile
Cooldown0s
Energy cost0
Flame Of Life icon

Flame Of Life

SKILL_FlameOfLife · Passive Physical

When applying Burning to an enemy unit, the user recovers 4% of their current missing health.

PositionTier 2, column 3Skill points6Level4RequiresLast Cinder

Effects & keywords

  • Burning (on enemy): 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.

Numbers

Range1 tile
Cooldown0s
Energy cost0