Water Magic Skill Tree overview
Water magic excels in summoning and granting Barriers.
From backgrounds (9):
Undertaker,
Mage,
Porter,
Wanderer,
Philosopher,
Scale Craftsman,
Gardener,
Occultist,
Cursed Child
Basic attack: Basic Magic Missile - Requires a Water Magic Staff.
Bubbling economy: this whole tree runs on Bubblings, spawned by the Water Staff's Summon : Bubbling (max 2 per unit, 4 per map). Embracing Wave, Glacier Drop and Summon: Bubble Toad consume Bubblings; Water Dive first summons Bubblings of its own and then commands all of them; Tidal Mark instead pulls your summons to a marked tile. Keep Bubblings up or these spells have nothing to spend.
Summonable units
Units this tree can put on the field, with their derived stats (at the stock caster, level cap) and how hard they hit. The summon output is separate from the cast that places it.
Derived at the stock caster, level cap: MAtk = half the caster MAtk + 50.7, HP = the caster MAtk + 300.
Derived at the stock caster, level cap: MAtk = half the caster MAtk + 50.7, HP = the caster MAtk + 300.
All Water Magic skills, in full (7)
Basic Magic Missile
Deals 100% of Magic Attack Power as magic damage to the target.
Numbers
| Range | 5 tiles |
| Cooldown | 0s |
| Energy cost | 0 |
| Durability cost | 1 (Primary) |
Damage
Summon : Bubbling
Summons 1 'Bubblings' at the designated location. Bubblings attack nearby enemies and explode on death, dealing magic damage equal to 100% of Magic Attack Power to nearby enemies and granting nearby allies Barrier equal to 130% of Magic Attack Power for 20 seconds. Up to 2 Bubblings can be summoned at once by a single unit, and up to 4 Bubblings can exist on one map.
Effects & keywords
Barrier (on allies): Blocks damage to the head/body, consuming stacks equal to the damage blocked.
Numbers
| Range | 4 tiles |
| Cooldown | 24s |
| Energy cost | 5 |
| Durability cost | 2 (Primary) |
| Required equipment | Water Staff |
Damage
Tidal Mark
A wave erupts from the ground, dealing magic damage equal to 200% of magic attack power to enemy units on the target tile and applying Tidal Mark and Disturbance to them for 10 seconds. Summons move to the target tile, prioritizing enemy units with Tidal Mark.
Effects & keywords
Disturbance (on enemy): -25% Hit Chance-25% Hit Chance
Numbers
| Range | 5 tiles |
| Cooldown | 15s |
| Energy cost | 1 |
| Durability cost | 2 (Primary) |
| Required equipment | Water Staff |
Damage
Embracing Wave
Consumes 1 of the nearest Bubblings to grant Barrier equal to 260% of Magic Attack Power for 20 seconds to a target friendly unit. Bounces up to 4 times to nearby friendly targets within 3 tiles, granting the same Barrier. Priority is given to targets with a lower cumulative hit count.
Effects & keywords
Barrier (on allies): Blocks damage to the head/body, consuming stacks equal to the damage blocked.
Numbers
| Range | 5 tiles |
| Cooldown | 15s |
| Energy cost | 1 |
| Durability cost | 2 (Primary) |
| Required equipment | Water Staff |
Damage
Linked creature
Consumes
Bubbleling x1 - spent to power this skill (spawn Bubblings with Summon Bubbling).
Glacier Drop
Consumes 1 of the nearest Bubblings to cause a glacier to fall on the target tile, knocking back units at that location by 1 tiles and dealing magic damage equal to 150% of magic attack power to enemy units there. Every second, the frozen pillar applies Disturbance to adjacent enemy units for 2 seconds.
Effects & keywords
Disturbance (on enemy): -25% Hit Chance-25% Hit Chance
Numbers
| Range | 5 tiles |
| Area | Manhattan, radius 1 |
| Cooldown | 15s |
| Energy cost | 1 |
| Durability cost | 2 (Primary) |
| Required equipment | Water Staff |
Damage
True 26.3/energy once you count the 5 energy spent summoning the Bubbling it consumes - the 1-energy face cost hides that.
Linked creature
Consumes
Bubbleling x1 - spent to power this skill (spawn Bubblings with Summon Bubbling).
Summon: Bubble Toad
Consumes the nearest 1 Bubblings to summon a Bubble Toad at the target location.
A single unit can summon up to 1 Bubble Toads at a time, and no more than 1 Bubble Toads can exist on the same map.
Numbers
| Range | 4 tiles |
| Cooldown | 20s |
| Energy cost | 1 |
| Durability cost | 2 (Primary) |
| Required equipment | Water Staff |
Damage
Linked creature
Consumes
Bubbleling x1 - spent to power this skill (spawn Bubblings with Summon Bubbling).
Water Dive
Summon 2 Bubblings, then command all Bubblings to immediately dash to the designated tile, dealing 100% of the caster's Magic Attack Power as magic damage and bursting immediately.
Numbers
| Range | 4 tiles |
| Cooldown | 24s |
| Energy cost | 5 |
| Durability cost | 2 (Primary) |
| Required equipment | Water Staff |






