DungeonSettlers.wiki

Water Magic Skill Tree

Steam

Water Magic Skill Tree overview

Water magic excels in summoning and granting Barriers.

From backgrounds (9): Undertaker, Mage, Porter, Wanderer, Philosopher, Scale Craftsman, Gardener, Occultist, Cursed Child

Basic attack: Basic Magic Missile - Requires a Water Magic Staff.

Bubbling economy: this whole tree runs on Bubblings, spawned by the Water Staff's Summon : Bubbling (max 2 per unit, 4 per map). Embracing Wave, Glacier Drop and Summon: Bubble Toad consume Bubblings; Water Dive first summons Bubblings of its own and then commands all of them; Tidal Mark instead pulls your summons to a marked tile. Keep Bubblings up or these spells have nothing to spend.

basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)

Summonable units

Units this tree can put on the field, with their derived stats (at the stock caster, level cap) and how hard they hit. The summon output is separate from the cast that places it.

HP 388 · MAtk 95 · PAtk 16.9 · attack speed 0.3 · crit 5% · 1 on the field
Derived at the stock caster, level cap: MAtk = half the caster MAtk + 50.7, HP = the caster MAtk + 300.
Summon output, over the summon's lifetime (the cast itself deals no hit)
Tongue Thrust (range 1, Direction radius 2 area up to 2 targets) 97 magic expected per hit
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).
Summoned by Summon : Bubbling
HP 388 · MAtk 95 · PAtk 16.9 · attack speed 0.3 · crit 5% · up to 2 on the field
Derived at the stock caster, level cap: MAtk = half the caster MAtk + 50.7, HP = the caster MAtk + 300.
Summon output, over the summon's lifetime (the cast itself deals no hit)
Bubble Tackle (range 1) 97 magic expected per hit
A full field of 2 deals about 195 combined per attack cycle.
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).

All Water Magic skills, in full (7)

Basic Magic Missile icon

Basic Magic Missile

SKILL_BasicMagicMissile · Active Magic SingleHostile Basic attack Mandatory root

Deals 100% of Magic Attack Power as magic damage to the target.

MandatoryRequires a Water Magic StaffPositionRoot (before tier 1)

Numbers

Range5 tiles
Cooldown0s
Energy cost0
Durability cost1 (Primary)

Range in context

Basic Magic Missile range and area shown on a dungeon room
105 magic damage / target

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 105 magic per target
= MAtk 88.5 x 100% x 1.082 crit x 1.1 dmg bonus
Versus benchmark 19.5% of Acid Slogel HP
Damage per second 65.3 per second (at attack speed)
Versus median 0.8x the median magic active per cast
Magic Saturation (optional campaign toggle) is capped at 100. Abyss casters on this page: Day 100 is health x2, both attacks x2, they deal x1.5. Combat difficulty percents add with saturation, then apply once.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Summon : Bubbling icon

Summon : Bubbling

SKILL_SummonBubbling · Active Magic SingleHostile Weapon skill

Summons 1 'Bubblings' at the designated location. Bubblings attack nearby enemies and explode on death, dealing magic damage equal to 100% of Magic Attack Power to nearby enemies and granting nearby allies Barrier equal to 130% of Magic Attack Power for 20 seconds. Up to 2 Bubblings can be summoned at once by a single unit, and up to 4 Bubblings can exist on one map.

Granted bya Water Magic StaffFreeequip the weapon, no skill pointsPositionRoot (before tier 1)

Effects & keywords

  • Barrier (on allies): Blocks damage to the head/body, consuming stacks equal to the damage blocked.

Numbers

Range4 tiles
Cooldown24s
Energy cost5
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Summon : Bubbling range and area shown on a dungeon room
5energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Summon Summons Bubbleling: HP = your MAtk + 300 = 388, MAtk = half your MAtk + 50.7 = 95 (base PAtk 16.9, attack speed 0.3). Up to 2 on the field. Attacks with Bubble Tackle (100% magic, range 1)
The summon's own death burst and ally barrier read the summon's own Magic Attack (half of the summoner's plus its base), not the summoner's.
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Tidal Mark icon

Tidal Mark

SKILL_TidalMark · Active Magic MultipleHostile

A wave erupts from the ground, dealing magic damage equal to 200% of magic attack power to enemy units on the target tile and applying Tidal Mark and Disturbance to them for 10 seconds. Summons move to the target tile, prioritizing enemy units with Tidal Mark.

PositionTier 1, column 1Skill points8RequiresWater Staff

Effects & keywords

Numbers

Range5 tiles
Cooldown15s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Tidal Mark range and area shown on a dungeon room
211 magic damage / target - 210.7 per energy
1energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 211 magic per target
= MAtk 88.5 x 200% x 1.082 crit x 1.1 dmg bonus
Versus benchmark 39% of Acid Slogel HP
Damage per energy 210.7 per energy (1 energy)
Damage per second 15.1 per second (from the 15 s cooldown)
Versus median 1.5x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Embracing Wave icon

Embracing Wave

SKILL_EmbracingWave · Active Magic SingleAlly

Consumes 1 of the nearest Bubblings to grant Barrier equal to 260% of Magic Attack Power for 20 seconds to a target friendly unit. Bounces up to 4 times to nearby friendly targets within 3 tiles, granting the same Barrier. Priority is given to targets with a lower cumulative hit count.

PositionTier 1, column 2Skill points8RequiresWater StaffConsumes1 Bubbleling

Effects & keywords

  • Barrier (on allies): Blocks damage to the head/body, consuming stacks equal to the damage blocked.

Numbers

Range5 tiles
Cooldown15s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Embracing Wave range and area shown on a dungeon room
1energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Barrier Grants a 230 barrier for 20 s
This skill consumes a summoned Bubbling (5 energy each), so its true energy cost, and thus effective DPE, is lower than the face value.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Linked creature

Consumes Bubbleling x1 - spent to power this skill (spawn Bubblings with Summon Bubbling).

Glacier Drop icon

Glacier Drop

SKILL_GlacierDrop · Active Magic MultipleAny

Consumes 1 of the nearest Bubblings to cause a glacier to fall on the target tile, knocking back units at that location by 1 tiles and dealing magic damage equal to 150% of magic attack power to enemy units there. Every second, the frozen pillar applies Disturbance to adjacent enemy units for 2 seconds.

PositionTier 1, column 3Skill points8RequiresWater StaffConsumes1 Bubbleling

Effects & keywords

Numbers

Range5 tiles
AreaManhattan, radius 1
Cooldown15s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Glacier Drop range and area shown on a dungeon room
1 target: 158 dmg (158/energy) | 3 targets: 474 dmg (474/energy)
1energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 158 magic per target
= MAtk 88.5 x 150% x 1.082 crit x 1.1 dmg bonus
Versus benchmark 29.3% of Acid Slogel HP
Damage per energy 158 per energy at 1 target, 474 at 3 targets (1 energy).
True 26.3/energy once you count the 5 energy spent summoning the Bubbling it consumes - the 1-energy face cost hides that.
Damage per second 11.3 per second at 1 target, 33.9 at 3 targets (from the 15 s cooldown)
Area 5 cells (Manhattan radius 1): up to 5 targets, 790 total if every cell is hit. Also hits allies in the area
Versus median 1.1x the median magic active per cast
This skill consumes a summoned Bubbling (5 energy each), so its true energy cost, and thus effective DPE, is lower than the face value.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Linked creature

Consumes Bubbleling x1 - spent to power this skill (spawn Bubblings with Summon Bubbling).

Summon: Bubble Toad icon

Summon: Bubble Toad

SKILL_SummonBubbleToad · Active Magic SingleHostile

Consumes the nearest 1 Bubblings to summon a Bubble Toad at the target location.
A single unit can summon up to 1 Bubble Toads at a time, and no more than 1 Bubble Toads can exist on the same map.

PositionTier 2, column 1Skill points10Level4RequiresTidal MarkRequiresWater StaffConsumes2 Bubbleling

Numbers

Range4 tiles
Cooldown20s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Summon: Bubble Toad range and area shown on a dungeon room
1energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Summon Summons Bubble Toad: HP = your MAtk + 300 = 388, MAtk = half your MAtk + 50.7 = 95 (base PAtk 16.9, attack speed 0.3). Consumes 1 Bubbleling. Up to 1 on the field. Attacks with Tongue Thrust (100% magic, range 1)
The summon's own death burst and ally barrier read the summon's own Magic Attack (half of the summoner's plus its base), not the summoner's.
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Linked creature

Consumes Bubbleling x1 - spent to power this skill (spawn Bubblings with Summon Bubbling).

Water Dive icon

Water Dive

SKILL_WaterDive · Active Magic SingleHostile

Summon 2 Bubblings, then command all Bubblings to immediately dash to the designated tile, dealing 100% of the caster's Magic Attack Power as magic damage and bursting immediately.

PositionTier 2, column 3Skill points10Level4RequiresEmbracing Wave, Glacier DropRequiresWater StaffCommandsall your Bubbling on the field

Numbers

Range4 tiles
Cooldown24s
Energy cost5
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Water Dive range and area shown on a dungeon room
1 target: 105 dmg (21.1/energy) | 3 targets: 316 dmg (63.2/energy)
5energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 105 magic per target
= MAtk 88.5 x 100% x 1.082 crit x 1.1 dmg bonus
Versus benchmark 19.5% of Acid Slogel HP
Damage per energy 21.1 per energy at 1 target, 63.2 at 3 targets (5 energy)
Damage per second 4.7 per second at 1 target, 14.1 at 3 targets (from the 24 s cooldown)
Versus median 0.8x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.