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Water Magic Skill Tree

Water Magic Skill Tree overview

Water magic excels in summoning and granting Barriers.

From backgrounds (7): Mage, Wanderer, Thief, Philosopher, Gardener, Prodigy, Cursed Child

Basic attack: Basic Magic Missile - Requires a Water Staff.

basic weapon attack (mandatory root) ยท active ยท passive P - lines show unlock requirements ยท corner number = skill point cost

Summonable units

Units this tree can put on the field, with their derived stats (at the stock caster, level cap) and how hard they hit. The summon output is separate from the cast that places it.

HP 388 · MAtk 61 · PAtk 50.7 · attack speed 0.3 · crit 5% · 1 on the field
Derived at the stock caster, level cap: MAtk = half the caster MAtk + 16.9, HP = the caster MAtk + 300.
Summon output, over the summon's lifetime (the cast itself deals no hit)
Tongue Thrust (range 1, Direction radius 2 area up to 3 targets) 63 magic expected per hit
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).
Summoned by Summon : Bubbling
HP 88 · MAtk 44.1 · PAtk 50.7 · attack speed 0.3 · crit 5% · up to 2 on the field
Derived at the stock caster, level cap: MAtk = half the caster MAtk + 0, HP = the caster MAtk + 0.
Summon output, over the summon's lifetime (the cast itself deals no hit)
Bubble Tackle (range 1) 45 magic expected per hit
A full field of 2 deals about 90 combined per attack cycle.
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).

All Water Magic skills, in full (6)

Basic Magic Missile

SKILL_BasicMagicMissile · Active Magic SingleHostile Basic attack Mandatory root

Deals 100% of Magic Attack Power as magic damage to the target.

MandatoryRequires a Water StaffPositionRoot (before tier 1)

Numbers

Range5 tiles
Cooldown0s
Energy cost0
Durability cost1 (Primary)

Range in context

Basic Magic Missile range and area shown on a dungeon room
DPS 36.7

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Tidal Mark

SKILL_TidalMark · Active Magic MultipleHostile

A wave erupts from the ground, dealing magic damage equal to 200% of magic attack power to enemy units on the target tile and granting them Tidal Mark and Disturbance for 10 seconds. Summons move to the target tile, prioritizing enemy units with Tidal Mark.

PositionTier 1, column 1Skill points8

Numbers

Range5 tiles
Cooldown15s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Tidal Mark range and area shown on a dungeon room
DPE 209.5, DPS 15

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 209 magic per target
= MAtk 88.2 x 200% x 1.08 crit
Damage per energy 209.5 per energy (1 energy)
Damage per second 15 per second (from the 15 s cooldown)
Cost 2 weapon durability, 15 s cooldown
Versus median 1.6x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Embracing Wave

SKILL_EmbracingWave · Active Magic SingleAlly

Consumes the nearest Bubbling 1 to grant Barrier equal to 300% of Magic Attack Power for 10 seconds to a target friendly unit. Bounces up to 4 times to nearby friendly targets within 3 tiles, granting the same Barrier. Priority is given to targets with a lower cumulative hit count.

PositionTier 1, column 2Skill points8

Numbers

Range5 tiles
Cooldown15s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Embracing Wave range and area shown on a dungeon room

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Cost 1 energy, 2 weapon durability, 15 s cooldown
Barrier Grants a 265 barrier for 10 s
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Linked creature

Uses/summons Bubbleling x1 - see the description for the exact behavior.

Glacier Drop

SKILL_GlacierDrop · Active Magic MultipleAny

Consumes the nearest Bubbling 1 to cause a glacier to fall on the target tile, knocking back units at that location 1 tiles and dealing 150% of magic damage to enemy units. The frozen pillar grants Disturbance to adjacent enemy units for 2 seconds every second.

PositionTier 1, column 3Skill points8

Numbers

Range5 tiles
AreaManhattan, radius 1
Cooldown15s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Glacier Drop range and area shown on a dungeon room
1 target: DPE 157.1, DPS 11.2 | 3 targets: DPE 471.4, DPS 33.7

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 157 magic per target
= MAtk 88.2 x 150% x 1.08 crit
Damage per energy 157.1 per energy at 1 target, 471.4 at 3 targets (1 energy)
Damage per second 11.2 per second at 1 target, 33.7 at 3 targets (from the 15 s cooldown)
Cost 2 weapon durability, 15 s cooldown
Area 5 cells (Manhattan radius 1): up to 5 targets, 786 total if every cell is hit. Also hits allies in the area
Versus median 1.2x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Linked creature

Uses/summons Bubbleling x1 - see the description for the exact behavior.

Summon : BubbleToad

SKILL_SummonBubbleToad · Active Magic SingleHostile

Consumes the nearest 2 Bubblelings to summon a Bubbletoad at the designated location. If the number of summoned Bubbletoads exceeds 1, the Bubbletoad with the lowest health will be removed.

PositionTier 2, column 1Skill points10Level4RequiresTidal Mark

Numbers

Range4 tiles
Cooldown20s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Summon : BubbleToad range and area shown on a dungeon room

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Cost 1 energy, 2 weapon durability, 20 s cooldown
Summon Summons Bubble Toad: HP = your MAtk + 300 = 388, MAtk = half your MAtk + 16.9 = 61 (base PAtk 50.7, attack speed 0.3). Consumes 2 Bubbleling. Up to 1 on the field
The summon's own abilities that quote a percent of magic attack power use the summoner's live stat, not the summon's halved value.
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Linked creature

Uses/summons Bubbleling x2 - see the description for the exact behavior.

Water Dive

SKILL_WaterDive · Active Magic SingleHostile

Command all Bubblings to immediately dash to the designated tile, dealing 100% of the caster's Magic Attack Power as magic damage and bursting immediately.

PositionTier 2, column 3Skill points10Level4RequiresEmbracing Wave, Glacier Drop

Numbers

Range4 tiles
Cooldown20s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Water Dive range and area shown on a dungeon room
DPE 104.7, DPS 5.6

The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast 105 magic per target
= MAtk 88.2 x 100% x 1.08 crit
Damage per energy 104.7 per energy (1 energy)
Damage per second 5.6 per second (from the 20 s cooldown)
Cost 2 weapon durability, 20 s cooldown
Versus median 0.8x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Linked creature

Uses/summons Bubbleling - see the description for the exact behavior.

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