Units this tree can put on the field, with their derived stats (at the stock caster, level cap) and how hard they hit. The summon output is separate from the cast that places it.
HP 388 · MAtk 61 · PAtk 50.7 · attack speed 0.3 · crit 5% · 1 on the field Derived at the stock caster, level cap: MAtk = half the caster MAtk + 16.9, HP = the caster MAtk + 300.
Summon output, over the summon's lifetime (the cast itself deals no hit)
Tongue Thrust(range 1, Direction radius 2 area up to 3 targets)63 magic expected per hit
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).
HP 88 · MAtk 44.1 · PAtk 50.7 · attack speed 0.3 · crit 5% · up to 2 on the field Derived at the stock caster, level cap: MAtk = half the caster MAtk + 0, HP = the caster MAtk + 0.
Summon output, over the summon's lifetime (the cast itself deals no hit)
A full field of 2 deals about 90 combined per attack cycle.
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).
MandatoryRequires a Water StaffPositionRoot (before tier 1)
Numbers
Range
5 tiles
Cooldown
0s
Energy cost
0
Durability cost
1 (Primary)
Range in context
DPS 36.7
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Tidal Mark
SKILL_TidalMark · ActiveMagicMultipleHostile
A wave erupts from the ground, dealing magic damage equal to 200% of magic attack power to enemy units on the target tile and granting them Tidal Mark and Disturbance for 10 seconds. Summons move to the target tile, prioritizing enemy units with Tidal Mark.
PositionTier 1, column 1Skill points8
Numbers
Range
5 tiles
Cooldown
15s
Energy cost
1
Durability cost
2 (Primary)
Required equipment
Water Staff
Range in context
DPE 209.5, DPS 15
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Mage recruit, Water Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast209 magic per target
= MAtk 88.2 x 200% x 1.08 crit
Damage per energy209.5 per energy (1 energy)
Damage per second15 per second (from the 15 s cooldown)
Cost 2 weapon durability, 15 s cooldown
Versus median 1.6x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Embracing Wave
SKILL_EmbracingWave · ActiveMagicSingleAlly
Consumes the nearest Bubbling 1 to grant Barrier equal to 300% of Magic Attack Power for 10 seconds to a target friendly unit. Bounces up to 4 times to nearby friendly targets within 3 tiles, granting the same Barrier. Priority is given to targets with a lower cumulative hit count.
PositionTier 1, column 2Skill points8
Numbers
Range
5 tiles
Cooldown
15s
Energy cost
1
Durability cost
2 (Primary)
Required equipment
Water Staff
Range in context
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Mage recruit, Water Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Cost 1 energy, 2 weapon durability, 15 s cooldown
Barrier Grants a 265 barrier for 10 s
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Linked creature
Uses/summons Bubbleling x1 - see the description for the exact behavior.
Glacier Drop
SKILL_GlacierDrop · ActiveMagicMultipleAny
Consumes the nearest Bubbling 1 to cause a glacier to fall on the target tile, knocking back units at that location 1 tiles and dealing 150% of magic damage to enemy units. The frozen pillar grants Disturbance to adjacent enemy units for 2 seconds every second.
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Mage recruit, Water Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast157 magic per target
= MAtk 88.2 x 150% x 1.08 crit
Damage per energy157.1 per energy at 1 target, 471.4 at 3 targets (1 energy)
Damage per second11.2 per second at 1 target, 33.7 at 3 targets (from the 15 s cooldown)
Cost 2 weapon durability, 15 s cooldown
Area 5 cells (Manhattan radius 1): up to 5 targets, 786 total if every cell is hit. Also hits allies in the area
Versus median 1.2x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Linked creature
Uses/summons Bubbleling x1 - see the description for the exact behavior.
Summon : BubbleToad
SKILL_SummonBubbleToad · ActiveMagicSingleHostile
Consumes the nearest 2 Bubblelings to summon a Bubbletoad at the designated location. If the number of summoned Bubbletoads exceeds 1, the Bubbletoad with the lowest health will be removed.
PositionTier 2, column 1Skill points10Level4RequiresTidal Mark
Numbers
Range
4 tiles
Cooldown
20s
Energy cost
1
Durability cost
2 (Primary)
Required equipment
Water Staff
Range in context
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Mage recruit, Water Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Cost 1 energy, 2 weapon durability, 20 s cooldown
Summon Summons Bubble Toad: HP = your MAtk + 300 = 388, MAtk = half your MAtk + 16.9 = 61 (base PAtk 50.7, attack speed 0.3). Consumes 2 Bubbleling. Up to 1 on the field
The summon's own abilities that quote a percent of magic attack power use the summoner's live stat, not the summon's halved value.
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Linked creature
Uses/summons Bubbleling x2 - see the description for the exact behavior.
Water Dive
SKILL_WaterDive · ActiveMagicSingleHostile
Command all Bubblings to immediately dash to the designated tile, dealing 100% of the caster's Magic Attack Power as magic damage and bursting immediately.
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Mage recruit, Water Wooden Staff at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast105 magic per target
= MAtk 88.2 x 100% x 1.08 crit
Damage per energy104.7 per energy (1 energy)
Damage per second5.6 per second (from the 20 s cooldown)
Cost 2 weapon durability, 20 s cooldown
Versus median 0.8x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Linked creature
Uses/summons Bubbleling- see the description for the exact behavior.