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Water Magic Skill Tree

Water Magic Skill Tree overview

Water magic excels in summoning and granting Barriers.

From backgrounds (9): Undertaker, Mage, Porter, Wanderer, Gambler, Philosopher, Squire, Gardener, Cursed Child

Basic attack: Basic Magic Missile - Requires a Water Staff.

Bubbling economy: this whole tree runs on Bubblings, spawned by the Water Staff's Summon : Bubbling (max 2 per unit, 4 per map). Embracing Wave, Glacier Drop and Summon: Bubble Toad consume Bubblings; Water Dive commands all of them; Tidal Mark instead pulls your summons to a marked tile. Keep Bubblings up or these spells have nothing to spend.

basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)

Summonable units

Units this tree can put on the field, with their derived stats (at the stock caster, level cap) and how hard they hit. The summon output is separate from the cast that places it.

HP 388 · MAtk 95 · PAtk 16.9 · attack speed 0.3 · crit 5% · 1 on the field
Derived at the stock caster, level cap: MAtk = half the caster MAtk + 50.7, HP = the caster MAtk + 300.
Summon output, over the summon's lifetime (the cast itself deals no hit)
Tongue Thrust (range 1, Direction radius 2 area up to 2 targets) 97 magic expected per hit
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).
Summoned by Summon : Bubbling
HP 88 · MAtk 44.2 · PAtk 16.9 · attack speed 0.3 · crit 5% · up to 2 on the field
Derived at the stock caster, level cap: MAtk = half the caster MAtk + 0, HP = the caster MAtk + 0.
Summon output, over the summon's lifetime (the cast itself deals no hit)
Bubble Tackle (range 1) 45 magic expected per hit
A full field of 2 deals about 91 combined per attack cycle.
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).

All Water Magic skills, in full (7)

Basic Magic Missile icon

Basic Magic Missile

SKILL_BasicMagicMissile · Active Magic SingleHostile Basic attack Mandatory root

Deals 100% of Magic Attack Power as magic damage to the target.

MandatoryRequires a Water StaffPositionRoot (before tier 1)

Numbers

Range5 tiles
Cooldown0s
Energy cost0
Durability cost1 (Primary)

Range in context

Basic Magic Missile range and area shown on a dungeon room
105 magic damage / target

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 105 magic per target
= MAtk 88.5 x 100% x 1.082 crit x 1.1 dmg bonus
Versus benchmark 19.5% of Acid Slogel HP
Damage per second 65.3 per second (at attack speed)
Versus median 1x the median magic active per cast
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Summon : Bubbling icon

Summon : Bubbling

SKILL_SummonBubbling · Active Magic SingleHostile Weapon skill

Summons 1 'Bubblings' at the designated location. Bubblings attack nearby enemies and explode on death, dealing magic damage equal to 100% of Magic Attack Power to nearby enemies and granting nearby allies Barrier equal to 250% of Magic Attack Power for 30 seconds. Up to 2 Bubblings can be summoned at once by a single unit, and up to 4 Bubblings can exist on one map.

Granted bya Water StaffFreeequip the weapon, no skill pointsPositionRoot (before tier 1)

Effects & keywords

  • Barrier (on allies): Blocks damage to the head/body, consuming stacks equal to the damage blocked.

Numbers

Range4 tiles
Cooldown20s
Energy cost5
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Summon : Bubbling range and area shown on a dungeon room
5energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Summon Summons Bubbleling: HP = your MAtk + 0 = 88, MAtk = half your MAtk + 0 = 44 (base PAtk 16.9, attack speed 0.3). Up to 2 on the field. Attacks with Bubble Tackle (100% magic, range 1)
The summon's own abilities that quote a percent of magic attack power use the summoner's live stat, not the summon's halved value.
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Tidal Mark icon

Tidal Mark

SKILL_TidalMark · Active Magic MultipleHostile

A wave erupts from the ground, dealing magic damage equal to 200% of magic attack power to enemy units on the target tile and granting them Tidal Mark and Disturbance for 10 seconds. Summons move to the target tile, prioritizing enemy units with Tidal Mark.

PositionTier 1, column 1Skill points8RequiresWater Staff

Effects & keywords

Numbers

Range5 tiles
Cooldown15s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Tidal Mark range and area shown on a dungeon room
211 magic damage / target - 210.7 per energy
1energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 211 magic per target
= MAtk 88.5 x 200% x 1.082 crit x 1.1 dmg bonus
Versus benchmark 39% of Acid Slogel HP
Damage per energy 210.7 per energy (1 energy)
Damage per second 15.1 per second (from the 15 s cooldown)
Versus median 2x the median magic active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Embracing Wave icon

Embracing Wave

SKILL_EmbracingWave · Active Magic SingleAlly

Consumes the nearest Bubbling 1 to grant Barrier equal to 300% of Magic Attack Power for 30 seconds to a target friendly unit. Bounces up to 4 times to nearby friendly targets within 3 tiles, granting the same Barrier. Priority is given to targets with a lower cumulative hit count.

PositionTier 1, column 2Skill points8RequiresWater StaffConsumes1 Bubbleling

Effects & keywords

  • Barrier (on allies): Blocks damage to the head/body, consuming stacks equal to the damage blocked.

Numbers

Range5 tiles
Cooldown15s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Embracing Wave range and area shown on a dungeon room
1energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Barrier Grants a 266 barrier for 30 s
This skill consumes a summoned Bubbling (5 energy each), so its true energy cost, and thus effective DPE, is lower than the 1-energy face value.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Linked creature

Consumes Bubbleling x1 - spent to power this skill (spawn Bubblings with Summon Bubbling).

Glacier Drop icon

Glacier Drop

SKILL_GlacierDrop · Active Magic MultipleAny

Consumes the nearest Bubbling 1 to cause a glacier to fall on the target tile, knocking back units at that location 1 tiles and dealing 150% of magic damage to enemy units. The frozen pillar grants Disturbance to adjacent enemy units for 2 seconds every second.

PositionTier 1, column 3Skill points8RequiresWater StaffConsumes1 Bubbleling

Effects & keywords

Numbers

Range5 tiles
AreaManhattan, radius 1
Cooldown15s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Glacier Drop range and area shown on a dungeon room
1 target: 158 dmg (158/energy) | 3 targets: 474 dmg (474/energy)
1energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 158 magic per target
= MAtk 88.5 x 150% x 1.082 crit x 1.1 dmg bonus
Versus benchmark 29.3% of Acid Slogel HP
Damage per energy 158 per energy at 1 target, 474 at 3 targets (1 energy).
True 26.3/energy once you count the 5 energy spent summoning the Bubbling it consumes - the 1-energy face cost hides that.
Damage per second 11.4 per second at 1 target, 34.1 at 3 targets (from the 15 s cooldown)
Area 5 cells (Manhattan radius 1): up to 5 targets, 790 total if every cell is hit. Also hits allies in the area
Versus median 1.5x the median magic active per cast
This skill consumes a summoned Bubbling (5 energy each), so its true energy cost, and thus effective DPE, is lower than the 1-energy face value.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Linked creature

Consumes Bubbleling x1 - spent to power this skill (spawn Bubblings with Summon Bubbling).

Summon : BubbleToad icon

Summon : BubbleToad

SKILL_SummonBubbleToad · Active Magic SingleHostile

Consumes the nearest 2 Bubblelings to summon a Bubbletoad at the designated location. If the number of summoned Bubbletoads exceeds 1, the Bubbletoad with the lowest health will be removed.

PositionTier 2, column 1Skill points10Level4RequiresTidal MarkRequiresWater StaffConsumes2 Bubbleling

Numbers

Range4 tiles
Cooldown20s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Summon : BubbleToad range and area shown on a dungeon room
1energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Summon Summons Bubble Toad: HP = your MAtk + 300 = 388, MAtk = half your MAtk + 50.7 = 95 (base PAtk 16.9, attack speed 0.3). Consumes 2 Bubbleling. Up to 1 on the field. Attacks with Tongue Thrust (100% magic, range 1)
The summon's own abilities that quote a percent of magic attack power use the summoner's live stat, not the summon's halved value.
This spell's real output is mostly its summon's own attacks, computed at the summon's derived stats and shown separately from the cast (realized over the summon's lifetime, not on cast).
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Linked creature

Consumes Bubbleling x2 - spent to power this skill (spawn Bubblings with Summon Bubbling).

Water Dive icon

Water Dive

SKILL_WaterDive · Active Magic SingleHostile

Command all Bubblings to immediately dash to the designated tile, dealing 100% of the caster's Magic Attack Power as magic damage and bursting immediately.

PositionTier 2, column 3Skill points10Level4RequiresEmbracing Wave, Glacier DropRequiresWater StaffCommandsall your Bubbleling on the field

Numbers

Range4 tiles
Cooldown20s
Energy cost1
Durability cost2 (Primary)
Required equipmentWater Staff

Range in context

Water Dive range and area shown on a dungeon room
1 target: 105 dmg (105.3/energy) | 3 targets: 316 dmg (316/energy)
1energy

Damage

Shown for stock Mage recruit, Water Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 105 magic per target
= MAtk 88.5 x 100% x 1.082 crit x 1.1 dmg bonus
Versus benchmark 19.5% of Acid Slogel HP
Damage per energy 105.3 per energy at 1 target, 316 at 3 targets (1 energy).
True 9.6/energy once you count the 10 energy spent summoning the Bubbling it consumes - the 1-energy face cost hides that.
Damage per second 5.7 per second at 1 target, 17 at 3 targets (from the 20 s cooldown)
Versus median 1x the median magic active per cast
This skill consumes a summoned Bubbling (5 energy each), so its true energy cost, and thus effective DPE, is lower than the 1-energy face value.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Linked creature

Commands your Bubbleling - needs Bubblings already on the field (spawn them with Summon Bubbling).