basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)
MandatoryRequires a SwordPositionRoot (before tier 1)
Numbers
Range
1 tile
Cooldown
0s
Energy cost
0
Durability cost
1 (Primary)
Range in context
91 physical damage / target
Damage
Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast91 physical per target
= PAtk 84.5 x 100% x 1.079 crit
Versus benchmark16.9% of Acid Slogel HP
Damage per second56.5 per second (at attack speed)
Versus median 0.6x the median physical active per cast
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast146 physical per target
= PAtk 84.5 x 160% x 1.079 crit (2 hits of 73)
Versus benchmark27% of Acid Slogel HP
Damage per energy72.9 per energy at 1 target, 218.8 at 3 targets (2 energy)
Damage per second19.8 per second at 1 target, 59.3 at 3 targets (from the 8 s cooldown)
Area 3 cells (ConeExceptMe radius 1): up to 3 targets, 438 total if every cell is hit
Versus median 1x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Vertical Slash
SKILL_VerticalSlash · ActivePhysicalSingleHostile
Powerfully slashes the target, dealing physical damage equal to 300% of Physical Attack Power.
Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast274 physical per target
= PAtk 84.5 x 300% x 1.079 crit
Versus benchmark50.7% of Acid Slogel HP
Damage per energy91.2 per energy (3 energy)
Damage per second24.7 per second (from the 12 s cooldown)
Versus median 1.9x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Charge Attack
SKILL_ChargeAttack · ActivePhysicalSingleHostile
Charges toward the target and slashes with a sword, dealing physical damage equal to 180% of Physical Attack Power. The damage increases by 30% of Physical Attack Power for each unit of distance charged.
Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast191 physical per target
= 164 physical + 27 physical
Versus benchmark35.5% of Acid Slogel HP
Damage per energy47.9 per energy (4 energy)
Damage per second13.8 per second (from the 15 s cooldown)
Versus median 1.3x the median physical active per cast
Two damage parts (physical and magic) are each mitigated by the matching resistance.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Sword Counter
SKILL_SwordCounter · ActivePhysicalSelf
Gains Fortification for 12 seconds and deals damage equal to 200% of Physical Attack Power to the attacker upon blocking a melee attack.
Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast182 physical per target
= PAtk 84.5 x 200% x 1.079 crit
Versus benchmark33.8% of Acid Slogel HP
Damage per energy26.1 per energy (7 energy)
Damage per second6.6 per second (from the 30 s cooldown)
Versus median 1.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast365 physical per target
= PAtk 84.5 x 400% x 1.079 crit (4 hits of 91)
Versus benchmark67.5% of Acid Slogel HP
Damage per energy121.6 per energy (3 energy)
Damage per second33 per second (from the 12 s cooldown)
Versus median 2.5x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Pommel Strike
SKILL_PommelStrike · ActivePhysicalSingleHostile
Strikes the target with the pommel of the sword, dealing physical damage equal to 120% of Physical Attack Power and applying Stun for 1 seconds.
Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast109 physical per target
= PAtk 84.5 x 120% x 1.079 crit
Versus benchmark20.3% of Acid Slogel HP
Damage per energy36.5 per energy (3 energy)
Damage per second19.8 per second (from the 6 s cooldown)
Versus median 0.8x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast182 physical per target
= PAtk 84.5 x 200% x 1.079 crit
Versus benchmark33.8% of Acid Slogel HP
Damage per energy18.2 per energy at 1 target, 54.7 at 3 targets (10 energy)
Damage per second4.9 per second at 1 target, 14.8 at 3 targets (from the 40 s cooldown)
Versus median 1.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Duel Request
SKILL_DualRequest · ActivePhysicalSingleHostile
Applies Taunt to the target for 30 seconds. Damage Dealt against the taunted target increases by 50%, and Damage Taken from other sources decreases by 30%.