MandatoryRequires a SwordPositionRoot (before tier 1)
Numbers
Range
1 tile
Cooldown
0s
Energy cost
0
Durability cost
1 (Primary)
Range in context
DPS 52.3
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Vertical Slash
SKILL_VerticalSlash · ActivePhysicalSingleHostile
Powerfully slashes the target, dealing physical damage equal to 300% of Physical Attack Power.
PositionTier 1, column 1Skill points8
Numbers
Range
1 tile
Cooldown
12s
Energy cost
3
Durability cost
2 (Primary)
Required equipment
Sword
Range in context
DPE 88.7, DPS 24.1
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Lowell, Wooden Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast266 physical per target
= PAtk 82.1 x 300% x 1.08 crit
Damage per energy88.7 per energy (3 energy)
Damage per second24.1 per second (from the 12 s cooldown)
Cost 2 weapon durability, 12 s cooldown
Versus median 1.9x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Charge Attack
SKILL_ChargeAttack · ActivePhysicalSingleHostile
Charges toward the target and slashes with a sword, dealing physical damage equal to 180% of Physical Attack Power. The damage increases by 30% of Physical Attack Power for each unit of distance charged.
PositionTier 1, column 2Skill points8
Numbers
Range
5 tiles
Cooldown
15s
Energy cost
4
Durability cost
2 (Primary)
Required equipment
Sword
Range in context
DPE 46.5, DPS 13.5
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Lowell, Wooden Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast186 physical per target
= 160 physical + 27 physical
Damage per energy46.5 per energy (4 energy)
Damage per second13.5 per second (from the 15 s cooldown)
Cost 2 weapon durability, 15 s cooldown
Versus median 1.3x the median physical active per cast
Two damage parts (physical and magic) are each mitigated by the matching resistance.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Sword Counter
SKILL_SwordCounter · ActivePhysicalSelf
Gains Fortification for 12 seconds and deals damage equal to 100% of Physical Attack Power to the attacker upon blocking a melee attack.
PositionTier 1, column 3Skill points8
Numbers
Range
0 tiles
Cooldown
30s
Duration
12s
Energy cost
7
Durability cost
2 (Primary)
Required equipment
Sword
Damage
Shown for stock Lowell, Wooden Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast89 physical per target
= PAtk 82.1 x 100% x 1.08 crit
Damage per energy12.7 per energy (7 energy)
Damage per second3.2 per second (from the 30 s cooldown)
Cost 2 weapon durability, 30 s cooldown
Versus median 0.6x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Lowell, Wooden Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast355 physical per target
= PAtk 82.1 x 400% x 1.08 crit (4 hits of 89)
Damage per energy118.2 per energy (3 energy)
Damage per second32.1 per second (from the 12 s cooldown)
Cost 2 weapon durability, 12 s cooldown
Versus median 2.5x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Pommel Strike
SKILL_PommelStrike · ActivePhysicalSingleHostile
Strikes the target with the pommel of the sword, dealing physical damage equal to 120% of Physical Attack Power and applying Stun for 1 seconds.
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Lowell, Wooden Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast106 physical per target
= PAtk 82.1 x 120% x 1.08 crit
Damage per energy35.5 per energy (3 energy)
Damage per second19.3 per second (from the 6 s cooldown)
Cost 2 weapon durability, 6 s cooldown
Versus median 0.8x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Shown for stock Lowell, Wooden Sword at level 4 (level cap). Pick a saved unit in the sidebar to recompute for your build.
Expected per cast177 physical per target
= PAtk 82.1 x 200% x 1.08 crit
Damage per energy17.7 per energy (10 energy)
Damage per second4.8 per second (from the 40 s cooldown)
Cost 2 weapon durability, 40 s cooldown
Versus median 1.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Duel Request
SKILL_DualRequest · ActivePhysicalSingleHostile
Applies Taunt to the target for 30 seconds. Damage Dealt against the taunted target increases by 50%, and Damage Taken from other sources decreases by 30%.