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Sword Skill Tree

Sword Skill Tree overview

Sword has good balance for attack and defense compared to other weapons.

From backgrounds (18): City Guard, Poacher, Messenger, Deserter, Carpenter, Thief, Butcher, Conscript, Squire, Swamp Keeper, Chief Bodyguard, Scale Craftsman, Scout, Gardener, Beast Hunter, Carter, Exiled Lord, Noble Adventurer

Basic attack: Basic Sword Attack - Requires a Sword.

basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)

All Sword skills, in full (11)

Basic Sword Attack icon

Basic Sword Attack

SKILL_BasicSwordAttack · Active Physical SingleHostile Basic attack Mandatory root

Deals physical damage equal to 100% of Physical Attack Power to the target.

MandatoryRequires a SwordPositionRoot (before tier 1)

Numbers

Range1 tile
Cooldown0s
Energy cost0
Durability cost1 (Primary)

Range in context

Basic Sword Attack range and area shown on a dungeon room
91 physical damage / target

Damage

Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 91 physical per target
= PAtk 84.5 x 100% x 1.079 crit
Versus benchmark 16.9% of Acid Slogel HP
Damage per second 56.5 per second (at attack speed)
Versus median 0.6x the median physical active per cast
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Sweeping Cleave icon

Sweeping Cleave

SKILL_SweepingCleave · Active Physical MultipleHostile Weapon skill

Swings the sword forward, dealing 2 instances of physical damage equal to 80% of Physical Attack Power to all units in the area.

Granted bya SwordFreeequip the weapon, no skill pointsPositionRoot (before tier 1)

Numbers

Range1 tile
AreaConeExceptMe, radius 1
Cooldown8s
Energy cost2
Durability cost2 (Primary)
Required equipmentSword

Range in context

Sweeping Cleave range and area shown on a dungeon room
1 target: 146 dmg (72.9/energy) | 3 targets: 438 dmg (218.8/energy)
2energy

Damage

Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 146 physical per target
= PAtk 84.5 x 160% x 1.079 crit (2 hits of 73)
Versus benchmark 27% of Acid Slogel HP
Damage per energy 72.9 per energy at 1 target, 218.8 at 3 targets (2 energy)
Damage per second 19.8 per second at 1 target, 59.3 at 3 targets (from the 8 s cooldown)
Area 3 cells (ConeExceptMe radius 1): up to 3 targets, 438 total if every cell is hit
Versus median 1x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Vertical Slash icon

Vertical Slash

SKILL_VerticalSlash · Active Physical SingleHostile

Powerfully slashes the target, dealing physical damage equal to 300% of Physical Attack Power.

PositionTier 1, column 1Skill points8RequiresSword

Numbers

Range1 tile
Cooldown12s
Energy cost3
Durability cost2 (Primary)
Required equipmentSword

Range in context

Vertical Slash range and area shown on a dungeon room
274 physical damage / target - 91.2 per energy
3energy

Damage

Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 274 physical per target
= PAtk 84.5 x 300% x 1.079 crit
Versus benchmark 50.7% of Acid Slogel HP
Damage per energy 91.2 per energy (3 energy)
Damage per second 24.7 per second (from the 12 s cooldown)
Versus median 1.9x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Charge Attack icon

Charge Attack

SKILL_ChargeAttack · Active Physical SingleHostile

Charges toward the target and slashes with a sword, dealing physical damage equal to 180% of Physical Attack Power.
The damage increases by 30% of Physical Attack Power for each unit of distance charged.

PositionTier 1, column 2Skill points8RequiresSword

Numbers

Range5 tiles
Cooldown15s
Energy cost4
Durability cost2 (Primary)
Required equipmentSword

Range in context

Charge Attack range and area shown on a dungeon room
191 physical damage / target - 47.9 per energy
4energy

Damage

Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 191 physical per target
= 164 physical + 27 physical
Versus benchmark 35.5% of Acid Slogel HP
Damage per energy 47.9 per energy (4 energy)
Damage per second 13.8 per second (from the 15 s cooldown)
Versus median 1.3x the median physical active per cast
Two damage parts (physical and magic) are each mitigated by the matching resistance.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Sword Counter icon

Sword Counter

SKILL_SwordCounter · Active Physical Self

Gains Fortification for 12 seconds and deals damage equal to 200% of Physical Attack Power to the attacker upon blocking a melee attack.

PositionTier 1, column 3Skill points8RequiresSword

Effects & keywords

Numbers

Range0 tiles
Cooldown30s
Duration12s
Energy cost7
Durability cost2 (Primary)
Required equipmentSword
7energy

Damage

Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 182 physical per target
= PAtk 84.5 x 200% x 1.079 crit
Versus benchmark 33.8% of Acid Slogel HP
Damage per energy 26.1 per energy (7 energy)
Damage per second 6.6 per second (from the 30 s cooldown)
Versus median 1.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Chain Slash icon

Chain Slash

SKILL_ChainSlash · Active Physical SingleHostile

Deals physical damage equal to 100% of Physical Attack Power to the target 4 times.

PositionTier 2, column 1Skill points10Level4RequiresVertical Slash, Charge AttackRequiresSword

Numbers

Range1 tile
Cooldown12s
Energy cost3
Durability cost2 (Primary)
Required equipmentSword

Range in context

Chain Slash range and area shown on a dungeon room
365 physical damage / target - 121.6 per energy
3energy

Damage

Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 365 physical per target
= PAtk 84.5 x 400% x 1.079 crit (4 hits of 91)
Versus benchmark 67.5% of Acid Slogel HP
Damage per energy 121.6 per energy (3 energy)
Damage per second 33 per second (from the 12 s cooldown)
Versus median 2.5x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Pommel Strike icon

Pommel Strike

SKILL_PommelStrike · Active Physical SingleHostile

Strikes the target with the pommel of the sword, dealing physical damage equal to 120% of Physical Attack Power and applying Stun for 1 seconds.

PositionTier 2, column 3Skill points10Level4RequiresCharge Attack, Sword CounterRequiresSword

Effects & keywords

  • Stun (on enemy): Unable to act for a brief period.

Numbers

Range1 tile
Cooldown6s
Energy cost3
Durability cost2 (Primary)
Required equipmentSword

Range in context

Pommel Strike range and area shown on a dungeon room
109 physical damage / target - 36.5 per energy
3energy

Damage

Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 109 physical per target
= PAtk 84.5 x 120% x 1.079 crit
Versus benchmark 20.3% of Acid Slogel HP
Damage per energy 36.5 per energy (3 energy)
Damage per second 19.8 per second (from the 6 s cooldown)
Versus median 0.8x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Sword Flow icon

Sword Flow

SKILL_SwordFlow · Active Physical SingleHostile

Focuses the mind, gaining Rush and Fortification for 15 seconds.

PositionTier 3, column 2Skill points12Level7RequiresCharge AttackRequiresSword

Effects & keywords

Numbers

Range1 tile
Cooldown20s
Duration15s
Energy cost5
Durability cost2 (Primary)
Required equipmentSword

Range in context

Sword Flow range and area shown on a dungeon room
Saber Gale icon

Saber Gale

SKILL_SaberGale · Active Physical SingleHostile

Unleashes three sword waves forward, dealing 200% of Physical Attack Power as physical damage to all targets in a straight path.

PositionTier 4, column 1Skill points14Level10RequiresChain Slash, Sword FlowRequiresSword

Numbers

Range1 tile
Cooldown40s
Energy cost10
Durability cost2 (Primary)
Required equipmentSword

Range in context

Saber Gale range and area shown on a dungeon room
1 target: 182 dmg (18.2/energy) | 3 targets: 547 dmg (54.7/energy)
10energy

Damage

Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 182 physical per target
= PAtk 84.5 x 200% x 1.079 crit
Versus benchmark 33.8% of Acid Slogel HP
Damage per energy 18.2 per energy at 1 target, 54.7 at 3 targets (10 energy)
Damage per second 4.9 per second at 1 target, 14.8 at 3 targets (from the 40 s cooldown)
Versus median 1.2x the median physical active per cast
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Duel Request icon

Duel Request

SKILL_DualRequest · Active Physical SingleHostile

Applies Taunt to the target for 30 seconds. Damage Dealt against the taunted target increases by 50%, and Damage Taken from other sources decreases by 30%.

PositionTier 4, column 2Skill points14Level10RequiresSword FlowRequiresSword

Effects & keywords

  • Taunt (on enemy): Attack the target that taunted you first.

Numbers

Range1 tile
Cooldown20s
Duration30s
Energy cost5
Durability cost2 (Primary)
Required equipmentSword

Range in context

Duel Request range and area shown on a dungeon room
Sword Barrier icon

Sword Barrier

SKILL_SentinelCry · Active Physical SingleHostile

TBD

PositionTier 4, column 3Skill points14Level10RequiresSword Flow, Pommel StrikeRequiresSword

Numbers

Range1 tile
Cooldown20s
Energy cost5
Durability cost2 (Primary)
Required equipmentSword

Range in context

Sword Barrier range and area shown on a dungeon room