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Execution Skill Tree overview
Focuses on improving the attack capabilities of the greatsword.
From backgrounds (15):
Exiled Warrior,
Slave,
Undertaker,
Blacksmith,
Forest Keeper,
Porter,
Wanderer,
Hooligan,
Butcher,
Snake Catcher,
Mercenary,
Chief Bodyguard,
Occultist,
Carter,
Exiled Lord
basic weapon attack (mandatory root) · active · passive P - lines show unlock requirements · top-right corner = energy cost per cast (skill-point cost shows on hover)
All Execution skills, in full (5)
Inevitable Blow
SKILL_InevitableBlow · Passive Physical
When dealing melee damage to a unit with the Stun status, the attack will definitely hit.
PositionTier 1, column 1Skill points5
Effects & keywords
Stun: Unable to act for a brief period.
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Crimson Recoil
SKILL_CrimsonRecoil · Passive Physical
When you kill an enemy, you gain Barrier equal to 15% of your missing health for 6 seconds.
PositionTier 1, column 2Skill points5
Effects & keywords
Barrier (on user): Blocks damage to the head/body, consuming stacks equal to the damage blocked.
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Cold Fury
SKILL_ColdFury · Passive Physical
Increases Damage Dealt by 20% for 5 seconds upon defeating an enemy.
PositionTier 1, column 3Skill points5
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Fatal Verdict
SKILL_FatalVerdict · Passive Physical
When dealing melee physical damage to an enemy, the damage increases by up to 30% based on the target's missing health.
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |
Executioner
SKILL_Executioner · Passive Physical
Increases Critical Chance by 10% for 10 seconds upon defeating an enemy, up to a maximum of 30%.
Numbers
| Range | 1 tile |
| Cooldown | 0s |
| Energy cost | 0 |